Complex_Mind
Deck Mechanic
pssvr said:F13nd5 R kewl. They can liek ttly do anything. And to prove it, I'm going to, over the course of the next few weeks, construct and / or point out Fiend decks of almost every cccccccc junky kinda deck type, FTK, everything. Because, as we all know, Feindds pWN!!!!!!111!eleven!111!!!!one!!111exclamation mark!!
Hehe...
So this is CCCCCCC junky Fiend deck type #1: Demonic Soul Control / RFP hybrid. PH3@R it.
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Dark Lord Had3s x3.......Ha Des
Lesser D3mon............Lesser Fiend
Hell's Invader......Invader of Darkness
Demon Necrophia x2.....Necrofear
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Pumpkin Thingy x2......Mystic Tomato
Swarm of Monkeys.....Swarm of Scarabs
Swarm of Pickles........Swarm of Locusts
Big ugly guy x3.....Newdoria
Critter.............Sangan, of course
Amred Mechanical Cannon-firing Doohickey.......................................Cannon Soldier B-)
Liek G3@F!! ....Goblin Elite x2
Windy Fiend..........Slate Warrior
Ph@Z3R','ycard','width=600,height=600'); return false;">Da 1337 [). [). Ph@Z3R.......D.D. Survivor
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Controlling of the Brain x3.....Brain Control
T3h 1337 Had3s Magic!.......The Puppet Magic of Dark Ruler
RFP.........I forgot...
Cross Tributes.......Soul Exchange x2
Black Hole.........Dark Hole
Gimme that!........Snatch Steal
Killing Land x3.....Smashing Ground
Dark Hole, Half Raigeki, Combined Through The Power of Artwork!','ycard','width=600,height=600'); return false;">Half Dark Hole, Half Raigeki, Combined Through The Power of Artwork!.....Mystical Space Typhoon
Tempest.....Heavy
Buff Blonde Dude Who Killeth Ye Olde Face-Down Monsters.......NoC
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Tornado Cow-pushers x3.....DT
Teh OTK-maker! x2.............RftDD
Bright Intervening Lights.....Light of Intervention
This deck centers around the two main points of today's meta: Efficiency in card advantage and controlling the opponent to prevent them from taking over. It is desinged to either maintain control with Brain Control / Tribute / Cannon Soldier / whatever comboing until the eventual kill from RftDD, or just beat down mercilessly. Fiendism.
Any comments or criticism is welcome, EXCEPT for telling me to take out the Swarms, Cannon Soldier, or Light of Intervention. If you think those should come out, you don't understand their function.
-pssvr
<EDIT: I suddenly decided I hate Inferno Hammer. Say hello to my good friend the Invader of Darkness>
^Edits Shown Above^
Giant Germs are eh. I'd say goodbye to them for a 3rd Newdoria for control. And a 3rd Ha Des for more tribute power (your deck can take it) also a second Goblin Elite Attack Force, he pwns against Cyber Dragon. And a second one is nice power.
I have to say, I don't exactly understand the Mind Control, in my experience, I'd off it for another Soul Exchange, because Soul Exchange gives a 141 (actually 241 because you use two cards but SHHHHH) Mind Control is basically just a 140, since it doesn't exactly give any apparent advantage. Aside from Cannon Soldier. Plus, Light of Intervention contradicts it.
I've never really liked the idea of Nobleman of Extermination and in your case, you might hit a Dust Tornado. So it's either 3 Exterminations and no Dusts or 3 dusts and no NoE. So BAM third Dust.
I said ew at the Return from the Different Dimensions, but then I saw how it might work. But THEN I saw Giant Trunade and said ew again. You would have to RFTDD first, and then trunade, meaning, those Bottomless Trapholes are still available to use. I wouldn't worry about Sakuretsu Armor's since they can't take care of your whole attack force. But I can't exactly think of a replacement that would help you more than Trunade except a third Smashing Ground for control (works well with intervention) Other than all that, it looks ok.
Edit: Yeah, I just noticed that. Intervention needs to go out. Contradicts Swarms. Off that for like...something logical, I don't feel like looking.