Priority v. 1.1

Priority v. 1.1

By Michael Palmer

It's come to my attention that many of the questions being asked on our forums here at netrep.net have been the same questions regarding priority and specific monsters and how they interact. First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority." So make sure you rephrase your questions before posting them if you ever ask about a monster's priority.

With that pushed aside, I thought up a few situations with certain monsters that you could use their effects with while using YOUR priority:

Player A summons Tribe-Infecting Virus to the field.
Player B responds with Trap Hole.
Player A choose to use turn priority to activate Tribe's effect.
Player B's Trap Hole is then added on the chain as link 2.

Chain:
Link 1: Tribe-Infecting Virus's effect is activated.
Link 2: Trap Hole is activated.

Resolution:
Link 2: Trap Hole first resolves since it was the last card on the chain and destroys Tribe-Infecting Virus.
Link 1: Then Tribe's effect resolves since it was not negated destroying all monsters of the specific type called.

Reason: I know what many of you are thinking.  How can a card resolve fully if it's no longer present on the field at resolution?  Well, to put it quite simply, it's like chaining MST to Raigeki.  Even though you destroyed Raigeki in the chain, it's effect was never negated so it will resolve as normal even though it was destroyed in the resolution step before it's resolution would take place.  The same goes with Tribe and any other monster, it's effect is being chained to with the trap card being responded with.  Since you can't chain to a summon, the trap card would have to be chained to the cost effect of the monster.  Since the trigger effect is spell speed 1, it would have to be the first link in the chain.  Then you add on the speed 2 effect of the trap card, in this case it was Trap Hole, and it destroy Tribe first and then Tribe's effect destroys all monsters of the specific type called.

Player A summons Magicial Scientist.
Player B activates Ring of Destruction.
Player A activates Scientist's effect by paying 1000 Life Points.
Player B's Ring of Destruction then resolves destroying Scientist and dealing 300 points of damage to both players.
Player B's Scientist's effect resolves special summoning his fusion monster to the field.

Chain:
Link 1: Magical Scientist's effect is activated.
Link 2: Ring of Destruction is activated.

Resolution:
Link 2: Ring of Destruction resolves destroying Magical Scientist and dealing 300 points of damage to both players.
Link 1: Magical Scientist's effect resolves special summoning a Fusion monster.

Reason: Basically see the same as TIV.

Player B has Skill Drain face-up on the field.
Player A tribute summons Jinzo.
Player B's Skill Drain is already active and is a continuous effect.
Player A's Jinzo is negated upon the successful summoning.

With this it's a simple time stamp effect.  Since Skill Drain was in effect first on the field, Jinzo's effect is negated.

Player B has a face up Level Limit Area B on the field.
Player A tribute summons Spell Canceller.

Same issue as above, since Level Limit was in effect first, it will turn Spell Canceller to defense position.  Then Spell Canceller's effect will trigger, negating Level Limit, I'll also add to this, since Level Limit is negated that DOES NOT mean you can change the position of Spell Canceller, you can not change the postions of a monster summoned that same turn, so it'll stay in defense until it's either destroyed or until you can turn it your next turn.  You however can change positions any other monster you may control at that time since Level Limit is now negated by Spell Canceller.

Reason: In this case, I'm demonstrating that continuous effects take priority over other effects.  What I showed you is that a continuous effect that's on the field will take priority over resolution against another continuous effect introduced due to it being in effect first.  In this case, since Skill Drain was active first, it's effect will effect Jinzo first before Jinzo could effect Skill Drain.  Since Jinzo is negated, Skill Drain is not negated by Jinzo's effect.  In the second demonstration I showed you Spell Canceller Vs. Level Limit Area B, the end result is Spell Canceller goes to defense mode and then negates Level Limit, the simultaneous effects would go on chain as I showed above.

Player A tribute summons Mobius The Frost Monarch and targets two spell/trap cards on the field.
Player B responds with Torrential Tribute.
Player A's Mobius The Frost Monarch resolves since it's effect is activated as soon as hits the field and the targetted spell or trap cards that were targetted upon summoning are destroyed. If Torrential Tribute is one of these targetted cards, it does not negate Torrential Tribute.
Player B's Torrential Tribute then resolves destroying all of the monsters on the field, including Mobius The Frost Monarch.

