Priority v. 1.1

Priority v. 1.1

By Michael Palmer

It's come to my attention that many of the questions being asked on our forums here at netrep.net have been the same questions regarding priority and specific monsters and how they interact. First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority." So make sure you rephrase your questions before posting them if you ever ask about a monster's priority.

With that pushed aside, I thought up a few situations with certain monsters that you could use their effects with while using YOUR priority:

Player A summons Tribe-Infecting Virus to the field.
Player B responds with Trap Hole.
Player A choose to use turn priority to activate Tribe's effect.
Player B's Trap Hole is then added on the chain as link 2.

Chain:
Link 1: Tribe-Infecting Virus's effect is activated.
Link 2: Trap Hole is activated.

Resolution:
Link 2: Trap Hole first resolves since it was the last card on the chain and destroys Tribe-Infecting Virus.
Link 1: Then Tribe's effect resolves since it was not negated destroying all monsters of the specific type called.

Reason: I know what many of you are thinking.  How can a card resolve fully if it's no longer present on the field at resolution?  Well, to put it quite simply, it's like chaining MST to Raigeki.  Even though you destroyed Raigeki in the chain, it's effect was never negated so it will resolve as normal even though it was destroyed in the resolution step before it's resolution would take place.  The same goes with Tribe and any other monster, it's effect is being chained to with the trap card being responded with.  Since you can't chain to a summon, the trap card would have to be chained to the cost effect of the monster.  Since the trigger effect is spell speed 1, it would have to be the first link in the chain.  Then you add on the speed 2 effect of the trap card, in this case it was Trap Hole, and it destroy Tribe first and then Tribe's effect destroys all monsters of the specific type called.

Player A summons Magicial Scientist.
Player B activates Ring of Destruction.
Player A activates Scientist's effect by paying 1000 Life Points.
Player B's Ring of Destruction then resolves destroying Scientist and dealing 300 points of damage to both players.
Player B's Scientist's effect resolves special summoning his fusion monster to the field.

Chain:
Link 1: Magical Scientist's effect is activated.
Link 2: Ring of Destruction is activated.

Resolution:
Link 2: Ring of Destruction resolves destroying Magical Scientist and dealing 300 points of damage to both players.
Link 1: Magical Scientist's effect resolves special summoning a Fusion monster.

Reason: Basically see the same as TIV.

Player B has Skill Drain face-up on the field.
Player A tribute summons Jinzo.
Player B's Skill Drain is already active and is a continuous effect.
Player A's Jinzo is negated upon the successful summoning.

With this it's a simple time stamp effect.  Since Skill Drain was in effect first on the field, Jinzo's effect is negated.

Player B has a face up Level Limit Area B on the field.
Player A tribute summons Spell Canceller.

Same issue as above, since Level Limit was in effect first, it will turn Spell Canceller to defense position.  Then Spell Canceller's effect will trigger, negating Level Limit, I'll also add to this, since Level Limit is negated that DOES NOT mean you can change the position of Spell Canceller, you can not change the postions of a monster summoned that same turn, so it'll stay in defense until it's either destroyed or until you can turn it your next turn.  You however can change positions any other monster you may control at that time since Level Limit is now negated by Spell Canceller.

Reason: In this case, I'm demonstrating that continuous effects take priority over other effects.  What I showed you is that a continuous effect that's on the field will take priority over resolution against another continuous effect introduced due to it being in effect first.  In this case, since Skill Drain was active first, it's effect will effect Jinzo first before Jinzo could effect Skill Drain.  Since Jinzo is negated, Skill Drain is not negated by Jinzo's effect.  In the second demonstration I showed you Spell Canceller Vs. Level Limit Area B, the end result is Spell Canceller goes to defense mode and then negates Level Limit, the simultaneous effects would go on chain as I showed above.

Player A tribute summons Mobius The Frost Monarch and targets two spell/trap cards on the field.
Player B responds with Torrential Tribute.
Player A's Mobius The Frost Monarch resolves since it's effect is activated as soon as hits the field and the targetted spell or trap cards that were targetted upon summoning are destroyed. If Torrential Tribute is one of these targetted cards, it does not negate Torrential Tribute.
Player B's Torrential Tribute then resolves destroying all of the monsters on the field, including Mobius The Frost Monarch.

