non-spell casting area

speonkcake

New Member
Let's say non-spell casting area is active on the filed and I have an archfiend soldier (normal monster - defense of 1500) and a night assailant (effect monster - defense of 500) face up on my side of the field. If my opponent activates Smashing Ground, normally archfiend soldier would be the correct target because it has the higher defense. Non-Spell casting area makes it so normal monsters cannot be effected by spell cards. What happens in this case? Does smashing ground simply loose its effect or is it redirected to night assailant?
 
Hmmm... I may be wrong, but I'm going to have to go with No. Haha :D I don't know even know how I came up with this answer, but someone correct me if I'm wrong.


Smashing Ground doesn't designate a target, but will destroy the highest defense face-up on the opponent's field when it resolves.

The example I'm going to imply here is Creature Swap. 2 Valid monsters must be on the field for it to activate/resolve.

If my opponent controlled a face-up Horus the Black Flame Dragon Lv6, and I have a face-up Sinister Serpent, I cannot activate Creature Swap because Horus the Black Flame Dragon is unaffected by spells, making it an invalid monster. So in order for Creature Swap to activate and resolve, 2 Valid monsters cards must be on the field.

If Smashing Ground was activated while Archfiend Soldier, Night Assailant, and Non-Spellcasting Area, Night Assailant would be destroyed. Smashing Ground looks for a monster that can be destroyed when it resolves. So technically, Archfiend Soldier is a not valid monster.


Why do I feel like I'm in a whole other dimension with this reply?? lol
 
I don't get what you're trying to say, Strike Ninja.. Anyway I think Nak44 is right. Smashing ground searches for the highest defense - which is Archfiend Soldier, which is then unaffected by the spell, thus smashing ground is destroyed without doing anything.. it doesn't go for the next highest defense which 'can be affected'. it's just like if you smashing ground a horus 6... smashing ground just goes into the graveyard without activating..

here's a ruling on non-spellcasting area
"¢ While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate "Creature Swap" but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card's effect.

the same principle applies for smashing ground - the non effect monster, archfiend soldier is not affected by it
 
Unaffected by spell cards doesn't mean just the end effect.

Archfiend Soldier is unaffected by spell cards, therefore Smashing Ground cannot check the Attack of archfiend soldier.
Night Assailant will get destroyed because Smashing ground thinks it has the highest attack on the field.
 
ok that sounds weird to me.. because if that was so, then why would creature swap be able to be activated? if it can be 'bypassed', creature swap shouldn't be able to be activated and then negated as stated in the above-mentioned ruling. Sorry if i seem rather stubborn about this, just trying to clear my doubts :)
 
lzy3 said:
ok that sounds weird to me.. because if that was so, then why would creature swap be able to be activated? if it can be 'bypassed', creature swap shouldn't be able to be activated and then negated as stated in the above-mentioned ruling. Sorry if i seem rather stubborn about this, just trying to clear my doubts :)


Because Creature Swap does not Determine how many monsters are on the field. Being able to activate Creature Swap has nothing to do with its effect. It's a game mechanic that determines whether or not you can activate cards.
 
Hmmm...I know I posed the question and still may be wrong, but after reading some of the posts here and going back and reading the current card rulings, I think I have to disagree with your final conclusion.

Let's go back to creature swap for a moment. Creature swap's ruling states "Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated."

The ruling on non-spellcasting says "While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate "Creature Swap" but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card's effect."

It seems to me that if what you are saying is contradictory to these two rulings.Maybe I am still missing something.
 
Forget about Creature Swap it has nothing to do with the situation.

Unaffected refers to all parts of a Spell Cards effect, including the part where Smashing Ground checks the Attack of Monsters.


Inferno Fireblast Ruling:
If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears.


Why? Because Inferno Blast needs to find out what the Original Attack of the selected Red-Eyes is to inflict damage. A spell card can not check the Attack of a monster Protected by Non-Spellcasting Area.

Smashing Ground can not check the attack of Archfiend Soldier. Therefore Night Assailant is considered to have the highest attack on the field.
 
If Smashing Ground is played, it will 'see' the DEF of Archfiend Soldier and try to destroy it, but the protection from Non-Spellcasting Area will make it do nothing. It can look for statistics and even find them. They just won't do anything if they match.
 
DaGuyWitBluGlasses said:
Forget about Creature Swap it has nothing to do with the situation.

Unaffected refers to all parts of a Spell Cards effect, including the part where Smashing Ground checks the Attack of Monsters.


Inferno Fireblast Ruling:



Why? Because Inferno Blast needs to find out what the Original Attack of the selected Red-Eyes is to inflict damage. A spell card can not check the Attack of a monster Protected by Non-Spellcasting Area.

Smashing Ground can not check the attack of Archfiend Soldier. Therefore Night Assailant is considered to have the highest attack on the field.
This is definately a great question. However, i'm inclinded to agree with D here.

The reasoning: the DEF level of the monster is simply a determining factor of which monster gets destroyed. It is NOT used to carry out the effect, but simply to pick which monster is destroyed.

The actual "effect" of Smashing Ground is the destruction of a monster, which based on the monster with the highest DEF, but the actual DEF number is not used for the effect.

So it still "sees" Archfiend Soldier as the highest DEF, but will not be able to destroy it.

I see Inferno Fire Blast is slightly different for 2 reasons:

1.) It is targeting that specific Red-Eyes, and the actual ATK value is used to carry out the effect (part of the effect).

2.) There is also a condition placed on Red-Eyes afterwards which also cannot occur.

Creature Swap is also different in that you and your opponent are still manually choosing which monsters take part in the effect. Smashing Ground chooses for you.

Of course im not 100% sure though. A good question for the board.
 
If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.

So back to the original scenario:
Smashing ground (selects as a target at resolution) Archfiend Soldier, but cannot affect archfiend soldier, therefore resolving without effect.

Official now.

Now if only we could convince upperdeck to use different fonts to distinguish effects and conditions, we wouldn't have to wait so long.
 
DaGuyWitBluGlasses said:
So back to the original scenario:
Smashing ground (selects as a target at resolution) Archfiend Soldier, but cannot affect archfiend soldier, therefore resolving without effect.

Official now.

Now if only we could convince upperdeck to use different fonts to distinguish effects and conditions, we wouldn't have to wait so long.
Or look at the rulings of Necrovalley, which say that Shadow Ghoul isn't affected by Necrovalley because it checks the graveyard but doesn't affect it.
 
Back
Top