Post STON: Demise Deck

drzero7

New Member
Tribute - 4
BEWD x 2
Demise x 2

Non-Tribute - 17
Breaker
DDA
DDWL
Dekoichi x 2
Don Zaloog
Exiled Force x 2
Genetic Warwolf x 2 (STON card)
MoF
Manju of the Ten Thousand Hands x 3
Mataza the Zapper
Sangan
Spirit Reaper

Spells - 14
Advanced Ritual Technique x 2(STON card)
Book of Moon
Card Trader (STON card)
Graceful Charity
Heavy Storm
Last Will
Metamorphosis
NoC
PoA
Premature
ROTA
Scapegoat
Smashing

Traps - 5
Mirror
Ring of D
Royal Decree x 2
Torrential

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Info from DMCOMET


STON-JP001
Genetic Warwolf
Earth/Beast-Warrior/4/2000/0
Normal Monster

STON-JP045
Advanced Ritual Technique
Magic - Ritual
Choose a Ritual monster from your hand, choose Normal monster(s) from your deck to the same level as that card. Special Summon the chosen Ritual monster.

STON-JP046
Card Trader
Magic - Continuous
You can add a card from your hand and shuffle it into your deck during your Standby Phase, then draw a card from your deck. This effect can only be activate once per turn.

-------

HOPEFULLY, Card Trader and Pot of Avarice can put those Normal Monsters back to my deck if I draw them out. But I'm trusting my Manju to search all of my Ritual pieces quickly before I draw out my Normal Monsters. (Thank god Ritual pieces are searchable.)

Maybe I should run 3x BEWD, 3x Demise, and 3x Advanced Ritual and dump my 2x Genetic Warwolf? (But probably not...)

I was also thinking of more traps instead of Decree. Like CotH, or Legitimate Bloodline. But it's a Trap and thus it's a bit slow. When Demise bombs the field, yeah, it'll be to slow to special summon anything with traps.
 
An update.

Tribute - 4
BEWD x 2
Demise x 2

Non-Tribute - 16
Breaker
DDWL
Don Zaloog
Exiled Force x 2
Genetic Warwolf x 3 (STON card)
MoF
Manju of the Ten Thousand Hands x 3
Mataza the Zapper
Morphing Jar
Sangan
Spirit Reaper

Spells - 16
Advanced Ritual Technique x 2(STON card)
Book of Moon
Giant Trunade
Graceful Charity
Heavy Storm
Last Will
Lightning Vortex
Magical Mallet
Metamorphosis
NoC
PoA
Premature
ROTA
Scapegoat
SoRL

Traps - 5
CotH
Legitimate Bloodline (STON card)
Mirror
Ring of D
Torrential

Info from DMCOMET


STON-JP001
Genetic Warwolf
Earth/Beast-Warrior/4/2000/0
Normal Monster

STON-JP045
Advanced Ritual Technique
Magic - Ritual
Choose a Ritual monster from your hand, choose Normal monster(s) from your deck to the same level as that card. Special Summon the chosen Ritual monster.

STON-JP057
Legitimate Bloodline
Trap - Continuous
Choose a Normal Monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
 
Update for the new March Ban List

Deck count - 40 (With Graceful Charity gone, you REALLY CAN'T afford a 41 deck now)

40 deck

Tribute - 4
BEWD x 2
Demise x 2

Non-Tribute - 15
DDA
DDWL
Don Zaloog
Exiled Force x 2
Gene-Warped Warwolf x 3 (STON card)
Manju of the Ten Thousand Hands x 3
Mataza the Zapper
Morphing Jar
Sangan
Spirit Reaper

Spells - 16
Advanced Ritual Art x 2(STON card)
Book of Moon
Giant Trunade
Heavy Storm
Lightning Vortex
Magical Mallet
Metamorphosis x2
NoC
PoA
Premature
ROTA
Scapegoat
SoRL
Snatch Steal

Traps - 5
CotH
Birthright (STON card)
Mirror
Ring of D
Torrential
 
Maybe you could put few Emergency provisions or Spell Absorbtion, that could help you pay for Demise effect, with EP you would be also able to dump any S/T cards before you activate Demise ...

I'm not sure, if you could squeeze it in, but I run Spell Absorption in Spellcaster deck and it can boost you quite a lot of LP. With those 16 spell you have there ... maybe it would be worth a try.
 
Hmm, Emergency Provisions is probably gunna be a sidedeck issue.

Slight changes

+2 Dekoichi
-1 Book of Moon
-1 DDA

I think since Graceful Charity is gone, this deck needs more draw power.
 