Chain:
Link 1: Mobius's effect is activated targetting up two spell/trap cards on the field.
Link 2: Torrential Tribue is activated.

Resolution:
Link 2: Torrential Tribue resolves destroying all monsters on the field.
Link 1: Mobius's effect resolves destroying the two spell/trap cards that were designated as the targets upon activation (summoning).

Reason: This one should be apparent, the effect activates as soon as it's summoned, and this means that as soon as Mobius hits the field, the player controlling Mobius gets to select up to two targets with it's effect. Then Player B has the right to respond with a trap after the selection is made. Mobius's effect would resolve as normal and than the trap card activated in response to him will resolve as normal.

Here's a tad bit different of a situation...

Player A's D.D. Warrior Lady attacks Player B's Face Down Card.
Player B flips their Face Down Card and reveals their own D.D. Warrior Lady.
Damage Calculation is reached and Player A takes 100 points of damage for running into D.D.'s 1600 defense with a 1500 ATK.
The question being is who gets the choice to remove first?

This one is quite simple, the turn player would have first choice on whether or not to remove. Player A would be the person to make the first choice on this, if they choose not remove, than it goes to Player B who has the choice now with their D.D. Warrior Lady. If they choose to remove than both monsters are removed from play. If not, than nothing happens and both monsters stay on the field, Player B's in face up defense position and Player A's in face up attack position.

That's enough for cards you would have "priority" with. It should be a little more evident that cards with normal face up effects would have their effect active on the field before any trap can be activated in response to the summon (not chained to the summon since another Golden Rule is that summons have no spell speed, which means for you new guys, they're non-chainable).

CARDS THAT A PLAYER HAS NO PRIORITY WITH:

If you read the above, you'll notice that that means that what is coming next is cards that you have no priority over to activate certain effects they control. First I'll talk about the one card that almost everyone wants to confuse it would seem.

Player A summons Breaker The Magical Warrior
Player B activates Bottomless Trap Hole
Player A chooses to use priority... but wait, what does that mean!?

Chain:
Link 1: Breaker is summoned, activating his effect to add the counter.
Link 2: Bottomless Trap Hole is activated.

Resolution:
Link 2: Bottomless Trap Hole resolves destroying and removing Breaker from the game.
Link 1: Since Breaker is no longer face-up on the field, the counter cannot be added to the card.

Reason: Breaker's effect is very tricky and some people don't understand how it's tricky. Breaker basically almost has two effects. The first is the addition of the counter, without this counter you cannot activate the secondary effect, so it's essential. The face up effect of Breaker as soon as it's summoned is the addition of the counter, not it's "breaking" effect itself. So the only priority you have when an opponent responds to the summon of your Breaker is the addition of the counter. If you look at the above chain you'll see that Breaker's counter is never added because Breaker is no longer face-up on the field to recieve the counter.

OTHER EFFECTS AND PRIORITY:

This goes towards the Giant Orc summoning/Sac to Catapult Turtle Vs. Torrential Tribue.  It's still my reasoning and my opinion that you could sacrifice the monster to Catapult Turtle, since when you look at the above chains, you see that it's always the trap being chained to a speed 1 effect.

What would happen in this case is the situation would look like this:

NOTE: This is still being debated, I've got many people I know who are very good judges agreeing with me and others who are very good disagreeing, it's a very hot topic, but I hope to have something on it soon (I've already started looking into it).

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

Resolution:
Link 2: Torrential Tribute resolves destroying all monsters on the field.
Link 1: Since Catapult Turtle's effect was never negated, it would resolve as normal dealing 1100 points of direct damage to Player B.

Reasoning: I'm calling this reasoning for a reason, if someone comes up with it not being true, I want them to understand my completel reasoning behind my explanation.  If a monster is considered face-up on the field after the summon, and if priority chains are the way I and many others have described them in the previous thread, then Giant Orc would in fact be on the field for the sacrifice to Catapult Turtle.  Since the player with turn priority can choose activate any effect, including trigger effects, it would only make sense that they could activate Catapult Turtle's effect.  Since the sacrificing of Giant Orc is a cost, it has already been tributed and destroyed by the time Torrential Tribute (which is chained to the trigger effect) resolves.  Since Catapult was not negated (much like the Tribe example and Magical Scientist example above) then it would resolve as normal dealing 1100 points of damage to the opposing player.

