Questions and questions and questions...

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luffy

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Can anyone tell me what are Invulnerability, Cosmic, Boost, Unique and Evasion. Pardon me if I have made any spelling error.
 
Invulnerability: Can use this so that character does not take stun damage. The character still stuns.

Cosmic: Is a counter that the character has when recruited. Once the character power is used the counter is gone.

Boost: You use this during the recuitement. When you recuit a character with lets say a boost of 1 you have to use one more resource point from your pool to get that extra power.

Unique: Only one can be on the field at a time.

Evasion: Stun your own character so that you can recover them during the recovery phase. It basically guarantees that character will be back next turn. You still take the stun damage.
 
The definition of Cosmic is incorrect, and Unique and Evasion are incomplete. Also, invulnerability is not optional (which the word can seems to imply).

If a character has Cosmic, it means that when they come into play (not just when recruited), they get a Cosmic counter. While they have that Cosmic Counter on them, they get the powers after the word Cosmic. If that character is stunned, they lose their Cosmic Counter. Also, not all Cosmic powers require removing the Cosmic counter to use them (actually, only a very few have that as part of their effect).

Unique is a characteristic that applies to characters, locations, and some equipment. If a character or equipment is Unique, then when it is recruited, if there is another character or equipment with the same name on your side of the field, that character that was on your side of the field is sent to the KO pile. Note that if the character or equipment just comes into play, but is not recruited, then uniqueness is not checked (an example of this would be Dr. Light's boost effect or Cyborg's boost effect).
Locations are similar, except that their uniqueness is checked when they are flipped. If, when they are flipped, there is another location with the same name in your resource row, the one or ones that were in your resource row will be sent to the KO pile (essentially costing you a resource). However, if you already have a location of a particular name, and you gain control of another face-up location with the same name, neither of the locations will KO, because no location with that name was just flipped.
Evasion is a payment power that reads: Stun this character -> At the start of the Recovery Phase, recover this character.
This recovery occurs before the recovery in the 'wrap-up' section of the recovery phase, and while it will usually mean that you will get to recover that character, because it is a payment power, it can be negated by an effect like that of Utility Belt.
 
Oh... Ok... Then when the character that has Cosmic recovers during the recovery phase, does it still have its Cosmic Counter? That counter is only "a one use" like Plot Twist?

Also, If I activate Evasion, I still have to pay endurance? Eg: Summon a 3 drop and uses its evasion effect, I would take 3 drops of damage. This effect can be activated at any time during the game?

Another thing that I do not understand is Location. Location stays on your field permanently after you activate from your resource pile. Is the effect of Location cards continuous? In other words, does it have "ongoing" effect? Eg: I activate Avalon Space Station on turn 2 and uses its effect, on turn 3, may I still use its effect again?

Finally, about ongoing Plot Twists, where do I place them if I activate them from my hand? Does it go to Ko'ed Pile like all other normal Plot Twists, stays in Resource Pile as an additional resource or somewhere else?
 
luffy said:
Oh... Ok... Then when the character that has Cosmic recovers during the recovery phase, does it still have its Cosmic Counter? That counter is only "a one use" like Plot Twist?
Stunned characters lose their cosmic counters when they are stunned. They do not automatically regain a cosmic counter when they recover, but can receive one from another card effect.
You can use the cosmic ability as long as you have a cosmic counter. Once the counter is removed, the text behind the word Cosmic no longer applies.

luffy said:
Also, If I activate Evasion, I still have to pay endurance? Eg: Summon a 3 drop and uses its evasion effect, I would take 3 drops of damage. This effect can be activated at any time during the game?
Unless otherwise stated, a character will always cause an endurance loss equal to its cost when stunned (unless they have invulnerability). The effect is a payment effect, where the cost is to stun the character (but they automatically recover at the start of the Recovery Phase).

luffy said:
Another thing that I do not understand is Location. Location stays on your field permanently after you activate from your resource pile. Is the effect of Location cards continuous? In other words, does it have "ongoing" effect? Eg: I activate Avalon Space Station on turn 2 and uses its effect, on turn 3, may I still use its effect again?
If a location has Activate->, then you have to exhaust it to use the effect after the arrow. So unless you can re-ready the location during the turn, you can only use it once per turn. At the end of the Recovery Phase, it will ready (unless a card is preventing it).

luffy said:
Finally, about ongoing Plot Twists, where do I place them if I activate them from my hand? Does it go to Ko'ed Pile like all other normal Plot Twists, stays in Resource Pile as an additional resource or somewhere else?
You place them off to the side (I forget off hand the name of the "zone") and they remain their until the entire chain has resolved. However, if you are playing an ongoing plot twist from your hand, you only get the effect text before the word Ongoing. The text after Ongoing only applies if the Plot Twist was activated in the Resource Row.
 
Perhaps I did not make myself clear enough. Is Location card like some kind of ongoing "Plot Twist"? Eg: I use Avalon Space Station's effect during turn 2, can I use its effect again on turn 3 and other subsequent turns? In short, does it get "ready" during the upcoming recovery phase?

For those without exhausting cards such as Antarctic Research Base, will it "auto" be "ready" during the upcoming recovery phase?

Lastly, If I use Avalon Space Station and chain it with Metapolis and change the affliations of all my x-men characters to Brotherhood/x-men characters. Do I get to take back 2 card if I discard a "double" affliation card to the Ko'ed pile?(The chain is resolve by the reverse way as the activation of cards right?)
 