Chain:
Link 1: Mobius's effect is activated targetting up two spell/trap cards on the field.
Link 2: Torrential Tribue is activated.

Resolution:
Link 2: Torrential Tribue resolves destroying all monsters on the field.
Link 1: Mobius's effect resolves destroying the two spell/trap cards that were designated as the targets upon activation (summoning).

Reason: This one should be apparent, the effect activates as soon as it's summoned, and this means that as soon as Mobius hits the field, the player controlling Mobius gets to select up to two targets with it's effect. Then Player B has the right to respond with a trap after the selection is made. Mobius's effect would resolve as normal and than the trap card activated in response to him will resolve as normal.

Here's a tad bit different of a situation...

Player A's D.D. Warrior Lady attacks Player B's Face Down Card.
Player B flips their Face Down Card and reveals their own D.D. Warrior Lady.
Damage Calculation is reached and Player A takes 100 points of damage for running into D.D.'s 1600 defense with a 1500 ATK.
The question being is who gets the choice to remove first?

This one is quite simple, the turn player would have first choice on whether or not to remove. Player A would be the person to make the first choice on this, if they choose not remove, than it goes to Player B who has the choice now with their D.D. Warrior Lady. If they choose to remove than both monsters are removed from play. If not, than nothing happens and both monsters stay on the field, Player B's in face up defense position and Player A's in face up attack position.

That's enough for cards you would have "priority" with. It should be a little more evident that cards with normal face up effects would have their effect active on the field before any trap can be activated in response to the summon (not chained to the summon since another Golden Rule is that summons have no spell speed, which means for you new guys, they're non-chainable).

CARDS THAT A PLAYER HAS NO PRIORITY WITH:

If you read the above, you'll notice that that means that what is coming next is cards that you have no priority over to activate certain effects they control. First I'll talk about the one card that almost everyone wants to confuse it would seem.

Player A summons Breaker The Magical Warrior
Player B activates Bottomless Trap Hole
Player A chooses to use priority... but wait, what does that mean!?

Chain:
Link 1: Breaker is summoned, activating his effect to add the counter.
Link 2: Bottomless Trap Hole is activated.

Resolution:
Link 2: Bottomless Trap Hole resolves destroying and removing Breaker from the game.
Link 1: Since Breaker is no longer face-up on the field, the counter cannot be added to the card.

Reason: Breaker's effect is very tricky and some people don't understand how it's tricky. Breaker basically almost has two effects. The first is the addition of the counter, without this counter you cannot activate the secondary effect, so it's essential. The face up effect of Breaker as soon as it's summoned is the addition of the counter, not it's "breaking" effect itself. So the only priority you have when an opponent responds to the summon of your Breaker is the addition of the counter. If you look at the above chain you'll see that Breaker's counter is never added because Breaker is no longer face-up on the field to recieve the counter.

OTHER EFFECTS AND PRIORITY:

This goes towards the Giant Orc summoning/Sac to Catapult Turtle Vs. Torrential Tribue.  It's still my reasoning and my opinion that you could sacrifice the monster to Catapult Turtle, since when you look at the above chains, you see that it's always the trap being chained to a speed 1 effect.

What would happen in this case is the situation would look like this:

NOTE: This is still being debated, I've got many people I know who are very good judges agreeing with me and others who are very good disagreeing, it's a very hot topic, but I hope to have something on it soon (I've already started looking into it).

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

Resolution:
Link 2: Torrential Tribute resolves destroying all monsters on the field.
Link 1: Since Catapult Turtle's effect was never negated, it would resolve as normal dealing 1100 points of direct damage to Player B.

