Priority?

Monsters of which the player can choose to activate its effect in a Main Phase, if not already being triggered by its own summon (ie Breaker).
 
Spell speed is what you need to concern yourself with. Trap Hole beats exiled, Bottomless Trap Hole best CED/BLS, 7 tools beats both trap holes. As far as monster "priority", you need to look at what link in the chain the cards fall into to see what effects are activated first.
 
Ok yes I'm a little lost here. Before you could use the effect of Exiled Force, BLSe or CEDe to the activation of a trap like Trap Hole & or Bottemless Trap hole to the summoning of the monster. Are you saying that you can no longer do that any more? I know how spell speed works & that a chain resolves with the last card to be activated in the chain link works. For some reason I just got confusedis all.
 
I'm thinking he was meaning that the player has priority to do something with his monster when it is summoned before the opponent can do something.

So in the case of Exiled Force vs. Trap Hole, Exiled Force sends itself to the graveyard as a cost for activating its effect. So Trap Hole would be pointless since Exiled is already gone (but taking one of the other player's monsters with it).

In the case of CED vs. Bottomless Trap Hole, CED can activate his effect and Bottomless Trap Hole chain to that so CED is removed from play first (and won't cound for the damage to the opponent) and then everything is sent to the graveyard.

- Andrew
 
Thats what i wanted to make sure of cause for a moment there you made it sound like that(priorityare what ever you want to call it) was taken away. Well this bites cause now we're back where we started. I really do hate priority!
 
monsters with cost effects, such as tribe-infecting virus, allows a "player" to gain priority.

note: a player however cannot gain priority with breaker the magical warrior.
 
You don't "gain" priority. It's the question of whether or not the monster can utilize priority. You can actually use that priority to use Torrential Tribute, if you wanted to, even if the monster had no effect.

It's the SAME priority as when you use TIV's effect when you summon it. You choose either the TIV's effect, or a speed 2 effect.
 
I don't even think the "cost" is really a factor.

My understanding from some of the other topics has been this.

1. Player A Summons a monster. Summoning a monster has no speed effect.
2. Player B has the chance to negate the summon with "Horn of Heaven" or "Solemn Judgment". This is not chaining to the summon, but rather activating a new chain. If Player B successfully activates and resolves either "Horn of Heaven" or "Solemn Judgment", the summoned monster is destroyed and not considered properly summoned to the field.
3. Assuming the monster's summon was not negated, Player A has the right to activate any trigger effect of the monster he summoned or activate a spell or trap card in response to the monster being summoned (such as "Torrential Tribute"). Again, this is not chaining to the summon, but rather starting a new chain. If Player A does any of this, Player B has the right to chain.
3a. In the case of a monster like "Breaker the Magical Warrior" where a non-continous effect is automatically activated upon summoning, Player B may chain to the activation of this effect. Priority here has already been used to activate the effect of the monster in question.
4. If after summoning, Player A does not wish to activate the effect of the monster, Player B may then activate a set quickplay spell or trap.

So "Priority" has been the turn player simply having the first option to either use his monster's effect or activating an appropriate spell/trap before his opponent has the chance to do that. If he doesn't wish to do either, then his opponent has the right to respond accordingly.

- Andrew
 
densetsu_x said:
I don't even think the "cost" is really a factor.

My understanding from some of the other topics has been this.

1. Player A Summons a monster. Summoning a monster has no speed effect.
2. Player B has the chance to negate the summon with "Horn of Heaven" or "Solemn Judgment". This is not chaining to the summon, but rather activating a new chain. If Player B successfully activates and resolves either "Horn of Heaven" or "Solemn Judgment", the summoned monster is destroyed and not considered properly summoned to the field.
3. Assuming the monster's summon was not negated, Player A has the right to activate any trigger effect of the monster he summoned or activate a spell or trap card in response to the monster being summoned (such as "Torrential Tribute"). Again, this is not chaining to the summon, but rather starting a new chain. If Player A does any of this, Player B has the right to chain.
3a. In the case of a monster like "Breaker the Magical Warrior" where a non-continous effect is automatically activated upon summoning, Player B may chain to the activation of this effect. Priority here has already been used to activate the effect of the monster in question.
4. If after summoning, Player A does not wish to activate the effect of the monster, Player B may then activate a set quickplay spell or trap.

So "Priority" has been the turn player simply having the first option to either use his monster's effect or activating an appropriate spell/trap before his opponent has the chance to do that. If he doesn't wish to do either, then his opponent has the right to respond accordingly.

- Andrew
I also have worked out such a thing (in Dutch):

"Prioriteit:
Hoewel deze regel niet in ons spelregelboekje staat en niet wordt toegepast op de DM Expert GBA spellen, staat het wel in het Japanse Konami (<- De makers van het spel) spelregelboek en is bekend bij de Japanse en geavanceerde Amerikaanse (en onderhand ook Europese) Duelisten.

