Oh for God's sake, stop making new decks!

Jason_C

Banned
sorry to the person who's title I just copied. I couldn't resist. Will edit if you feel it is necessary.

Uhh... Oh yeah, the DECK! Warrior toolbox, my friends.

6
Freed the Matchless Generalx2
Jinzo (well, duh!)
Silent Swordsman LV5 x2
Mobius the Frost Monarch - NEW!!!!

9
Obnoxious Celtic Guard
D. D. Warrior Lady
Command Knight x2 - (1) NEW!!!!
Magician of Faith
Mystic Swordsman LV2 - (1) NEW!!!!
Tsukuyomi - (1) NEW!!!!
Apprentice Magician - (1) NEW!!!!
Old Vindictive Magician - (1) NEW!!!!

23
Reinforcement of the Army x2
The Warrior Returning Alive x2
Dark Hole
Messenger of Peace x3
Swords of Revealing Light
Heavy Storm
Giant Trunade x3
Premature Burial
Smashing Ground x3
Enemy Controller
Book of Moon
Lightning Vortex
Snatch Steal
Brain Control x2

5
Sakuretsu Armor x3
Call of the Haunted
Torrential Tribute

Well, what do you think? I have always wanted to make a deck like this.
-pssvr
 
Ok, no offense, but how am I any better off then I was before you posted? Honestly, the whole idea behind this deck IS to have an abnormally low number of monsters. Please don't tell me what my idea is or how bad it is, please tell me WHAT'S WRONG with it. If I have some actualy input on why it won't work (the fact that it isn't cookie cutter or netdecked is not a good reason) then I can fix it in some way.

-pssvr

<EDIT: Ok, I just looked at the poll results, and I gotta say, I'm furious. I respect the fact that some people don't like my deck. I understand that it may (probably does) have flaws. But so far, 9 people have voted in this poll, all of them said it needed fixing, 2 even said it was stupid, AND YET NO ONE HAS BOTHERED TO HELP!?!?!?!!?!?!?!?!?!?!?

*breathe* Honestly, guys, the purpose of these boards is for you to tell other people how to make their decks better. So far, 9 voters, only ONE poster, and he hasn't even helped me. Believe it or not, I'm not a world-class duelist. I need help sometimes. And this is supposed to be a place where I can GET help. Is it? Nooo.... *breathe again*>
 
I think the main problem is the evident lack of monsters. Sure you can fetch things through RotA and TWRA, as well as revive it with Premature Burial and CotH, but you're going to be hurting if you ever draw all of that "stuff" early game. I guess what I'm trying to say is that you're focusing too hard on recursion and searchers. I'd say drop all three Messenger of Peace and the Monster Reincarnation. Sure you can sit back and let your plan develope behind it, but so can your opponent. Reincarnation is a waste if you're running warriors since TWRA is much better, IMO. I'd say get in atleast two Command Knight, they're too good of a wall not to use, plus its ATK boost makes a DDS taking out a Cyber Dragon. Next, you need a bit more removal in the form of monsters, so add in a MS LV2 and Exiled Force. I personally think Exiled Force is a waste of a summon, but it gets the job done so I can't complain that much. I notice a lack of Snatch Steal and the presense of Brain Control, switch that around. Snatch Steal will always beat Brain Control in the long run. The same goes for Dark Hole and Lightning Vortex. Myself, I hate Vortex and have always loved Dark Hole, so its an obvious change to me. Hmm, the monsters need a bit more work, but I can't think of how to change them at this time(too early for me to really think). Spells could maybe use some further help, but not much. And lastly, traps look fine with the possibility of tossing a warrior for Raigeki Break and grabbing it right back with TWRA, however I think I'd play Sakuretsu Armor over them since you're maxed out on Dust Tornado.
 
The evident lack of monsters? *Raises big, shiny, neon-colored banner* Not all decks are monster based. This is spell-based.

I do like your non-monster-related suggestions, though. However, I would like to point out one thing you said that is so notably false, I think it may be the reason why no one's understood this deck so far. You said,

say drop all three Messenger of Peace and the Monster Reincarnation. Sure you can sit back and let your plan develope behind it, but so can your opponent

No offense intended, but that isn't even remotely accurate. What every one seems to be missing is that this is an ANTI-META deck. I guess I should have said that in the original post. In no way can my opponent sit back and let their plan develop behind messenger. This is because my opponent's plan DOESN'T develop. Has anyone noticed we are in an aggro-beatdown meta dominated by Cyber Dragon and Rush Recklessly? The object of the current meta is to get as many monsters on the field as fast as possible and win like that.

The object of THIS deck is to draw those aggro heavy decks into hyperextension, let them swarm the field only to realize they can't DO anything, then whip something out of my toolbox to counter whatever it is they have just thrown at me.

Anyway, I'll go make some edits.

-pssvr
 
With people maxing out on Dust Tornado, while also having Breaker, multiple copies of Mobius, Heavy Storm, MST, and the occasional Giant Trunade you're not going to be able to just let your plan develope. A few turns behind MoP could lead to your opponent having a full field, then what if they have one of their many forms of S/T removal. The amount of S/T removal being played is what brings this deck down.

Oh yeah, also consider dropping Don. If your local meta is the same as mine, you'll be seeing Dark World stuff and Don will pwn you. Just a suggestion though since I don't know what your meta is like.
 
Could be better pssvr, this isn't your best work.