Reasoning: I'm calling this reasoning for a reason, if someone comes up with it not being true, I want them to understand my completel reasoning behind my explanation.  If a monster is considered face-up on the field after the summon, and if priority chains are the way I and many others have described them in the previous thread, then Giant Orc would in fact be on the field for the sacrifice to Catapult Turtle.  Since the player with turn priority can choose activate any effect, including trigger effects, it would only make sense that they could activate Catapult Turtle's effect.  Since the sacrificing of Giant Orc is a cost, it has already been tributed and destroyed by the time Torrential Tribute (which is chained to the trigger effect) resolves.  Since Catapult was not negated (much like the Tribe example and Magical Scientist example above) then it would resolve as normal dealing 1100 points of damage to the opposing player.

I see no reason why it would be any other way and I see on reason why it would be contradicted within the game, it would only confuse even the most expert of players into second guessing every aspect of the game, it's situations like this that tend to cause people to quit, it causes massive confusion with the game, and it just really isn't very cost worthy if you get my point.

I'll look into maybe getting a few answers from UDE about the proposed chain, but for now I'm leaving this in the essay as another example of turn priority.  It might be contested, but I still have yet to see a very good reason (the one reason someone gave only strengthens the argument I have).

In any case, that's all the updates I'm doing to this, most other things can be asked about in this thread.  If you have any questions or beef about something I've exlained, feel free to explain yourself, that's what this is all about, it's to help others reach a better understanding about this aspect of the game and without that help, we're doomed to confusion and uncertainty for the rest of our lives... well... for the rest of the time we're playing Yu-Gi-Oh!
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Envoy of toilet said:
Hmm, I was wondering, can someone confirm this for me:

Player A summons a monster.
Player A uses priority to activate "Mystical Space Typhoon" on opponent's face down card ("Bottomless Trap Hole").
Player B responds to the summon with "Bottomess Trap Hole".

I'm kind of confused over here 
Thats fine,

Bottomless Trap Hole will destroy the summoned monster and remove it and the actual card of Bottomless Trap Hole will be destroyed when MST resolves. Remember, when you activate a non-continuous Spell/Trap, even though the effect has already resolved the actual cards are not sent to the graveyard until the entire chain resolves.

Turn Player Normal Summons Gemini Elf

[TP Chain Link 1] MST (target -> face-down Spell/Trap)
[OP Chain Link 2] Bottomless Trap Hole

You resolve it backwards as normal, both effects will resolve properly.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Thanks novastar.

I was pretty sure about that, but I wanted to make sure, because you can never be too sure about priority :wink:
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

novastar said:
That's cool, and actually gives it more credibilty.

From what i've roughly translated in the past, it seems that while the rulings might be from Konami, there seems to be extrapolation of the mechanics from the creators of the site as well. There is a lot more than just "rulings" on that site. They tell you how things work as well.

I highly doubt that the entire site is purely based on Konami's word alone.

Go ask Puppiy on his message board. But make sure you say it in Japanese.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Horn of Heaven or Solemn Judgement activate at a different time, before any 'when this monsters is summoned' effects activate, and before any Continuous effects resolve.


Edited for clarity... sorry i reworded it a couple times as i was typing and didn't realise what words were omitted.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I noticed that Horn of Heaven and Solemn Judgment do not say that they are limited to your opponent's monsters.  Therefore, it would be possible, albeit ridiculous, to negate your own monster summon.  That probably isn't even worth mentioning in an explanation of priority, but it leads to the idea that the first opportunity to negate a summon would be by the turn player, followed by the non-turn player.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

yes that's right The TUrn palyer would get the first opportunity to activate either of those.

Perhaps if someone desperately needed a light and dark monster in the graveyard they would Horn of Heaven they're own monster (destroying one tributing the other getting the 2 monster in the graveyard)
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Now this one really is confusing since a spell speed 1 spell card is the same as an effect monster
on the field that does NOT have a multi-trigger effect. On the one hand they say yes, on the
other it is no.

Effect monsters, continous, cost, trigger and flip are spell speed 1, same as normal spell cards.

Only multi-trigger effect monster cards attain spell speed 2.

Hmmm. Methinks something is amiss in the land of oz.......
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

And guess what... I made those corrections to the Prioriy 2.0 essay too and now it's not going to make much of any sense when you've got the "claiming priority" still going on... this is just a battle we can't win...

