Ocean of Clutter

Venom Asp
( 4 Stars / EARTH / Reptile / Effect Monster )
1300 / 500

You can discard this card to add 1 "Venom Swamp" from your Deck to your Hand.

Venom Rattler
( 2 Stars / EARTH / Reptile / Effect Monster )
200 / 200

While this card is in your Graveyard, once per turn, you may send 1 Reptile monster from your Deck to your Graveyard.

Venom Python
( 4 Stars / EARTH / Reptile / Effect Monster )
800 / 1700

Once per turn, you may flip this card into face-down Defense position. When this card is flipped face-up, place 1 Venom Counter on a face-up monster your opponent controls.

Venom Hydra
( 7 Stars / DARK / Reptile / Fusion / Effect Monster )
? / 0

Venom Snake + Any amount of Reptile-type monster(s)

When this card is Fusion Summoned, for each monster used as a Fusion Material for the Fusion Summon of this card, distribute Venom Counter(s) amongst your opponent's face-up monster(s). The original ATK of this card becomes 300 x the number of Fusion Material cards used to Fusion Summon it.

Legend of the Ouroboros
Normal Spell
Return all Reptile-type monsters in your Graveyard to your Deck. Return all removed from play Reptile-type monsters to your Graveyard.
 
Distractions on the Battlefield
Continuous Spell
Any effect that forces a monster to target a specific monster for an attack is negated.

Guide of the Undead
4 stars
Dark
Zombie/Effect
During your main phase, you may tribute this face-up card and 500 life points to special summon one monster from your graveyard. The monster summoned by this card's effect cannot attack during the turn that it is summoned.
1400/100

Great Fang
Equip Spell
This card can only be equipped to a Beast type monster. The monster equipped with this card gains 1000 ATK.

Computer Prodigy
3 stars
Earth
Warrior/Effect
If you Tribute Summon a Machine type monster, you may treat this card as 2 Tributes for the Tribute Summon.
900/500
 
I forgot it doesn't get Overload.

Venom Hydra
( 7 Stars / DARK / Reptile / Fusion / Effect Monster )
? / 0

Any Venom monster + Any amount of Reptile-type monster(s)

When this card is Fusion Summoned, for each monster used as a Fusion Material for the Fusion Summon of this card, place 2 Venom Counters on any amount of your opponent's face-up monster(s). The original ATK of this card becomes 500 x the number of Fusion Material cards used to Fusion Summon it.
 
Synchronised Dial - Setting Unknown
Synchro Monster (Rock / LIGHT / Level ? / ATK 0 / DEF 0)
1 Tuner + 1 or more non-Tuner monsters
The Level of this card becomes equal to the total Levels of the monsters used to Synchro Summon this card. You can treat this card as a Tuner monster only for the Synchro Summon of a "Synchronised Dial" Synchro Monster. If there is a "Synchronised Dial" Synchro Monster in your Extra Deck with the same Level as this card, you can Tribute this card and Special Summon that Synchro Monster. If you do, that monster's effect is negated.


Synchronised Dial - Setting 5
Synchro Monster (Rock / LIGHT / Level 5 / ATK 0 / DEF 1400)
1 Tuner + 1 or more non-Tuner monsters
You can treat this card as a Tuner monster only for the Synchro Summon of a "Synchronised Dial" Synchro Monster. If all the monsters used for the Synchro Summon of this card are in your Graveyard, you can remove this card from play and Special Summon as many of those monsters as possible.


Synchronised Dial - Setting Maximum 7
Synchro Monster (Rock / LIGHT / Level 7 / ATK 0 / DEF 3300)
1 "Synchronised Dial" Tuner + 1 or more non-Tuner monsters
This card can attack while in Defence Position. When it does so, during damage calculation only, the ATK of this card becomes equal to the ATK or DEF of the monster it attacks, whichever is higher. This card cannot be destroyed by battle with a monster with the same ATK as this card.