I see no reason why it would be any other way and I see on reason why it would be contradicted within the game, it would only confuse even the most expert of players into second guessing every aspect of the game, it's situations like this that tend to cause people to quit, it causes massive confusion with the game, and it just really isn't very cost worthy if you get my point.

I'll look into maybe getting a few answers from UDE about the proposed chain, but for now I'm leaving this in the essay as another example of turn priority.  It might be contested, but I still have yet to see a very good reason (the one reason someone gave only strengthens the argument I have).

In any case, that's all the updates I'm doing to this, most other things can be asked about in this thread.  If you have any questions or beef about something I've exlained, feel free to explain yourself, that's what this is all about, it's to help others reach a better understanding about this aspect of the game and without that help, we're doomed to confusion and uncertainty for the rest of our lives... well... for the rest of the time we're playing Yu-Gi-Oh!
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I believe I explained the Catapult situation a little more in depth in Priority 2.0 which will be released in the January version of the ARRJ. So if anyone here can't answer any questions regarding it, more answers should be given through the 2.0 essay. I'll have a similar thread to this one up when the article is released so we can discuss it.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I've left this particular post alone for a bit waiting to see what would happen and if the new post on priority
ever came out.  I see it's not gonna be out till possibly Jan 05'.  So, I would like to pose a question, it's a simple
one even though the answer will not be.

How did priority come about?

I mean its a rather new term in Yugioh, at least one I wasn't aware of until I played my Chaos Emperor Dragon
in a tournament and my opponent played torrential tribute in response to my summoning.  Before that I never
heard of Priority in the yugioh tcg, before the ban list came to the USA.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Priority was always here, but with the release of new cards such as "Tribe Infecting Virus", "Magical Scientist", and "Chaos Emperor Dragon- Envoy of the End", priority became much more involved in the game because this was actually a point in time in which prioirty does make a fairly significant difference.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Envoy of toilet said:
Priority was always here, but with the release of new cards such as "Tribe Infecting Virus", "Magical Scientist", and "Chaos Emperor Dragon- Envoy of the End", priority became much more involved in the game because this was actually a point in time in which prioirty does make a fairly significant difference.

About that what if you have spiritulism on the field, lol this is a dumb qeustion maybe to some people like helpoemer but not me, since horus stops "any magics" can it stop spiritulism?? :bishop: :D
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

No, it can NOT stop spiritualism. Nothing can stop Spiritualism (except for removing the target)
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Ooooh yea, I forgot about that little effect. Forget about what I said then :oops:.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

DaGuyWitBluGlasses said:
No, it can NOT stop spiritualism. Nothing can stop Spiritualism (except for removing the target)

"Sonic Jammer" can prevent "Spiritualism" from being activated (check out the ruling on it).

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

"Sonic Jammer" can prevent "Spiritualism" from being activated (check out the ruling on it).

- A

Hmm.. but Spell Canceller also prevents the activations of spell cards liike sonic Jammer, but Spiritualism CAN be activated while Spell Canceller is on the field.

But its in the Rulings so i guess we have to follow it -_-'


(maybe a Mod could move this conversation Out of this thread)
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

densetsu_x said:
DaGuyWitBluGlasses said:
No, it can NOT stop spiritualism. Nothing can stop Spiritualism (except for removing the target)

"Sonic Jammer" can prevent "Spiritualism" from being activated (check out the ruling on it).

- A

From RONIN:
"¢ If you activate "Sonic Jammer" during your turn, it lasts until the end of your opponent's End Phase. If you activate "Sonic Jammer" during your opponent's turn, it lasts until the end of your End Phase.

"¢ If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.

"¢ While "Sonic Jammer"'s effect is applied, your opponent can still use the effects of "Wave Motion Cannon", or "Black Pendant" when sent to the Graveyard, or Field Spell Cards like "Fusion Gate".

"¢ While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism".

-_-
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

This just came across the wire. Wasn't sure if this was mentioned, but to re-confirm what was said about activating a Cost Effect of a monster on the field already other than the 1 summoned (this was in reply to an earlier thread regarding Catapult Turtle sac-ing out the summoned Archfiend Soldier before Torrential Tribute was played):

If that's the case then this example would be legal, correct?