In the end, I see it now, "Yes you can claim priority and the opposing player wasn't playing out of turn, they have the right to activate Torrential Tribute since it can be activated during the opponent's turn and it's activation requirement has been reached."

You know what... that makes sense for one reason, the fact that Yu-Gi-Oh! is not an event driven game, you can't go by who has priority anymore or even who's turn it is, as long as a card has the ability to activate during a specific time in the turn and it's activation requirement is met, it can be activated.. just so long as it doesn't interfere with an already resolving chain, etc...

This continues to just get more and more difficult.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Lets all say it together now .....and get used to it,

"I activate Pot of Greed" (putting it in the S/T zone) "Do you have a response?"

"I activate Rageki Break, do you have a response?"

"I summon Cannon Soldier, do you have a response? Horn of Heaven? Solemn Judgement? No? Wonderful, then I choose to activate Cannon Soldier's effect at this time, response?"

Folks I've seen more mess ups and arguments from lack of waiting for, or asking for a response than anything else in the last month. It's something you'd best get used to doing. If you're the opposing player you might very well tip your hand and your advantage by activating something too soon. Timing is becoming increasingly important in this game. I suggest you become accustomed to it.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

You would change the 'last thing that happened' - state of the game if you would be allowed to activate a Spell Card when using your priority.

And I think your opponent must always have had the opportunity to respond to the last action, it would be no longer possible for him to activate a Torrential if you would be allowed to activate a Normal Spell Card as priority. :)

It's the rule in Germany that players ask their opponent if he wants to use priority or not!
I don't know for sure WHY this is so... maybe the players are just more interested in the rulings... o_O

Anyway, it makes our work much more easier! ^^
There's some great participation on the German message boards and most of the users posting there share their knowledge with players in their local stores. So almost everyone is well-informed about the rulings.

soul
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

bishop said:
Seems that philosophy is still in effect. Multiplied a thousand-fold.

If it wouldn't be THAT way...
we wouldn't have a lot to do!!! ^^

See it that way.. *lol*

I'm very excited what kind of a reply I'll receive this time (E-Mail to judge list...). And if they cut it in 300 pieces, pick one of them and quote it... like the last time... *rolleyes*

soul
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

We're beating our head against a wall with Upperdeck on this. Obviously requiring a card played out of turn into a chain behind a properly activated effect has absolutely nothing to do with correct "Priority". The whole reason you can claim Priority is because it is still your turn to choose to take an action or not before your opponent gets the opportunity to respond. I'm sure if pressed Curtis would clarify that it would be the non-turn player's choice as to whether to activate Torrential or not chained to the effect of Catapult Turtle. He wasn't incorrect in his answer. But with such a question on mechanics you'd think he would clarify the why and how instead of a short (easily misconstrued) answer that puts us further behind on getting everyone to a clear understanding on this subject. You might as well say something about taking control of Breaker with Enemy Controller and then being able to use his effect and let a thousand people jump to the conclusion that they could do that while it wasn't their turn (oh wait did that too). Well I'm sure the answer is that we just aren't bright enough to understand that they shouldn't have to go into every little detail. Heck you'd think we didn't know how to extrapolate anything from their earlier statements. :diecpu:
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

bishop said:
The problem with all this is that it's not consistent. The answers from UDE are not consistent. It's just a mess. Again. I certainly feel that we're back to the Dark Ages of Rulings when it was just those of us on the DTL list and it was a feeding frenzy everytime Kevin came online to answer questions. Of course, I have emails from him suggesting that we wait at least three days before ever answering any questions. His philosophy was to "Make 'em wait. That way you're in control."

Seems that philosophy is still in effect. Multiplied a thousand-fold.

Consistency is time-based. What's not consistent with when?

As I see it, you can use Priority in response to a summon with three possibilities:
1. You can activate any monster cost effect.
2. You can activate any speed 1 effect as long as the card is on the field.
3. You can activate any effect from the field involving the summoned monster.

#3 is unlikely. There's also the question of speed 2 cards.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Claiming Priority is only a legal correction to a mistake. I think it was made to help break in the new "summon priority" rule. Or maybe it was there all along.

