Jason_C, power of a card does not always equate to ATK and DEF. A card like Spirit Reaper (and Yata-Garasu) was powerful simply because of his effect, so a mere 300 ATK wasnt going to threaten anyone, but the fact that he could create so many problems was power itself.Jason_C said:Is the power of the card relevant at all to the game?
If all monsters in the game had their ATK and DEF points cut in half, would that make them any weaker? Would it make them stronger if their points were doubled?
People who play competitively will use the best cards they can get their hands on. People who play for fun will use intricate combos or cool themes. Releasing new thematic cards gets the attention of theme players and makes the game more elaborate and fun for them. Releasing new strong cards for competitive play just raises the bar and makes it harder for older cards to be considered competitive any more. I therefore conclude it makes more sense to give people cards that are on the same or lower level than what they already have.
masterwoo0 said:Jason_C, power of a card does not always equate to ATK and DEF. A card like Spirit Reaper (and Yata-Garasu) was powerful simply because of his effect, so a mere 300 ATK wasnt going to threaten anyone, but the fact that he could create so many problems was power itself.
Because you cant determine what a powerful card is until its played.Jason_C said:But my point remains the same. What do we gain by asking for newer, more powerful cards? We'll just have to buy them at high prices while we watch the price of our old cards go down because they're no longer the top of the pile. No matter how you define "power", no matter whether you play for fun or competitively, you're still better off to see UDE release not-so-powerful, thematic cards than powerful ones.
To true, MasterWoo. I wish Jaden would settle down a little. I having trouble keeping up. My 6 y.o. wants what Jaden has.You can't expect kids who just want to imitate their heroes of the Manga and TV Show, to be left out. This is, and always will be, a Kids Game. It just happens to be that us Teens and Adults play it with a little more intensity than your "average" target audience.
sonicmonk said:Its great that we are getting all these new cards and stuff. BUT. they need to look a wizards of the coast. MTG has some rather old cards that were not getting used. so what did they do .. made the newer cards work with the older cards so the players card pool was greater and you didnt see the same decks (not saying decks are not coppied ext.). just the abilitie to utilise the older cards with the new ones changes how people use the cards, play the game.
While I agree that kids are a major demograph, I'm actually one of those people who is willing to believe that there is enough age variation among players these days for YGO to be considered a "game that can be enjoyed by all ages" rather than simply a "kids' game". At the least, I think it's steadily proving itself to be that way.masterwoo0 said:You can't expect kids who just want to imitate their heroes of the Manga and TV Show, to be left out. This is, and always will be, a Kids Game. It just happens to be that us Teens and Adults play it with a little more intensity than your "average" target audience.
I didnt state that it couldnt be enjoyed by all, but the fact that you might catch a few grown men still playing with GI Joe Action Figure's doesnt mean that the Demographic's have expanded to encompass Adults. It just means that they still enjoy playing with something meant for kids.Deathjester said:While I agree that kids are a major demograph, I'm actually one of those people who is willing to believe that there is enough age variation among players these days for YGO to be considered a "game that can be enjoyed by all ages" rather than simply a "kids' game". At the least, I think it's steadily proving itself to be that way.