Player Management Thread

bishop

Thief of Always
http://www.igforums.com//threads/8411

I'd like to see this discussed. I know that John Danker is around here too and will most likely have some great input as well as some practical advice to share concerning situations like this. As more and more of you are moving up the food chain into Regional judging and SJC judging, situations like this are important to explore so that you are prepared for anything.
 
novastar said:
That is very intersting and something i've never thought of. Giving the player the option seems reasonable in this case for one main reason, in Gary's example the Turn Player had already summoned, so the opponent would have a lot of information by that point. My thoughts have always been that you could infact "rewind" the game depending on the situation at hand. I don't feel that this is one of those instances.

If all that had happened was the Turn Player drawing, then resolving Sangan right there might be fine. Of course a double warning would be in order.

Great stuff

Exactly. What we have to remember here is that turn player has started his/her next turn without the benefit of knowing what would be in non-turn player's hand had they searched with Sangan. If turn player is MADE to search at this time for Sangan's effect who's to say they don't just grab good old Kuriboh and negate the damage from the attack of turn player's newly summoned monster?

By giving turn player choice of weather the owner of Sangan is to search now or when their turn ends that option is left up to the turn player....somewhat of a penalty to the owner of Sangan in and of itself while still maintaining the mandatory effect of Sangan and while still being fair to the current turn player.
 
JOls said:
Situation 1: Banter is part of the game and should not be discouraged. It makes it fun. You wouldn't taking bluffing out of poker, would you?

I absolutely and completely disagree. Banter is NOT part of the game and one should be extremely careful when doing so. I've given warnings and have been very close to giving game losses for unsportsmanlike conduct for "banter"

Attempting to distract your opponent with comments is not a sporting thing to do. When I'm playing if my opponent insists on such banter I'll usually reply with, "If I wish your comments during my turn I'll ask for them. If I don't ask for them and you continue to do so I'll ask for a judge so that you can give him your viewpoints and banter. I'm sure he'll be much more interested in them than I."
 
John Danker said:
I absolutely and completely disagree. Banter is NOT part of the game and one should be extremely careful when doing so. I've given warnings and have been very close to giving game losses for unsportsmanlike conduct for "banter"

Attempting to distract your opponent with comments is not a sporting thing to do. When I'm playing if my opponent insists on such banter I'll usually reply with, "If I wish your comments during my turn I'll ask for them. If I don't ask for them and you continue to do so I'll ask for a judge so that you can give him your viewpoints and banter. I'm sure he'll be much more interested in them than I."
I agree. It's hard enough concentrating on your own cards and trying to figure out what your opponent might be trying to do, than to also listen to him ramble on and an about how he's going to do "this or that" on his turn, or how you're already beat or whatever.

Casual Play in non-sanctioned Tourney's is where this type of behavior exist and should not even be conducted there. No one ever said that Poker was a "Gentlemen's Game", but in the policy rules itself for Yugioh, it pretty much lays the foundation for a "friendly" atmosphere, with unsportsmanlike behavior frowned upon.

Telling your opponent in Poker he's going to lose is certainly a bluff that would probably be considered an unwritten "part of the game", but in Yugioh, it's distracting and there's no place for it if you have a well made deck. It should be what speaks volumes for you.

There's nothing more rattling than when you thoroughly CRUSH your opponent, shake his hand, tell him good game, and walk away. Very businesslike, as if that's what ALL players should expect to happen when they play you. Intimidation comes in many forms, and usually talk is always cheap.
 
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