Playing Spell cards from the hand

Overkill

New Member
Was reading an article about Quick Play Spell cards, and now I'm really confused. Maybe someone could point me in the direction of a good article on the mechanics of Spell card placement and activation.

Here's my questions:

1. Does MST have to be set on the field for it to be used during your opponents turn, or can you just play it from the hand during their turn?

The reason I ask is because the Rule Book reads, for QP Spell cards, "if you Set this card on the field, you can also activate it during your opponent's turn like a Normal Trap Card".

The other reason I ask, is because I use Giant Trunade a lot. And while it's good for clearing Traps, I don't know where this leaves an opponent's MST, or my power-up cards (more on that in question 2). Cause if MST needs to be set and it's not, then it couldn't be used to counter Giant Trunade. Or could it?

2. If Spell cards are Set and/or activated during a Main Phase, can I do this?
a. I have a Field Spell Card (say Gaia Power) and an Equip card (say Axe of Despair) on a Monster from a previous turn.
b. During my Main Phase 1, I place Giant Trunade in my S/T zone and activate it.
c. All S/T cards go back to owners hands (except Trunade of course).
d. Here's the biggy... can I now put my Field card and Equip card back on the field before entering my Battle Phase? I haven't entered my Battle Phase yet, so really hoping the answer is "sure, go right ahead".
If only life were that simple :rolleyes:

3. Is it OK to play Normal/Equip Spell cards during a Battle phase?
For instance, do I have to set a power-up like Axe of Despair during Main Phase 1 if I want to use it on a Monster during my Battle Phase, do I have to wait until Main Phase 2 to equip a monster I may have gained during the Battle Phase, or can I just smack an Equip card down from my hand at any time during my Battle Phase?

4. And where does this leave cards like Change of Heart and Snatch Steal? If the answer to question 3 is that you can only use Normal Spell cards during the Main Phases, does that mean (with these 2 cards), the controlling of monsters needs to be executed before entering one's Battle Step (or in Main Phase 2)?

God I'm confused.
Help!
 
Roan Studio said:
Also, I was under the impression that you could not chain spell speed 1 cards., yet I see it done alot, ie:

Player A plays Nobleman of Crossout
Player B plays Book of Moon
and so forth

Thanks
Roan
You can chain to spell speed one spells/effects but you can't chain them to something else.
In your example Book of Moon (quickplay and so spell speed 2) is being chained to Nobleman of Crossout, a spell speed 1 card, and so the chaining is correct.

As for your friends ask them why a card/effect being chained to something has to be of equal/higher spell speed if the chain will resolve the earlier cards first anyway? Might light up a little bulb for them.
 
daivahataka said:
You can chain to spell speed one spells/effects but you can't chain them to something else.
In your example Book of Moon (quickplay and so spell speed 2) is being chained to Nobleman of Crossout, a spell speed 1 card, and so the chaining is correct.
My bad. I meant Book of Moon from the hand, which I'm pretty sure you cannot do since it is not your turn.
Right?
As for your friends ask them why a card/effect being chained to something has to be of equal/higher spell speed if the chain will resolve the earlier cards first anyway? Might light up a little bulb for them.
Good point.

I think they are having trouble with the concepts of LIFO (last in, first out) vs FIFO (first in, first out). They try to resolve stuff from the top down, instead of bottom up.

Heh, my Materials Management education (LIFO and FIFO) is sure coming in handy for this game :p

Roan
 
Roan Studio said:
My bad. I meant Book of Moon from the hand, which I'm pretty sure you cannot do since it is not your turn.
Right?
Good point.
Unless it's your turn you can't activate quickplays (or any spells for that matter, currently anyway) from your hand. It would have to have been set on the field previously.
 
daivahataka said:
Unless it's your turn you can't activate quickplays (or any spells for that matter, currently anyway) from your hand. It would have to have been set on the field previously.
Thanks.

I knew this, at least subconciously, but when I sit down and actually think about it I start wondering if I'm right or not :)

Roan
 
Roan Studio said:
Thanks.

I knew this, at least subconciously, but when I sit down and actually think about it I start wondering if I'm right or not :)

Roan
Don't worry, better to be willing to admit you're wrong and learn from it than refuse to aknowledge the fault, we all make mistakes afterall.
 
Raigekick said:
How about "Don Zaloog" vs. "Archfiend of Gilfer"?

If Don Zaloog inflicts damage to the opponent's life points, then uses his first effect and sends Gilfer to the Graveyard from hand, Gilfer's effect will trigger and would want to start a new chain again, all in Step 4 Apply Damage of Kevin's Damage Step Chart.

This is the precise problem with the mediocre explaination of how this works.

According to what is currently being said and is written... the answer to your question would be YES, Gilfer's effect would trigger and start a new chain within the same Sub-step.

In actually, there probably is no activation window whatsoever for this effect to trigger in, and it would simply not trigger at all. I know it sounds weird, but the inner workings of the Damage Step have not been properly explained yet. This would be similar to Blast with Chain, which really has no activation window at all (according to the JERP).
 
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