Perhaps this is old news?....

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D.M.E.N.

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So I'm looking at my usual Yu-Gi-Oh! store for news and updates and it turns out they know what booster is after Cyberdark Impact. Entitled Strike of Neos . I don't know how much longer I can play this game.
:huh :duel_no :mad :angry :sick
 
You know, I figured out something that is really something everyone probably already knows, but seems to push into the far back of their mind, and that is... Yugioh is for everyone, even the player that doesnt care about making Top 8 "anywhere".

As an experienced player, we can't always expect every single new Booster Set to be crammed with nice "goodies" that are comparable to the great cards we already use. It just isnt going to happen.

With that said, even a card that doesnt appear to be great at first look can end up being a "hidden gem" down the road. When Hydrogeddon came out in Elemental Energy, most people were too focused on its tie-in with Water Dragon to realize that it had a much more "sinister" ability.

Bad cards are only bad to players who, like me, have come to expect Konami and UDE to treat those of us who have been playing the game for a while, as royalty, giving us great cards upon demand. Well, even experienced players want to have fun and play something else every once in awhile. It's a way to test your love of the game.

You can't expect kids who just want to imitate their heroes of the Manga and TV Show, to be left out. This is, and always will be, a Kids Game. It just happens to be that us Teens and Adults play it with a little more intensity than your "average" target audience.

If they came out with a Set NO Elite or Experienced Player gave the thumbs up to, or even considered the whole 1 thru 60 Cards unplayable, there is always going to be those who find many of the cards to fit in with their favorite Deck Theme, like E-Hero's, D-Hero's, or any other Deck Theme that would normally be considered "Amateurish".

It's okay to not like that you cant really find a use for a card or cards from a new Booster. But, to forget that the possibility that someone else can and will, shows that we have a long way to go in remembering that this is STILL just a "Kid's Game", and sometimes "fun" doesnt always mean "winning".
 
Is the power of the card relevant at all to the game?

If all monsters in the game had their ATK and DEF points cut in half, would that make them any weaker? Would it make them stronger if their points were doubled?

People who play competitively will use the best cards they can get their hands on. People who play for fun will use intricate combos or cool themes. Releasing new thematic cards gets the attention of theme players and makes the game more elaborate and fun for them. Releasing new strong cards for competitive play just raises the bar and makes it harder for older cards to be considered competitive any more. I therefore conclude it makes more sense to give people cards that are on the same or lower level than what they already have.
 
Jason_C said:
Is the power of the card relevant at all to the game?

If all monsters in the game had their ATK and DEF points cut in half, would that make them any weaker? Would it make them stronger if their points were doubled?

People who play competitively will use the best cards they can get their hands on. People who play for fun will use intricate combos or cool themes. Releasing new thematic cards gets the attention of theme players and makes the game more elaborate and fun for them. Releasing new strong cards for competitive play just raises the bar and makes it harder for older cards to be considered competitive any more. I therefore conclude it makes more sense to give people cards that are on the same or lower level than what they already have.
Jason_C, power of a card does not always equate to ATK and DEF. A card like Spirit Reaper (and Yata-Garasu) was powerful simply because of his effect, so a mere 300 ATK wasnt going to threaten anyone, but the fact that he could create so many problems was power itself.
 
But my point remains the same. What do we gain by asking for newer, more powerful cards? We'll just have to buy them at high prices while we watch the price of our old cards go down because they're no longer the top of the pile. No matter how you define "power", no matter whether you play for fun or competitively, you're still better off to see UDE release not-so-powerful, thematic cards than powerful ones.
 
I tend to agree. It's not the card that's powerful, but the person holding it. Except for some obvious broken stuff (which thankfully has found its way to the ban list.) For example, I'm very unimpressed by the cards in Cyberdark Impact. But there are people at my local store that can't wait for the set. To each his/her own.
 
masterwoo0 said:
Jason_C, power of a card does not always equate to ATK and DEF. A card like Spirit Reaper (and Yata-Garasu) was powerful simply because of his effect, so a mere 300 ATK wasnt going to threaten anyone, but the fact that he could create so many problems was power itself.

And it's because of the power in it's effect and not the ATK/DEF that caused Yata to be a banned card for as long as it has been. The power of a card is not so much as it's ATK/DEF/Effect but when and how a card is play in a game situation. Spirit Reaper by itself in attack position when the opponent has no cards on the field becomes powerful, not in the attack strength, but the ability to cause a discard from the opponents hand after it attacks life points. But, if left open to attack while in attack position, causes damage to the controller's life points. So here we show that the ATK/DEF/Effect of a card relies not in the card itself, but rather, when and how it is played. Much is said of ANY card in Yugioh. It's not the cards but the player and how they use them. Like you said Woo, meaningless cards to one player can mean the world to another. It's in how they are used.
 