You can use the Location's effect as long as it's f/u on the field.

Locaitons with Activate --> mean you can only possibly use that effect once per turn, but during the recovery phase, it will ready with all of your characters and you can use it yet again on the very next turn.

Of course you have cards that say "You can only use this power once per turn." as well.

But to answer your question simply, Yes Locations are a sort of ongoing effect that can be used every turn as long as it's f/u in your resource row.
 
helpoemer316 said:
You can use the Location's effect as long as it's f/u on the field.

Locaitons with Activate --> mean you can only possibly use that effect once per turn, but during the recovery phase, it will ready with all of your characters and you can use it yet again on the very next turn.

Of course you have cards that say "You can only use this power once per turn." as well.

But to answer your question simply, Yes Locations are a sort of ongoing effect that can be used every turn as long as it's f/u in your resource row.


What's f/u(face-up ready? face-up exausted or just face-up) and can you kindly answer my last question which has the heading: "lastly...pile...right?"
 
f/u means face-up, I'm sorry, it is a general acro for face-up. So in general it means just face-up, nothing more.

As far as your lastly question is concerned.

No, if the characters have two different team affliations, they are just simple considered to have both team affiliations, effects do not double for them as being two different character cards, ultimately, they are all the same card, they just now all share the same team affiliations.
 
Ok... That means they have 2 affliations right? Which means that if use X-Corporation and dump a Brotherhood character that has 2 affliations, I would get 4 pts and not the normal 2? But I can't dump the same card to activate both X-Corporation and Avalon Space Station's effect at the same time.
 
Granted if you have a card (such as Marvel Team-Up) that gives them all the same team affiliation and the ongoing is that characters in your hand, deck, and KOed pile have that team affiliation.

Then yes, if characters you control have both X-Men and Brotherhood team affiliations and you discard one that would normally be a Brotherhood character, you will gain 4 endurance since it was considered to be of the X-Men Team Affiliation in addition to the Brotherhood affiliation.
 
luffy said:
Ok... That means they have 2 affliations right? Which means that if use X-Corporation and dump a Brotherhood character that has 2 affliations, I would get 4 pts and not the normal 2? But I can't dump the same card to activate both X-Corporation and Avalon Space Station's effect at the same time.

Actually, [vcard="MOR-039"]X-Corporation[/vcard] states:

Activate, discard a card drom your hand -> Gain 2 endurance. If the discarded card was an X-Men character card, gain 4 endurance instead.

The "instead" makes it either or. You only gain 2 endurance for the card, regardless of the number of affiliations it may or may not have. If you discard an X-Men character card, then you will gain 4 instead of the 2, regardless if it shares other affilliations. So if you have Brotherhood and X-Men teamed up, Activate X-Corporation, then discard Magneto, you will gain 4 endurance.

I can't think of any cards that count the number of affiliations a card has, just whether or not it has any or a specific one.
 
Let's see... My question has the second part. Let me repeat myself again then.

In the case where I have both affliation, I discard 1 card, can I activate both Locations'(namely Avalon Space Station and X-Corporation) effect? Eg: On turn 2, I activate Mutant Nation, Avalon Space Station and X-Coporation, I dump a brotherhood card(let's say I dump Destiny). Will I get both Avalon's and X-Corporation's effects?

If the above works, I have a new question again.(aren't I stupid... flooding questions) Can I retrieve the brotherhood card that I dump to the Ko'ed pile due to the effect of Avalon Space Station along with another 1 card?


And one last one, when a character is stunned, does its effect still stays on the field?
 
No. You may only pay one cost at a time. If you discard for Avalon Space Station, you may not use the same discard to pay the cost for X-Corp. Also, keep in mind that both locations do require you to activate/exhaust them. So, you can generally only use them once per turn, and if an effect, like Global Domination, prevents you from re-readying those locations, you may not use them until they can become ready again.

If you discard a Brotherhood card for Avalon Space Station, you may not retrieve that same one. This is because targets are declared before costs are paid (in essence, they happen at the same time, but there is an actual order to it).

When a character is stunned, its effect text is considered blank. It still maintains its own team affiliation, ATK/DEF, flight/range, etc, however.
 
Here's 2 question. You do not get "battle" damage as long as you don't get stunned right? Also, you may use the effect of your card at any point of time right? Unless the card's text state otherwise.
 
1A. You take Break-through damage any time that your opponent attacks you directly. Any time that your opponent uses one character to attack your character and their ATK is higher that the DEF of your Character (regardless if your character gets stunned or not).

1B. You take Stun Damage any time a character without invulnerability gets stunned by any means (including paying costs).

2. If the card effect uses the word Defender or Attacker in it's effect you can only use that ability after the attackers exhaust during an attack. Other than that, if there is nothing giving a specific time that you must use it, then you can activate it at any time that you have priority.

Spot's Knight
 
How about this one. "A Death in the Family". This card's text wrote " KO target stunned character. Lose X endurance where X is the recruit cost". In this case, who actually loses the endurance, is it me or is it the "target" character's owner that loses?
 
Anyone has any idea what "conceal" means? It says something like this card is summon in the hidden zone. I've got a card like this as a Promo from Upperdeck.
 
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