Synchronised Dial - Setting Maximum 8
Synchro Monster (Rock / LIGHT / Level 8 / ATK 3100 / DEF 2500)
1 "Synchronised Dial" Tuner + 1 or more non-Tuner monsters
While this card is in face-up Defence Position, your opponent cannot target any card other than this one with a Spell or Trap Card. While this card is in face-up Attack Position, your opponent cannot declare any monster as an attack target except "Synchronised Dial - Setting Maximum" monsters.




Y'know, I think I'm warming up to the idea of Synchro Monsters. I wasn't keen on them to begin with; I figured they were yet another attempt at making competitive Fusion Monsters (of a sort, obviously); and while I still think that, I see that Synchro Monsters can be quite interesting (especially those remakes like Revived King Ha Des - a nice take on the originals).
 
Y'know, I think I'm warming up to the idea of Synchro Monsters. I wasn't keen on them to begin with; I figured they were yet another attempt at making competitive Fusion Monsters (of a sort, obviously); and while I still think that, I see that Synchro Monsters can be quite interesting (especially those remakes like Revived King Ha Des - a nice take on the originals).
I must agree with you, maruno. When Synchros first came out I was thinking "What the crap?", but after getting a couple, they aren't that bad. They're actually pretty cool.

Elemental Hero Firestorm
6 stars
Fire/Warrior/Fusion
[Elemental Hero Bustinatrix + Elemental Hero Sparkman]
This monster cannot be Special Summoned except by Fusion Summon. You may send this face-up monster out of play to destroy all monsters on your opponent's side of the field. You may not conduct your battle phase during the turn you use this effect.
2200/1200


Blue Eyes Tank Dragon
9 stars
Light/Machine/Fusion
[Blue Eyes White Dragon + Cyber Dragon]
3500/3000
 
Thousand Dimensions Dragon
10 stars
Dark/Dragon
This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned when you have at least 5 cards out of play. The ATK of this card is 500 times the number of your monsters removed from play. If your opponent has at least 3 cards removed from play, this monster may attack their life points directly.
?/200
 
twilight dragon
fusion 12 star 3500 atk 2800 def dark
this monster can not be special summoned except by sending 1 dark armed dragon and 1 judgment dragon on your side of the field to the graveyard.
once per turn you can use one of the following effects
1. discard 1 dark monster to destroy all your opponents spell and trap cards.
2.discard 1 light monster to destroy all your opponents monsters
3.pay 2000 life to destory all your opponents cards on the field and in there hand.

van'dalgyon dragon of light and darkness
fusion 12 star 3500 atk 2800 def
this monster can not be special except by returning to your hand 1 light and darkness dragon and 1 van'dalgyon from your side of the field to your hand.everytime your opponent ativates a spell,trap or monster effect nagate it's activation and this card loses 500 atk points. when ever a counter trap card is activated you can choose 1 of the following effects.
inflict 2000 points of damage to your opponent
destroy one card on there side of the field or in there hand
special summon 1 monster from either graveyard to your side of in defence.
when this card is destroyed destroy everycard on the field and special 1 level 4 or lower monster from your to your side of the field.

vanilla mini rolls
spell card.
draw five cards form your deck discard any cards drawn by this effect that aren't vanilla mini rolls or chocolate mini rolls increase your life points by 500 for each card discard this way.

choclate mini rolls.
trap card.
if you have discarded cards for the effect of vanillia mini rolls you can add all the cards you discard in this way back to your hand and gain 500 life points for each card.

mahogony
quick play spell
special summon 1 mahogony desk token in def position (4star plant earth 1000 atk 1000 def) this token can not be destroyed in battle.
 
Sonic Tiger
LV. 3
Light
Beast
A legendary beast whose growl is said to shake mountains.
1000/900


Supersonic Knight
LV. 10
Light/Warrior/Fusion
[Sonic Tiger + 1 or more Warrior monsters]
This monster cannot be Summoned except by Fusion Summon. This monster's original ATK is 200 times the total level of the monsters used to summon this monster.
?/1000
 
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Sonic Tiger has no ATK or DEF (making it even more worthless than Kuriboh!), and Supersonic Knight just looks underpowered (fusing it with a Level 8 monster will yield a 2200 ATK monster, which is unimpressive).

