White Lotus
New Member
Toon Marvel <Visionz>
Here's my take on the Toon deck.
Monsters: <17>
Tribute: <3>
<1> Mobius the Frost Monarch
<2> Toon Dark Magician Girl
NonTribute: <14>
<3> Toon Gemini Elf
<2> Toon Goblin Attack Force
<1> Toon Masked Sorcerer
<1> Toon Cannon Soldier
<2> A Cat of Ill Omen
<1> Breaker the Magical Warrior
<1> D.D. Warrior Lady
<1> Magician of Faith
<1> Spirit Reaper
<1> Sangan
Spells: <15>
<3> Toon World
<3> Toon Table of Contents
<2> Magic Reflector
<2> Giant Trunade
<1> Mystical Space Typhoon
<1> Swords of Revealing Light
<1> Scapegoat
<1> Book of Moon
<1> Premature Burial
Traps: <8>
<2> Spirit Barrier
<1> Astral Barrier
<1> Toon Defense
<1> Ultimate Offering
<1> Mirror Force
<1> Ring of Destruction
<1> Call of the Haunted
Just some thoughts on the deck. Toon Dark Magician Girl is the best toon tribute because it can strike the turn it is summoned. This is so much more helpful than an extra 500 - 1000 Att as you will often find the main problem with toon decks is speed. Take into account you don't lose 500 LP per attack and she's the one. Toon Gemini Elf is the ace of the staff and should / will be your main attack force. Toon Goblin Attack Force is great defense and a 1 time big hit <usually tributed after that hit>. Toon Cannon Soldier can be a big wild card ending the fight a turn earlier then the opponent would want and that's good because all your toons are vulnerable to a S/T Remover. Toon Masked Sorcerer is strickly for card drawing and tribute. A Cat of Ill Omen is there to help get Ultimate Offering / Spirit Barrier into my hand because they really support my toons and are game changers. Mobius the Frost Monarch is mostly for Spell / Trap Removal but a 2400 Beatstick is never a bad thing and the CC Monsters don't really need an explanation.
Giant Trunade absolutely OWNS in this deck as it lets you really protect your Toons since it doesn't destroy Toon World but returns it to your hand. Next turn is another free Direct Attack since they can't MST / Heavy your TW. It also has great Synergy with Premature Burial allowing you to return it to your hand without destroying the monster and Swords of Revealing Light allowing you to extend the no attack which could mean death to your opponent because if they can't clear your field of toons they just keep wittling away at their LP directly. Magic Reflector is protection for your Toons because TW is their weakspot. Scapegoat is great with toons because the little fluffies can be used as tribute for your TDMG as they are special summons - they can also be used as ammo for TCS. Toon World / Toon Table of Contents are pretty self explanitory as is the other staples.
The Traps are pretty straight foward. Ultimate Offering is used to swarm the field at the end of the opponents Combat Phase with my Nontribute Toons so on the next turn i can drop Toon World and strike directly. The combo of Spirit Barrier / Astral Barrier or Toon Defense is to create a lock where you can let all their attacks go past your toons and be 0 while your toons strike their LP directly. There is 1 Astral Barrier and 1 Toon Defense because Toon Defense is searchable by way of Toon Table of Contents.
Props to Raimu over at TCG for suggesting Spirit Barrier.
Props to Maruno right here at CoG for suggesting Ultimate Offering.
Any thoughts / suggestions would be huge.
Here's my take on the Toon deck.
Monsters: <17>
Tribute: <3>
<1> Mobius the Frost Monarch
<2> Toon Dark Magician Girl
NonTribute: <14>
<3> Toon Gemini Elf
<2> Toon Goblin Attack Force
<1> Toon Masked Sorcerer
<1> Toon Cannon Soldier
<2> A Cat of Ill Omen
<1> Breaker the Magical Warrior
<1> D.D. Warrior Lady
<1> Magician of Faith
<1> Spirit Reaper
<1> Sangan
Spells: <15>
<3> Toon World
<3> Toon Table of Contents
<2> Magic Reflector
<2> Giant Trunade
<1> Mystical Space Typhoon
<1> Swords of Revealing Light
<1> Scapegoat
<1> Book of Moon
<1> Premature Burial
Traps: <8>
<2> Spirit Barrier
<1> Astral Barrier
<1> Toon Defense
<1> Ultimate Offering
<1> Mirror Force
<1> Ring of Destruction
<1> Call of the Haunted
Just some thoughts on the deck. Toon Dark Magician Girl is the best toon tribute because it can strike the turn it is summoned. This is so much more helpful than an extra 500 - 1000 Att as you will often find the main problem with toon decks is speed. Take into account you don't lose 500 LP per attack and she's the one. Toon Gemini Elf is the ace of the staff and should / will be your main attack force. Toon Goblin Attack Force is great defense and a 1 time big hit <usually tributed after that hit>. Toon Cannon Soldier can be a big wild card ending the fight a turn earlier then the opponent would want and that's good because all your toons are vulnerable to a S/T Remover. Toon Masked Sorcerer is strickly for card drawing and tribute. A Cat of Ill Omen is there to help get Ultimate Offering / Spirit Barrier into my hand because they really support my toons and are game changers. Mobius the Frost Monarch is mostly for Spell / Trap Removal but a 2400 Beatstick is never a bad thing and the CC Monsters don't really need an explanation.
Giant Trunade absolutely OWNS in this deck as it lets you really protect your Toons since it doesn't destroy Toon World but returns it to your hand. Next turn is another free Direct Attack since they can't MST / Heavy your TW. It also has great Synergy with Premature Burial allowing you to return it to your hand without destroying the monster and Swords of Revealing Light allowing you to extend the no attack which could mean death to your opponent because if they can't clear your field of toons they just keep wittling away at their LP directly. Magic Reflector is protection for your Toons because TW is their weakspot. Scapegoat is great with toons because the little fluffies can be used as tribute for your TDMG as they are special summons - they can also be used as ammo for TCS. Toon World / Toon Table of Contents are pretty self explanitory as is the other staples.
The Traps are pretty straight foward. Ultimate Offering is used to swarm the field at the end of the opponents Combat Phase with my Nontribute Toons so on the next turn i can drop Toon World and strike directly. The combo of Spirit Barrier / Astral Barrier or Toon Defense is to create a lock where you can let all their attacks go past your toons and be 0 while your toons strike their LP directly. There is 1 Astral Barrier and 1 Toon Defense because Toon Defense is searchable by way of Toon Table of Contents.
Props to Raimu over at TCG for suggesting Spirit Barrier.
Props to Maruno right here at CoG for suggesting Ultimate Offering.
Any thoughts / suggestions would be huge.