Player 1 has Breaker with a spell counter on him on the field from a
prior turn.
Player 1 summons Berserk Gorilla.
Player 2 responds with Torrential Tribute.
Player 1 calls priority and removes a spell counter off Breaker to
activate its
ability.

Chain Link 1: Breaker's effect
Chain Link 2: Torrential Tribute

Torrential Destroys all monsters, then Breaker's effect resolves and
destroys a
S/T.



Answer:

Correct.

---------------------------------------
Curtis Schultz
Official UDE Netrep
CurtisSchultz_Netrep@Hotmail.com
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

There's plenty of blame to pass around on all sides. He shouldn't be reinforcing bad play but at the same time, the players themselves love to jump the gun (which is bad play too). It's a lose-lose situation that can only be adjusted by getting the players themselves into the habit of making sure to ask if the opponent wants to activate an effect at the proper times. They should realize that this also can save some of their own "tricks" based on what the Turn Player does. By rushing for a response, no only do you show your ace in the hole, but you may have gotten the turn player to change is mind and do something he wasn't going to otherwise.

I know I've made people very sick of pulling the priority card out on them when they kept jumping the gun on me so everyone's very careful to ask me if I want to do something every step of the way. Tedious perhaps but very effective.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

The priority mechanic has been very confusing to everyone since it first came out. Still is, but players and judges alike still make it complicated to full understand how this mechanic works.
When I worked on the print publications of "The Netrep Files" I learned a lot of things. We did have a priority list, but the cards on that list really doesn't matter as was first posted, it's up to the player, not the cards. What it amounts to, whatever is done, the other player has a chance to respond.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

This is all wrong on every front.

brandon_ford said:
The priority mechanic has been very confusing to everyone since it first came out. Still is, but players and judges alike still make it complicated to full understand how this mechanic works.
When I worked on the print publications of "The Netrep Files" I learned a lot of things. We did have a priority list, but the cards on that list really doesn't matter as was first posted, it's up to the player, not the cards. I'll give a few examples of gameplay in detail to further explain what's going on here...

Example 1:
Player 1: Summons "Catapult Turtle"
Can you negate the summon? If no, the chain continues.
Player 2: Activates "Ring of Destruction" to Destroy "Catapult Turtle"
Player 2 then passes priority to Player 1.
Player 1: Activates the Effect of "Catapult Turtle"
Player 1 then passes priorty to Player 2. Player 2 chooses not to continue the Chain or can't continue the Chain.
Resolution:
Effect of "Catapult Turtle" resolved inflicting 500 points of damage to Player 2's Life Points.
Effect of "Ring of Destruction" is negated due to having an incorrect target.

Absolutely NO. For starters, the Turn Player (Player 1) has the Priority when the monster is summoned. Player 2 needs to ask if he plans on activating a Cost Effect FIRST before doing anything since Player 1 has that option. Or Player 1 can just announce it.

Secondly, the resolution is all wrong. If Player 1 offered "Catapult Turtle" as a tribute for its own effect, Player 2 cannot activate "Ring of Destruction" targeting "Catapult Turtle" since it isn't on the field. He can activate "Ring" to target a different monster though. That's why if they aren't saying they are planning on using an effect... ASK. So if they still say "no", then YOU have the chance to respond.

Example 2 (the old one.):
Player 1: Summons "Exiled Force"
Can you negate the summon? If no the chain continues.
Player 2: Activates "Trap Hole"
Player 2 passes priority to Player 1.
Player 1: Activates "Exiled Force"'s effect
Player 1 passes priority to Player 2. Player 2 chooses not to continue the chain or can't continue the chain.
Resolution:
Effect of "Exiled Force" resolves destroying one of Player 2's monsters.
Effect of "Trap Hole" is negated being it has an incorrect target.

Exact same mistakes as above. If Player 1 uses his priority to activate the effect of "Exiled Force", it would already be off the field and Player 2 couldn't activate "Trap Hole" (well, he could but it would do nothing).

Now in another instance...

