ODD question..

GregODonnell

New Member
Greetings all,

Not sure I have seen this question before or if it has been asked, but here I go...

Ok, Say I activate a card like Premature, my opponent says hey hold on a bit, he looks at my GY, looks at his hand, GY again. Isn't there something about playablity to the card that the opponent can't holt the resolution of a card or something of that effect. There is several instances, that my opponent has argured that he can't do that, there is nothing in the rulebook to say that he can't. I try to explain, that once I summoned or activcated a card, he has the right to negate it, or chain to it, but after time has elapsed, to say oh, I want to negate that or chain to it, he can't do that, can he??? Am I correct to say that....Looking for some guidance on this. Oh, am just being crazy. Greg
 
While there is no specific guideline for it, what I encourage the players at tournaments I judge at is getting people to inform their opponent what they are special summoning when using Monster Reborn/Premature Burial/Call of the Haunted. That way the opponent KNOWS what is being summoned and can respond appropriately without holding up the game.
 
Thanks for the input, but here is something,

At what point would you call stalling, mind you in a tournament, 40 mins count! Now Im not talking about a few mins for this person to make up his/her mind, I'm talking about, 30 or so sec. That might not be alot, but in those few seconds could change the out come of a match, and even the victory. Would you agree.

Also, I summon a creature, he goes, hold on, looks at hand, GY, hand, GY, then goes ok,oh I want to activate BTH. At what point do you say, give me a break. Maybe I am over-reacting, I don't know....Greg
 
GregODonnell said:
Thanks for the input, but here is something,

At what point would you call stalling, mind you in a tournament, 40 mins count!  Now Im not talking about a few mins for this person to make up his/her mind, I'm talking about, 30 or so sec.  That might not be alot, but in those few seconds could change the out come of a match, and even the victory. Would you agree.

Also, I summon a creature, he goes, hold on, looks at hand, GY, hand, GY, then goes ok,oh  I want to activate BTH.  At what point do you say, give me a break.  Maybe I am over-reacting, I don't know....Greg

I assume when you say BTH, you refer to Bottomless Trap Hole.
To answer your question... 30 seconds is the amount of time I tell people to call me over.
Other than that, I let the play go through... so Bottomless Trap Hole would be allowed... if the monster is 1500 ATK or above AND isn't Jinzo of course...
 
Just an added thought.

The monster you wish to bring back with Monster Reborn/Call of the Haunted/Premature Burial and related cards is declared in the activation of the card so the opponent shouldn't have to check through the graveyard to see what you possibly may be reviving. The monster isn't brough back to the field in this case just yet, but merely targeted so both people know it.

Case in point:
Player A uses Monster Reborn to target "Summoned Skull" in his opponent's graveyard.
Player B not wanting to give up his monster decides to chain Call of the Haunted and pick the same "Summoned Skull".

Resolution, Call of the Haunted special summons "Summoned Skull" to Player B's side of the field.
Monster Reborn's effect then disappears since the card it selected is no longer in the graveyard.

This should help speed things up a little faster.

- Andrew
 
My 2 cents:

I see a few players do this: check the graveyard, picking a monster, put it face-up on the field, THEN activate Reborn/Premature/Call. Then they get mad when I MST their Call when they brought Jinzo back in that fashion. *shrugs*

I usually give my opponent a few (5-10) seconds, so he has time to chain to an effect of one of my cards. If he doesn't do anything, I proceed, but if he starts bitching nagging about "Hey, I wanted to chain this and this card" it's "Too bad, I gave you enough time."
 
What we need is the "Priority Token". An object representing who has the right-of-way that you hand to your opponent to acknowledge you have completed what you are doing and giving them the option to respond. When they hand it back to you there wouldn't be a question as to who can or can't still do something. So I summon TIV and declare a monster type "legal since I'm still holding the token", now if I pass the token without declaring and my opponent Bottomless Trap Holes my TIV I can't say "but I was going to activate it" since I acknowledged that wasn't my intent when I handed over the token and allowed him to respond to the summoning. It would also be really helpful to have to move verbally through phases so your opponent doesn't stick you with "Oh I chain this in your draw phase after you've already started resolving something in standby.
 
I totally agree with there first 2 replys, not sure on the passing of the token, but agree just the same.  There needs to be a stipulation somewhere, as to chainabilty to a card and how fast a player has to react to the activation. If there is no straight forward guidelines, then that leaves both players free rein to take their time. As everyone knows, time is not something we have in a tournament, especially at a Regional or other wise.( Keep in mind though, above mentions, were mearly examples. I could have said another card, just thoses came to mind....)

Has anybody else, brought this up to the Powers to be?  Maybe if other players are having this problem, it should be address, if not already......Greg :ar15:
 
I believe that:

-If a Judge is looking at he duel: Tell the judge about the situation.
-If a Judge is not looking at he duel: Tell him: Could you please decide now? You have taken more than a minute to decide. Do this more times if you are losing, for matters of time.

Specify the time. With just saying that you will get him more nervous :bishop: Or try to see his graveyard, see your traps with a sign of approval. Force him to make a wrong play. Just some psychological strategy, nothing very serious. If you see that there is some stalling, act against it.
 
anthonyj said:
What we need is the "Priority Token". An object representing who has the right-of-way that you hand to your opponent to acknowledge you have completed what you are doing and giving them the option to respond. When they hand it back to you there wouldn't be a question as to who can or can't still do something. So I summon TIV and declare a monster type "legal since I'm still holding the token", now if I pass the token without declaring and my opponent Bottomless Trap Holes my TIV I can't say "but I was going to activate it" since I acknowledged that wasn't my intent when I handed over the token and allowed him to respond to the summoning. It would also be really helpful to have to move verbally through phases so your opponent doesn't stick you with "Oh I chain this in your draw phase after you've already started resolving something in standby.

Passing the token is a great idea. Some form of physical proof of who was correct would work perfectly. The priority arguments that arise in the middle of a Duel would be gone (for the most part, stalling could still be a minor problem, but nothing big). :-o
 
GregODonnell said:
Thanks for the input, but here is something,

At what point would you call stalling, mind you in a tournament, 40 mins count!  Now Im not talking about a few mins for this person to make up his/her mind, I'm talking about, 30 or so sec.  That might not be alot, but in those few seconds could change the out come of a match, and even the victory. Would you agree.

Also, I summon a creature, he goes, hold on, looks at hand, GY, hand, GY, then goes ok,oh  I want to activate BTH.  At what point do you say, give me a break.  Maybe I am over-reacting, I don't know....Greg

I know what you mean by "stalling"...  Just this last Tuesday, I was in a Swiss Tournament with a player who obviously was new to the game and had about 100 cards in their deck.  I was running a "Last Turn" Deck and had only taken less than 1000 damage to my life points and was running about 34 minutes on THE FIRST DUEL!!! 

Most of it came from the player either wanting to read the text of his card before every play, or ask the officiating Judge the effect of every card.  I also continually had to ask if he ended his turn, which was quite annoying.  The Tournament Organizer was way too accomadating and so was the Judge.  The thing that pissed me off is the fact that I almost lost the Match after only "1" duel, due to my opponent's lack of experience.

So, how much time IS enough???
 
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