Another change (i.e. need to add more fusion monsters cause of Snatch Steal)

Tribute - 4
BEWD x 2
Demise x 2

Non-Tribute - 16
DDWL
Dekoichi x2
Don Zaloog
Exiled Force x 2
Gene-Warped Warwolf x 3 (STON card)
Manju of the Ten Thousand Hands x 3
Mataza the Zapper
Morphing Jar
Sangan
Spirit Reaper

Spells - 15
Advanced Ritual Art x 2(STON card)
Giant Trunade
Heavy Storm
Lightning Vortex
Magical Mallet
Metamorphosis x2
MST
PoA
Premature
ROTA
Scapegoat
SoRL
Snatch Steal

Traps - 5
CotH
Birthright (STON card)
Mirror
Ring of D
Torrential


Fusion deck -17
BEUD
Cyber Blader
Cyber Ogre 2
Cyber Twin Dragon x2
Dark Balter
Dark Blade the Dragon Knight
Darkfire Dragon
Dragoness
Fiend Skull Dragon
Gatling Dragon
King Dragun
Master of Oz
Reaper of the Nightmare
Ryu Senshi
Super Vehicroid Jumbo Drill
The Last Warrior
 
I reckon you should double your Magical Mallet to get your vanillas back into the deck.

Also, is there a reason you're hanging onto Mataza?
 
Yes. Think of this.

Demise effect clear field means Mataza can attack twice directly. That's 2600LP damage. With Demise, that's 5000LP damage, almost as devastating as Demise+Meta combo with Cyber Twin Dragon. The only other low level monster that can attack directly with higher damage is just Injection Fairy Lily, but I can't afford another 2000LP payment cause of Demise. So Mataza is good enough.

I mean, seriously, Demise clear effect, and then I have Mataza (ROTA search) and Meta so I get Cyber Twin Dragon + Mataza is instant 8200LP damage for game. Too good. (I'll miss Last Will. Last Will is definately better then ROTA in my Demise deck)

I'm not sure about running 2x Mallet. That card IS a -1 for me card wise.
 
drzero7 said:
I'm not sure about running 2x Mallet. That card IS a -1 for me card wise.

My friend runs 2x Mallet in his Dino OTK deck and it is a nasty card ... he mostly uses it to find Ultimate Tyranno which cannot be found any other easier way. But I think you can find everything you need throug Manju or Sangan ...
 
I know. In a OTK deck, wasting a -1 card advantage for a fresh hand is pretty good (Like a Mallet) and thus I run 1x in here. (Card Destruction and discarding all of my BEWD is bad, since that'll kill my Ancient Ritual Art) Yeah, Mallet is usually help out a dead hand with a bunch of Normal Monsters (especially BEWD in my hand) rather then searching stuff (Since Manju/Sangan will do that job)

Maybe I'll have a 2nd Mallet in my sidedeck, along with probably that new N-Spacian Air Hummingbird for LP gain in my sidedeck. (Definately 3x Nimbles in my sidedeck)
 
That's easy. My Demise will destroy Card Trader. Not to mention I have to wait a turn to use it's effect (Since it's a stand-by phase effect) So overall, it's too slow for a deck-theme that have multiple Heavy Storm effect kicking in. Yeah, Mallet is only 1 shot and a -1 overall, but like I said, I can't depend too much on continous card effects cause of Demise blowing it up anyway. If this was another type of Ritual Deck like Zork of Reshef, then I would puy Card Trader.

I should consider adding N-Spacian Air Hummingbird in my sidedeck just incase of LP issues. (Plus 3x Nimbles)
 
After Jathro's inspiration, I modified my deck.

http://www.cogonline.net/threads.19497

EDIT: I decided that since Merchants are also Insects, overall, Doom Dozer fits the bill better. (It'll be a VERY RARE case that Merchant will mill out all 3x Doom Dozer)

Tribute - 6
Demise x3
Doom Dozer x3

Non - Tribute - 15
Insect Knight x3
Magical Merchant x3
Manju of the Ten Thousand Hands x3
Morphing Jar
Neo Bug x3
Sangan
Spirit Reaper

Spells - 16
Advanced Ritual Art x3
Card Trader x2
Giant Trunade
Heavy Storm
LLAB
Messenger of Peace x2
Metamorphosis x2
MST
PoA
Scapegoats
SoRL

Traps - 3
Gravity Bind
Waboku x2

Fusion Deck - 18

Cyber Twin Dragon x3
Gatling Dragon
Super Vehicroid Jumbo Drill
Darkfire Dragon
Dragoness the Wicked Knight
BEUD
Cyber Blader
Cyber Ogre 2
Dark Balter
Dark Blade the Dragon Knight
Fiend Skull Dragon
King Dragun
Master of Oz
Reaper of the Nightmare
Ryu Senshi
Last Warrior from another Planet

EDIT:
Sidedeck - (INCOMPLETE)
Contract of the Abyss (Against Ojama Trio)
Zorc
Lightning Vortex
Mirror
Ring
Torrential
Nimble Momonga x3
Premature
Royal Decree x2
Snatch Steal
 
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