I'm just saying...
 
Sonic Tiger has no ATK or DEF (making it even more worthless than Kuriboh!), and Supersonic Knight just looks underpowered (fusing it with a Level 8 monster will yield a 2200 ATK monster, which is unimpressive).

I'm just saying...
Alright, I just fixed Sonic Tiger. Now it's good to go. About Supersonic Knight, I believe its fusion material is Sonic Tiger and 1 OR MORE Warriors. Say you fuse Sonic Tiger with Gilford the Legend, Gilford the Lightning, and Swift Gaia the Fierce Knight. The so called unimpressive now has a whopping 5200 atk. How does that sound?
 
It sounds like quite an effort just to get a monster with that much ATK and nothing else. You need five cards to pull that off, which is something that could much more easily be accomplished with other fewer cards.

But weaker cards can exist too, of course. Not every fan-made card needs to be on the Banned List. You create what you want.
 
oh wheres the fun in making a card thats not going to be instanly banned and called stupidly over broken.
heres a new a card for the banned list

supreme power of infinity
normal spell
destroy all the cards on the field both players discard there hands and remove them from play the opponent takes 500 points of damage for each card destroyed and discarded.The controller of this card gains 5000 life
draws 5 cards and special summons 5 monsters from there graveyard ignoring the summoning conditions. also the controller of this card adds from there graveyard to there hand up to five spells and up to five traps.
:D hows that for broken.
maybe they should make it so i can use it in traditional format.
along with doomsday and divine doomsday.
if your interested in seeing doomsday and divine doomsday there in the jaden create a card thread.
 
Warrior Breakout
Spell
This carn only be activated when Sogen is face-up on your side of the field. Send Sogen and any number of Warrior type monsters from your side of the field to the graveyard to Special Summon as many LV 4 or lower Warrior type
monsters from your hand or deck. The deck is then shuffled.

Fighter's Assistance
Trap
When a Warrior type monster on your side of the field is destroyed and send to the graveyard, you may special summon one monster of the same level from your hand in face-up attack mode.
 
Diceman-1
2 stars
Earth/Warrior/Effect
When this monster is summoned, roll a six-sided die once. If the result is 1, destroy this card. If the reult is 2-6, as long as this card is face-up on the field, no defense position monster on your side of the field may be destroyed in battle.
800/1000

Diceman-2
3 stars
Dark/Warrior/Effect
When this card is summoned, roll a six-sided die once. If the result is 2, destroy this card. If the result is anything other than 2, as long as this monster is on the field, negate the effects of opponent's face-up effect monsters.
1000/200

Diceman-3
4 stars
Wind/Warrior
When this card is summoned, roll a six-sided die once. If the result is 3, destroy this card. If the result is anything other than 3, as long as this card is on the field, your opponent cannot declare an attack if he/she has any cards in their spell and trap card zone.
1600/1000

Diceman-4
4 stars
Fire/Warrior/Effect
When this monster is summoned, roll a six-sided die once. If the result is 4, destroy this card. If the result is anything other than 4, as long as this monster is face-up on the field, inflict 400 points of damage to your opponent every time he/she draws a card.
1800/1500

Diceman-5
5 stars
Water/Warrior/Effect
While this card is in your graveyard, once per turn you may roll a six-sided die once. If the result is 5, send this card out of play. If the result is anything other than 5, you may Special Summon one level 8 monster from your hand.
2200/100

Diceman-6
8 stars
Light/Warrior/Effect
When this monster is summoned, roll a six-sided die once. If the result is 6, destroy all cards on your side of the field. If the result is 1-5, increase your life points by 1000 for each card on the field.
2600/2400

Lucky Streak
Spell
This card can only be activated when you have 5 face-up "Diceman" cards on your side of the field. Destroy all cards on your opponent's side of the field and in their hand.
 
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