Paladin of White Dragon MFC-026

Paladin of White Dragon
Ritual Monster (Dragon / LIGHT / 4 Stars / ATK 1900 / DEF 1200)

This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)


Ritual monsters get a bad rap because it requires 3 cards minimum to bring 1 out (the monster itself, the spell card to summon him, and the tribute material). As far as they go though, "Paladin of White Dragon" probably ranks just behind "Relinquished" and "Dark Master - Zorc" (and a hair ahead of "Shinato - King of a Higher Plane") because of his relative ease to get out and under-appreciated effects.

At 4 stars, you can use most monsters as tribute (with Manju being the most likely case). With a 1900 ATK, he can hold his own with most "beatstick" monsters. As a Dragon/LIGHT, there's PLENTY of support for those 2. Also, he has the "Sasuke Samurai" / "Mystic Swordsman" ability to destroy a face-down monster outright without it getting flipped. All of these make him fairly worthwhile. But... when you look at his last effect, that's what makes him about as strong as possible.

You can tribute your Paladin to special summon "Blue-Eyes White Dragon" from your hand or deck (which speeds getting him out on the field in a hurry). Grantes, BEWD can't attack this turn, but that's where you can either attack with Paladin first and then tribute him or tribute to bring out BEWD, drop a "Burst Stream of Destruction" to clear the field, and then have your other monsters have a clear shot at your opponent.

If you can build your deck to replenish cards in your hand, "Paladin of White Dragon" is probably the speediest and most efficient way to support your "Blue-Eyes White Dragon", not to mention that he can hold his own in most cases as well. Now if they only made a generic LIGHT ritual spell (I mean, they made an EARTH one and there are fewer EARTH Ritual monsters than there are LIGHT and the LIGHT monsters are far more playable).
 
I think that paladin of white dragon is quite strong. I've played against someone who had a deck based around him. Here's a quick view of what he had..

3 paladin of white dragons
3 white dragon rituals
2 sonic bird
2 senju
2 menju
3 blue eyes (duh!)
2 burst stream of destruction
mage power
ax's
ritual weapon ( i think that's it.)
3 magician of faiths

It was quite deadly, wich tells me that he could go stonger with 3 kaiba man's..and kill me in less then 3 turns..
What makes the paladin so strong is it's effect to destroy a face-down card, i think it's a bit too strong. yes it takes 3-4 cards to bring him on the table, but once there, blow him up or suffer like I did...3 blue eyes on the field with just one equipped is far more then my solemn wishes's help...
 
The only problem I have with this card is that it's a Ritual Card. That alone means you're adding at least 6 cards to your deck (3 ritual cards and 3 Manju's).

I guess he'd be severly broken otherwise, but maybe if they made him a level 5 monster or something.

Other than the above, he is an awesome monster in his own right - destroying set monsters without activating their effects, and the summoning BEWD effect is also fantastic.
 
GMonkey said:
Great card. I use him in my Red Eyes/Blue Eyes deck.
How can you use Paladin of White Dragon, in your RedEyes/Blue Eyes deck. Paladin of White Dragon only works for BEWD. Konami as of now has not printed Knight of Black Dragon (probably in the US it will be called Paladin of Black Dragon) yet. This card is played in Episode 173, in the 2nd Part of Mai and Joey's Duel in the Doom Saga.
Paladin of Black Dragon as I believe it will be called, is basically the Red Eyes Ritual-Special Summon counterpart, to Paladin of White Dragon.
(info about Knight of Black Dragon- courtesy of Janime.net)
When I originally read about there being another Joey card in the Flaming Eternity Set I thought that Paladin or Knight of Black Dragon was going to be released, but instead it was Gearfried the Swordsmaster which is not too bad. I would love for Konami of Japan to get Paladin of Black Dragon printed in the future Yu-Gi-Oh releases.
 
Actually, Paladin of B. Dragon sounds more appropriate, given our history for titles (Red-Eyes B. Dragon, etc.)