Example 3:
Player 1: Summons "Exiled Force"
Can you negate the summon? If no the chain continues.
Player 2: Activates "Trap Hole"
Player 2 passes priority to Player 1.
Player 1: Activates "Exiled Force"'s effect
Player 1 passes priority to Player 2.
Player 2: Activates "Mask of Restrict"
Player 2 passes prioty to Player 1. Player 1 chooses not to continue the chain or can't continue the chain.
Resolution:
Effect of "Mask of Restrict" is activated making Tributing for players non-possible.
Effect of "Exiled Force" is negated due to "Mask of Restrict"
Effect of "Trap Hole" resolves destroying "Exiled Force".

Again, you make the same mistakes as above so I'm not going to repeat them in detail. Secondly, while you can chain "Mask of Restrict" to the activation of "Exiled Force", it would not stop the effect of "Exiled Force" since tributing E-Force is the cost to activate the effect (and again, he's already in the graveyard). So you still lose a monster.

I could go on an on forever. It's all about the player and activating effects. I hope this clears up some confusion.

Please don't go on. This my be a long thread, but ALL of this was already detailed out in several places on the proper way to activate the effects ALONG with the notion of asking the turn player what he/she is doing before just jumping the gun. This isn't anything personal but you need to go back and read what was posted first and learn the game mechanic yourself before trying to add to it.

- Andrew
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Yeah, I skipped details. My bad, that's why I erased that post and just modified it. My mind isn't working right and I'm running on hardly any sleep.

As I said, priority must always be passed. As in my examples... re-written would be like this (just to justify myself with the "Catapult Turtle" example, too much to type / paste otherwise.)

Re-defined example 1:

Player 1: Summons "Catapult Turtle".
Priority passes to Player 2, he cannot negate the summon, so priority passes to Player 1 once again.
Player 1 has priority to then Activate "Catapult Turtle"'s Effect. He chooses not to.
Player 2: Activates "Ring of Destruction" targeting "Catapult Turtle".
Priority passes to Player 1, he chooses to Activate the Effect of "Catapult Turtle" at this time Tributing itself.

Resolution:
"Catapult Turtle" is tributed dealing one-half of the ATK of itself to Player 2's Life Points.
"Ring of Destruction" gets a new target due to the original not being there.

Like I said, everything has to be giving a chance to start, a chance to end, and it's all depending on the turn-player what happens.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

This is twice now you have posted wrong information here.

brandon_ford said:
Yeah, I skipped details. My bad, that's why I erased that post and just modified it. My mind isn't working right and I'm running on hardly any sleep.

As I said, priority must always be passed. As in my examples... re-written would be like this (just to justify myself with the "Catapult Turtle" example, too much to type / paste otherwise.)

Re-defined example 1:

Player 1: Summons "Catapult Turtle".
Priority passes to Player 2, he cannot negate the summon, so priority passes to Player 1 once again.
Player 1 has priority to then Activate "Catapult Turtle"'s Effect. He chooses not to.
Player 2: Activates "Ring of Destruction" targeting "Catapult Turtle".
Priority passes to Player 1, he chooses to Activate the Effect of "Catapult Turtle" at this time Tributing itself.

Resolution:
"Catapult Turtle" is tributed dealing one-half of the ATK of itself to Player 2's Life Points.
"Ring of Destruction" gets a new target due to the original not being there.

Wrong again. If the Turn Player passes Priority after summoning, he CANNOT go back and claim it after the other player decides to activate something. Once that happens, you follow basic chaining rules. So in this case, Player 2 activates "Ring of Destruction" on "Catapult Turtle" and that is the only thing to resolve. Both players take 1000 Damage and Player 1 cries over his destroyed turtle.

Seriously. Don't post on this topic anymore until you read this thread. All of this has been covered before, so much so that we've pretty much exhausted the conditions. Aside from the fact that there's no reason to "re-explain" the mechanic (as it has already been on several occasions), you need to get your information correct. If you have questions as to why, feel free to ask them. But just don't go around stating things without backing them up first.

- Andrew
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Bleh... nevermind, I thought "Catapult Turtle" was a mult-trigger effect, which would've made him a Spell Speed 2... but he's only a Trigger... like I said, I'm tired. I had to bust out the dirty ol' Rule Book and refresh my mind on monster effect speeds.

Dis-regard guys, I'm on crack (not really).
 
Well, it doesn't change what they do, it's just a word that's less misleading. Obviously "Cost effect" makes people think it's only monsters that have a literal cost. It's a better description I have to say.
 
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