Jason_C said:
But my point remains the same. What do we gain by asking for newer, more powerful cards? We'll just have to buy them at high prices while we watch the price of our old cards go down because they're no longer the top of the pile. No matter how you define "power", no matter whether you play for fun or competitively, you're still better off to see UDE release not-so-powerful, thematic cards than powerful ones.
Because you cant determine what a powerful card is until its played.

Smashing Ground was basically "under a dollar" card when it came out, even though it was a Short Print, because of all the monster card removal we already had in the game, and went largely ignored for quite some time. Then, when it gained ground, it became one of the most sought after "Common Cards" in the game, and was going for over 10 dollars on ebay.

One cannot predict which cards will make the switch to "all powerful" or "all bust". Players make a card useful. Sorcerer of Dark Magic is a powerful card, yet it never sees competitive play. Tyrant Dragon is another powerful card with a useful effect, but it has also been largely overlooked.

The fact that cards look good based upon their text, does not always mean that it will play well when tested, so asking for a great card doesnt always mean it will be, and a low-key card can turn heads just as well, by flying under the Radar until the time is right.

Again, power doesnt equate to Stats. It equates to usage, and you can't use a card that is still in the Pack.
 
Its great that we are getting all these new cards and stuff. BUT. they need to look a wizards of the coast. MTG has some rather old cards that were not getting used. so what did they do .. made the newer cards work with the older cards so the players card pool was greater and you didnt see the same decks (not saying decks are not coppied ext.). just the abilitie to utilise the older cards with the new ones changes how people use the cards, play the game.
 
You can't expect kids who just want to imitate their heroes of the Manga and TV Show, to be left out. This is, and always will be, a Kids Game. It just happens to be that us Teens and Adults play it with a little more intensity than your "average" target audience.
To true, MasterWoo. I wish Jaden would settle down a little. I having trouble keeping up. My 6 y.o. wants what Jaden has.:)
 
sonicmonk said:
Its great that we are getting all these new cards and stuff. BUT. they need to look a wizards of the coast. MTG has some rather old cards that were not getting used. so what did they do .. made the newer cards work with the older cards so the players card pool was greater and you didnt see the same decks (not saying decks are not coppied ext.). just the abilitie to utilise the older cards with the new ones changes how people use the cards, play the game.

It does happen from time to time: Shiens spy comes to mind- great synergy with several old cards- griggle, amoeba etc.

Also- look at some of the structure decks...
 
Curse you, English Chef. :p Not so loud. :-: I just added Ameba to my deck. I didn't think anybody else remembered it. Shien's Spy is a beautiful combo with it.
 
masterwoo0 said:
You can't expect kids who just want to imitate their heroes of the Manga and TV Show, to be left out. This is, and always will be, a Kids Game. It just happens to be that us Teens and Adults play it with a little more intensity than your "average" target audience.
While I agree that kids are a major demograph, I'm actually one of those people who is willing to believe that there is enough age variation among players these days for YGO to be considered a "game that can be enjoyed by all ages" rather than simply a "kids' game". At the least, I think it's steadily proving itself to be that way.
 
Deathjester said:
While I agree that kids are a major demograph, I'm actually one of those people who is willing to believe that there is enough age variation among players these days for YGO to be considered a "game that can be enjoyed by all ages" rather than simply a "kids' game". At the least, I think it's steadily proving itself to be that way.
I didnt state that it couldnt be enjoyed by all, but the fact that you might catch a few grown men still playing with GI Joe Action Figure's doesnt mean that the Demographic's have expanded to encompass Adults. It just means that they still enjoy playing with something meant for kids.

There is no "age range" for playing Yugioh. But really, if you have Teens who are afraid of their friends finding out that they play "Yugioh", it certainly isnt the same as telling those same friends that you played "The Game of Life" or "Clue" last night.

You have people calling themselves "old" at just 17 or 18, when there are people more than 2 to 3 times their age playing. Comparatively speaking, if that same 17 year old was playing a 50 year old, wouldnt that almost be the same as a 10 year old playing a 30 year old?

But, I know some people will bring maturity or some other "intellectual" argument into this. Mind you, people used to play games for fun, and not because some book decided that a persons mind has reached its potential at "whatever" age. You dont have to be below 13 to remember what it's like to have fun, as you're never too old to have it.
 
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