-chaosruler
 
cameron2010 said:
How can you use Paladin of White Dragon, in your RedEyes/Blue Eyes deck.

He didn't say he used PoWD to summon Red-Eyes, did he? Only that he used him in the same deck.
 
Ive always been an advocate for the use of ritual monsters, NOMI monsters, and monsters that have to be initially special summoned by someway before you can reborn them. Paladin of White Dragon is no exception.

I really dont see the huge problem with ritual monsters. "Its a three card combo" one may say. Hey, guess what? So are BLS and CED. Hey, guess what else? So is XYZ. Hey, guess what else else? So is any double tribute monster. Its not like using a ritual monster is going to break your back or anything. Whats 4 stars? Just summon Manju, twice if needed, and theres your 4 stars. You dont HAVE to use 3 Paladins and 3 Rituals, and dont either. Use 2 Paladins at most. (and 2 rituals) Not to mention that most ritual monsters and "3 card combo" monsters have AWESOME effects, and the NOMI ones (usually) have even more awesome effects. Is it not great to be able to not worry about face down monsters, while having an ATK of 1900 at your disposal and the ability to make that a 3000 ATK monster at any time? I sure think it is. As far as ritual monsters go, IMO, Relinquished is #1, Shinato is #2, Zorc is #3, and Paladin is #4.

(you may ask why Shinato is #2 --- ATK of 3300 not enough? How about inflicting massive damage to your opponent at all times? Still not good enough? Oh how shallow you is) (besides, if im paying 8 stars for a monster, 2700 ATK is not enough, even if the effect is great)

However, seeing as how outside a BEWD deck (and maybe ritual deck?) this card is pretty much not worth it (just use MS LV4), its rating suffers:

Rating: (for BEWD decks)
4.5/5. A great card for BEWD decks. Kaiser Seahorse is good too, but this guy gets BEWD from your deck, has a solid ATK, and has a very nice effect.

Art:
3/5. Not a big fan of BEWD themed cards art... I always saw BEWD as more of a machine than a dragon, and REBD as more of a... deformed human with wings than a dragon...
 
Thanks Xeno. Cameron, my dragon deck uses both Red Eyes and Blue Eyes in it. I use Paladin to get my BEWD out faster, and REB Chick to get REBD out faster.
 
chaos general said:
Ive always been an advocate for the use of ritual monsters, NOMI monsters, and monsters that have to be initially special summoned by someway before you can reborn them. Paladin of White Dragon is no exception.

Oh don't get me wrong, there are some awesome ritual monsters out there, Relinquished, Zorc, Shinato...etc. It's just in most cases you have to build a deck around them to use them effectively. It's possible, just not really my style.
 
chaos general said:
I really dont see the huge problem with ritual monsters. "Its a three card combo" one may say. Hey, guess what? So are BLS and CED.
Not exactly. BLS and CED require you to remove monsters from your graveyard, which is not costing you card advantage. Once BLS or CED dies, that's only -1 card advantage, as opposed to a Ritual Summon, which is -2 to -3 for the summon itself depending on how many tributes were nescessary and -3 to -4 once the Ritual monster bites the dust. Card advantage, whether it be hand advantage or field advantage, is the most important part of the game. And Ritual monsters simply dig too deep of a hole in your advantage to be playable.
 
Duelist 316 said:
Not exactly. BLS and CED require you to remove monsters from your graveyard, which is not costing you card advantage. Once BLS or CED dies, that's only -1 card advantage, as opposed to a Ritual Summon, which is -2 to -3 for the summon itself depending on how many tributes were nescessary and -3 to -4 once the Ritual monster bites the dust. Card advantage, whether it be hand advantage or field advantage, is the most important part of the game. And Ritual monsters simply dig too deep of a hole in your advantage to be playable.

Not to bring up reality but FUN and enjoyment are the most important part of the game..
 
maestro satori said:
Not to bring up reality but FUN and enjoyment are the most important part of the game..
My apoligies to the "fun and originality people," but I play to win. That's what got me to Nationals.
 
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