Bij een Summon:
Player A: Verklaart een summon, summont een monster (kaart is fysiek op het veld).
Player B: Mag ALLEEN Horn of Heaven of Solemn Judgment activeren (Counter Traps moeten direct na hetgene wat ze willen negaten of effecteren gespeeld worden).
A: Monster is succesvol gesummoned (hij is nu theoretisch op het veld), mits de summon niet is genegate, effecten worden toegepast:
A1: Als er een Continuous Effect op het veld is, word deze als eerst toegepast.
A2: Als het monster een Continuous Effect heeft, is deze nu aanwezig op het veld (hierop kan niet gechained worden).
A3: Als er een Trigger Effect op het veld is, dat door een summon wordt getriggered, dan wordt deze toegepast.
A4: Als het monster een Trigger, Cost of Multi-Trigger Effect heeft die nu geactiveerd kan worden, dan kan deze worden toegepast (als het een eigen-summon trigger is, dan MOET het worden toegepast).
B: Mag reageren met gesette Traps of Quick-plays.

Dit is gebaseerd op wat ik op Edo's site heb gelezen, de info op YGOrealms, en mn eigen logica."

Priority: the rule that the Turn Player may activate an effect first.
The opponent may not activate a card, unless he chains it to an activation, or activates it when the turn player declines to activate an effect, while he can (ie after a summon, in the Battle Step, in the Damage Step, at the end of an Phase).
(NOTE: Not the translation of what I said before)

For what I know, the priority rule existed since the beginning of Magic: The Gathering...

Correct me if I'm wrong.
 
So "Priority" has been the turn player simply having the first option to either use his monster's effect or activating an appropriate spell/trap before his opponent has the chance to do that.  If he doesn't wish to do either, then his opponent has the right to respond accordingly.
There are 2 basic forms of Priority.

Turn Player Priority: This is the normal Priority given to the Turn Player throughout the turn. This form of Priority gives the Turn Player the right to activate first and places the Turn Player's Triggered effects on the chain first. It also gives power to the Turn Player during his/her Standby and End Phases, to makes choices as to what to resolve first and so on.

Summoning Priority (or some might know it as Cost Effect Priority): This infact has nothing to do with "cost" as the correct name for the category is (Manually) Activated Effects. This form of Priority allows the Turn Player to activate a Spell Speed 1 manually activated effect of the monster just summoned, before the opponent can respond to the summon.

3 things to remember when dealing with Summoning Priority.

- The reason this special form is given, is because a Summoning is too fast of an action normally for a Spell Speed 1 to be activated in response to it. Spell Speed 1's can generally not respond to actions, but only start fresh new chains, were the chain block is free of an actions and/or effects to resolve. I'm not talking about Triggers here, I'm talking about manually activated effects (just to be clear).

- Activating a Spell Speed 2 effect is not a use of Summoning Priority, as Spell Speed 2's can normally be activated at that time anyway. They are fast enough to respond to an action such as a summoning. An example of this would be Strike Ninja.

- Summon Triggered effects, whether mandatory or optional, are never a use of Priority. Examples of this would be Breaker and Mobius.


so it would be like the same concept as in vs.

were when its your inniciative you play your stuff before your opponent, and then you pass it on to your opponent?
That is a Yes and No.

You can still be the Primary Player in VS, even when you do not have the Initiative. It is probably better to say that, Priority is somewhat similar in this game, to being the Primary Player in VS. If you choose not to perform any action/activation, you do infact pass, and the Opponent can now activate if he or she wishes to.

However, one major difference here, is that when you activate an effect, it is an automatic pass in Yu-Gi-Oh!. This is different than in a game such as VS, where you infact retain Priority after you manually generate an effect. This allows you (as the Primary Player) to continue generating as many effects as you wish, in a row, and build a chain without passing at all, before an opponent can respond.

Hope that helps
 
Raijinili said:
Summon priority is actually a form of response priority, the priority to start a chain in response to a "last event", such as damage for Numinous Healer.
Yes, for sure. The main difference though being, that Summoning Priority gives you the ability to activate the Spell Speed 1 effect of the monster just summoned, when you normally would not be able to.
 
Pending the priority essay, it may also be true in the response chain of cards such as "Mass Driver". I think Wave Motion Cannon was on the priority list, before that list was taken down.
 
Raijinili said:
Pending the priority essay, it may also be true in the response chain of cards such as "Mass Driver".  I think Wave Motion Cannon was on the priority list, before that list was taken down.
Its possible, but i'm leaning towards no, to avoid the "cost effect" discrepancy. The only Spell Speed 1 you should be allowed to activate is one from the monster just summoned. If you start to allow cards like Wave-Motion Cannon or Mass Driver, then why not Cannon Soldier..or any other for that matter.

It will be interesting to see where they go with it and how they will explain it. All in all i think it will just create more questions.
 
Cost effect = manually activated spell speed 1 effect. That's it. Even Karate Man and Thousand Eyes Restrict are cost effects, albeit having actual costs.

And I'm saying, when you play Mass Driver, you probably will be able to activate its effect in the chain responding to its activation.
 
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