I would suggest another d.d. assailent and to ditch the freed for airknight. That is all I can suggest for the moment.
Good luck wiht it.
 
Yes, well, nothing I do is ever good enough for you, is it?

....

Uh...

Huh?

No, of course this isn't my best work. I can't imagine why anyone would think anything but a Fiend deck could ever be my best work. *points to title that no one ever reads* Frankly, dropping Freed just plain misses the point of warrior toolbox. As does using more than one of any monster. I appreciate the input (really, people are giving me suggestions now, that's good :D) but I don't think I'll be making that change. It just isn't in my blood. *looks at blood type* Nope, not for me.

-pssvr
 
XD well ok, I hope I opened a new view for you though >.>

You crazy not good decker maker that isn't fiends....>.> <.<
 
Exiled is a possibility. Sakuretsu is not. Meta can't be anti-meta. Saku is easily destroyed, hence it misses the idea of "bait their removers, and make everything chainable so they've wasted it". The idea is NOt to get swamped by Dust Tornados.

-pssvr
 
Ok.. im not going to suggest Reasoning to get someone out.. cuz then you are dumping a whole deck to the grave and need Excahnge of Spirit.. and we already have a post like that.... I do like the current build.. Im seeing a trend in here... ALOT OF STEALING of the opponents monsters... I could see 2 Brain Control being an asset in this deck....

Also, I can see that there is a draw engine to fetch your monsters, but what about an engie for the actual deck.... I dont konw right now how it can be worked in but maybe a couple Des Lacooda would be good... just not sure how to work them in....
So ya.. with the current theme... +2 Brain Control.. this deck is stealing stuff all day long...



( Plz check out my Amazoness deck for me.)
 
Brain Control = good idea. Des Lacooda = bad idea. Useful only in tomato control, zombie, and stall.

As for a draw engine, I might try to find room for moprhing jar in here. Let me know what to take out.

Looked at your amazoness deck, and... I dunno, man, I've never been good with Amazons, and this is just so unusual. Only thing I can suggest is maybe the deck is flawed inherently. I would think if you were gonna do a hybrid of swarm and burn, you'd want to try gravekeepers. GK's cannonholder pretty much pwns the archer.

-pssvr
 
Hey pssvr, you asked for my input so here it is. Its not to bad of a deck, but there are some cards that could be put in to make it better:

Mobius the Frost Monarch for Jinzo (This is because of the fact that with all the traps that you are playing Jinzo might not be such a good idea, if he hits the field you could be easy over taken by something such as a Snatch Steal or a Brain Control)

D. D. Assailant for Tsukuyomi (An extra copy of D. D. Assailant will go a long way for any warrior deck, I played one for about a month recently and one copy of D. D. Assailant just didn't cut it.)

Exiled Force for Zombyra the Dark (you run several copies of both Messenger of Peace and The Warrior Returning Alive, this would let you really abuse the effect of Exiled Force)

Obnoxious Celtic Guard for Don Zaloog (Once again this would also let you abuse those Messenger of Peaces along with some rather nice hand control, because of the lack of Field Precense that your deck presents, you do need more hand control for the deck to run well.)

Scapegoat for Reinforcement of the Army (Once again that field presence thing will really hurt you in competative play, plus since you play a copy of Freed the Matchless General you would still have plenty of ways to get out those warriors.)

Other than that your deck looks pretty good, hope it works well. Peace out.
 
pssvr said:
Ok, no offense, but how am I any better off then I was before you posted? Honestly, the whole idea behind this deck IS to have an abnormally low number of monsters. Please don't tell me what my idea is or how bad it is, please tell me WHAT'S WRONG with it. If I have some actualy input on why it won't work (the fact that it isn't cookie cutter or netdecked is not a good reason) then I can fix it in some way.

-pssvr


simple game mechanics say why this deck won't work with low monsters, you rush, they stop you lose due to lack of monsters. Its not really control so its not like you can stall them for a bit. Deck thinning is nice, but thinning your already low monster count is dangerous. Your chances do increase greatly if they play out their hand to counter, still not worth the risk imo. I am speaking from experience from playing a deck very similar to this by the way.
and what is with you and netdecking? i didn't say that only netdeck works or wins or w/e...its just that much harder to win if they manage to kill/counter your monsters and you are left to topdecking spells and traps which results in a ldecreasing hand.
 
Alpha: I like your advice. Well, most of it, anyway. I am probably going to take it, with the exception of:

A second D. D. Assailant and

Dropping one Reinforcement

Either one of those would just kill the toolbox idea. But the others are good, you clearly thought about this deck for a while (or you're just that good, whichever).

Judicator: You and I must be playing different games. I've never known a game mechanic to stop this deck from working. Perhaps in LOB, when we didn't have stall cards / monster support / etc. But now we do. And basic game mechanics have always told me that cookie cutter can be sided or even tech-ed against, but true originality will take you by surprise.

As for me and net-decking, I just don't like it, and I hate it when people tell me my deck sucks, make it more cookie cutter and it will be better. I'm not saying you did outright, but looking at the poll results and earlier suggestions, that seemed to be the idea for a while.

-pssvr
 
Ive got a suggestion its only one but i think you need to drop your Monster Reincarnation. Its a two for 1 you have to drop not 1 but 2 cards rom your hand to get back a monster... I dont think its worth it. Ive said it once and Ill say it again- hand control is the biggest issue in this format......


Thats my opinion, hope it helps
 
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