See, if this didn't exist as a rule/ruling, it would require a judge to come over every single time someone skipped priority.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I'm not a judge, but still I've been studying the rules for some time and you have been missing something important here, as KnightCmdr said, the catapult turtle effect is spell speed 1 because the effect said:

Catapult Turtle
Effect Monster (Aqua / WATER / 5 Stars / ATK 1000 / DEF 2000)

Tribute 1 monster on your side of the field to inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.

Nowhere to be found says something about " You can use this effect during either player's turn " like Strike Ninja Effect, that means that Catapult Turtle Effect is spell speed 1 because you can't activate it's effect on your opponent turn, so this means that it's a trigger effect monster, and the trigger effect is considered spell speed 1, in a few words is something like this logical argument:

Premise 1:
You can't activate Catapult Turtle Effect in your opponent turn (see the original card ruling above)

Premise 2:
A trigger effect is activated only in your own turn and never in your opponent turn because that would be a multi-trigger effect

Premise 3:
A trigger effect is a spell speed 1

Premise 4:
A spell speed 1 card can't chain a spell speed 1, 2 or 3 card

Conclusion: (Agreement between 2 or more premises)
1 - The Catapult Turtle Effect is a trigger effect
2 - A trigger effect can't chain a spell speed 1, 2 or 3 card

With this understood, we can solve the problem of the following chain:

Red has a catapult turtle from a previous turn. Blue has 1 Set Card in his S/T zone.

Red: Summons Giant Orc
Blue: Responds with Torrential tribute
Red: Claims priority to use catapult turtles effect... Tributes Giant Orc.


This doesn't make sense, Catapult Turtle is a trigger effect monster, thas means that it's a spell speed 1 so it cannot be chained to a Torrential Tribute because it's a normal trap card therefore a spell card 2, and a spell speed 1 can't be chained to a spell speed 2 card.

I don't know where did you get the idea that a turn player have a priority in a chain against a higher spell speed card just because he's the turn player, this is incorrect, far as I know the turn player have a priority when 2 or more cards spell speed 1, are activated at the same time (Example: 2 Sangan destroyed at the same time because of the effect of a Dark Hole), but why are you using this ruling in a different way and where did you get that idea, it's doesn't make sense to me, if you got a valid argument against this tell me, because I got another problem like this that I want to discuss which is far more complicated than this one but somehow similar, but I rather wait till we all get a solution to this.

I'm Desmond and I'm new member, I'm looking forward to discuss more card rulings problems, maybe I can be helpful to the discussion, and sorry if I writed something wrong, I'm not yet a advanced English writer.

See ya...  :cool:
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Right there is no way to chain to torrential unless it another trap like compulsion evaction device.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I'm Desmond and I'm new member, I'm looking forward to discuss more card rulings problems, maybe I can be helpful to the discussion, and sorry if I writed something wrong, I'm not yet a advanced English writer.

First of all, welcome to the forums.

This doesn't make sense, Catapult Turtle is a trigger effect monster, thas means that it's a spell speed 1 so it cannot be chained to a Torrential Tribute because it's a normal trap card therefore a spell card 2, and a spell speed 1 can't be chained to a spell speed 2 card.

I don't think you are interpreting priority incorrectly. In this situation, you are not chaining the effect of "Catapult Turtle" to "Torrential Tribute". When you use priority in this scenario, the turn player is getting to chose what effect goes as Chain Link 1 in the chain. Since the opposing player immediately responded with "Torrential Tribute" and didn't give the turn player a chance to use prioirty, the turn player is able to do so, and they are using it to activate the effect of "Catapult Turtle" (which is in fact a cost effect, not a trigger effect). So here is what the chain now looks like:

Chain Link 1: "Catapult Turtle"
Chain Link 2: "Torrential Tribute"

Resolution:

1. "Torrential Tribute" destroys all monsters on the field.
2. "Catapult Turtle" inflicts the appropriate amount of damage to the opponent's life points.

See, nothing too hard. If you still do not understand what I just said, say so, and I will try to explain it to you again. And once again, welcome to the forums.
 
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