Ordeal of a Traveler

Fury

New Member
It looks as the effect of this card is Spell Speed 2.
Does this mean I can activate its effect multiple times in response to an attack to have more chances of bouncing the attacking monster? (Like chaining it 1000 times to itself.)
 
It's not that good of a card.

a) It's a Continuous Trap so you have to set and wait and hope it doesn't get destroyed (even by something simple like MST).
b) You have to have at least 1 card in your hand and if you have just 1 there's really no point with it.
c) Maybe I want some cards bounced back to my hand. Nothing like reusing Monarchs.

Of course it's use with Degenerate Circuit makes it more playable, but then again, why not run Compulsory Evacuation Device instead. I know, 1 shot use vs. the chance at Repeating but CED is more chainable and in most cases you'll only get 1 shot with Ordeal anyway.
 
You guys have got to quit using Monster effect terms for Trap cards!

Please read this earlier post of mine: http://www.cogonline.net/showpost.php?p=149655&postcount=64

Ordeal of a Traveler has an ACTIVATION REQUIREMENT! The activation requirement is a declaration of attack. As pointed out here, that is the same as Mirror Force, Magic Cylinder, Sakuretsu Armor, etc. Some trap cards have other activation requirements such as a successful summon: Trap Hole, Bottomless Trap Hole, Torrential Tribute, etc. Do not call these Trap or Spell activation requirements "trigger effects". Only Effect Monsters have "trigger effects". (page 13 of 6.0 rulebook)

Ordeal of a Traveler is a continuous trap and thus has a spell speed 2 effect. Do not confuse SEGOC events with [manual] chaining. The ruling with Robbin' Goblin and Kycoo the Ghost Destroyer involves resolving simultaneous effects. It does not involve actively chaining one effect to another which is when we have to follow spell speeds.

doc
 
Fury said:
It is simple:

If it wouldnt be spell speed 1 then you would chain a spell speed 1 effect to a spell speed 2 effect which you cant to (as far as I know).
Fury, you're confusing the resolution of Simultaneous effects with the actual manual chaining of effects.

The Robbin' Goblin and Kycoo the Ghost Destroyer ruling you posted involves RESOLVING Simultaneous effects which essentially go on chain at the SAME time, but have rules to resolve them.

Spell speed rules exist and have to be followed when we MANUALLY create a chain! When we create a chain, we cannot add a spell speed 1 effect to an existing chain. We certainly can't chain a spell speed 1 effect to a spell speed 2 effect!

doc
 
Ordeal of a Traveler is a continuous trap and thus has a spell speed 2 effect. Do not confuse SEGOC events with chaining. The ruling with Robbin' Goblin and Kycoo the Ghost Destroyer involves resolving simultaneous effects. It does not involve actively chaining one effect to another which is when we have to follow spell speeds.

SEGOC the "C" stands for chain.

Infact SEGOC scenarios are the very definition of chaining itself, as chaining does not refer to only manual effects. SEGOC has nothing to do with resolution directly, but activation.

By creating 1 link you create a chain (in YGO terms), when u add a second link that is "chaining" plain and simple. A SEGOC situation creates a chain with multiple links... therefore "chaining" is going on, be they any Spell Speed. There is no difference functionally between chaining two Sangan's together, and chaining Mirror Force to Magic Cylinder. The main difference being manual vs. triggered.

All Spell Speed does is give the castor the ability to manually chain it to an effect, as well as create a chain (as with Spell Speed 1's).

What the ruling tells us is that Spell Speed does not affect SEGOC situations, as you can still choose if both Triggers are of the same type (Mandatory or Optional).

The question is whether Ordeal is considered an Optional Trigger, or a straight manual activation with a condition (thus making it optional).

Have they given a ruling on that yet?
 
novastar said:
SEGOC the "C" stands for chain.

Infact SEGOC scenarios are the very definition of chaining itself, as chaining does not refer to only manual effects. SEGOC has nothing to do with resolution directly, but activation.

By creating 1 link you create a chain (in YGO terms), when u add a second link that is "chaining" plain and simple. A SEGOC situation creates a chain with multiple links... therefore "chaining" is going on, be they any Spell Speed. There is no difference functionally between chaining two Sangan's together, and chaining Mirror Force to Magic Cylinder. The main difference being manual vs. triggered.

All Spell Speed does is give the castor the ability to manually chain it to an effect, as well as create a chain (as with Spell Speed 1's).

What the ruling tells us is that Spell Speed does not affect SEGOC situations, as you can still choose if both Triggers are of the same type (Mandatory or Optional).

The question is whether Ordeal is considered an Optional Trigger, or a straight manual activation with a condition (thus making it optional).

Have they given a ruling on that yet?

I would have to say that it is a manual activation that is optional for it's use in that the controlling player CHOOSES whether to activate it's effect, provided the conditions for activation are correct (eg. opponent declares an attack)
 
novastar said:
SEGOC the "C" stands for chain.

Infact SEGOC scenarios are the very definition of chaining itself, as chaining does not refer to only manual effects. SEGOC has nothing to do with resolution directly, but activation.

By creating 1 link you create a chain (in YGO terms), when u add a second link that is "chaining" plain and simple. A SEGOC situation creates a chain with multiple links... therefore "chaining" is going on, be they any Spell Speed. There is no difference functionally between chaining two Sangan's together, and chaining Mirror Force to Magic Cylinder. The main difference being manual vs. triggered.

All Spell Speed does is give the castor the ability to manually chain it to an effect, as well as create a chain (as with Spell Speed 1's).

What the ruling tells us is that Spell Speed does not affect SEGOC situations, as you can still choose if both Triggers are of the same type (Mandatory or Optional).

The question is whether Ordeal is considered an Optional Trigger, or a straight manual activation with a condition (thus making it optional).

Have they given a ruling on that yet?
I understand why you are posting this, so I edited my original message. Yes, SEGOC involves chaining, but it only applies to resolving effects that AUTOMATICALLY activate at the same time. SEGOC never occurs during the MANUAL activation of effects because you can't manually activate effects at the same time; priority doesn't allow that.

SEGOC cannot apply to the creation of a chain when effects are MANUALLY activated. Where in Yu-Gi-Oh! can we manually activate spell speed 1 monster effects in a chain? SEGOC only applies when RESOLVING Simultaneous effects, and yes we have a little leeway in determining the order of those effects based on certain rules such as mandatory effects before optional effects, turn player effects before non-turn player effects, etc.

Short excerpt from the UDE FAQ:

Simultaneous Effects
[font=Arial, Helvetica, sans-serif][font=Arial, Helvetica, sans-serif]Sometimes, you will have simultaneous effects attempting to activate at the same time, such as when Mystic Tomato attacks Mystic Tomato, or 2 Sangans are sent to the Graveyard at the same time because of Dark Hole.

Whenever you have simultaneous effects, resolve them in a chain, even if they are Spell Speed 1 effects. This is a special case when Spell Speed 1 effects can be chained to each other, because they are all trying to activate at the same time and the players are not choosing to activate them.
[/font][/font]
[font=Arial, Helvetica, sans-serif][font=Arial, Helvetica, sans-serif]Please note, SEGOC involves resolving the effects in a chain and that these effects are trying to AUTOMATICALLY activate at the same time. Players are not MANUALLY choosing to activate the effects.[/font][/font]

doc




 
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