Quick-play Spell Card

miiaah said:
If you set a quickplay spell during your turn, you cannot activate it until the end of the turn.
Actually that's slightly wrong.

If you set a Quick-Play Spell card on your turn you can't activate it until the turn has passed to your opponent and then the window of activation can be used on your opponent's turn.
 
Tkwiget said:
Actually that's slightly wrong.

If you set a Quick-Play Spell card on your turn you can't activate it until the turn has passed to your opponent and then the window of activation can be used on your opponent's turn.
A Turn ends after the End Phase. I was talking about the end of the turn not the End Phase, so I agree with you.
 
At the end of your turn is the End Phase. =/ So you still can't activate the Set Quick-Play Spell card until the turn has passed over to your opponent. That's the nature of a Trap Card, that's the same nature Quick-Play Spell cards have when Set on the field. =\
 
Chaos-Hunter Hunter said:
-.-

that's still wrong

dont forgett if you set an quick play magic card with Dust Tornado!

than you have to wait until the next turn!

if you will wait until your oppenets turn than you have to pass 2 rounds.
Thats not wrong. He's not speaking of when you set a Quick-Play using Dust Tornado. He's speaking of when you wouldd normally set a Quick-Play. Ordinarily a Quick-Play Spell Card couldn't be set during your opponent's turn. Dust Tornado is a special case. Either way however you stll have to wait a turn before it can be activated.

miiaah said:
A Turn ends after the End Phase. I was talking about the end of the turn not the End Phase, so I agree with you.
The End Phase is the very last thing to happen at the end of your turn. The very next thing to happen after the End Phase is your opponent's Draw Phase. Once the End Phase is over so is your turn.
 
quick play spell cards are spell speed 2 and, as such, may be chained to the effects of spell speed 1 and other spell speed 2 cards.

quick play spell cards may be activated from your hand as part of a chain or to initate a chain DURING YOUR OWN TURN (the turn of the quick play spell card's controller)

quick play spell cards may not be activated the same turn they are set. So, for example, I could flip summon Morphing Jar and let it resolve, afterwhich I could then use a newly drawn Reload in the same turn. However, I could not set Reload from my hand, flip summon Morphing Jar and let it resolve, and then use the Reload I just set in the same turn (because I just set it that turn).

A set quick play magic card may be activated during your opponent's turn FROM THE FIELD; it may not be activated from your hand during your opponent's turn.

hope that clears everything up for you :cool:
 
To make it as clear as possible I'll provide an example, since they seem to serve the purpose lately...

Player A: During his turn sets Mystical Space Typhoon in either main Phase
Player B: No action taken, hence Player A proceeds with his turn.
Player A: Declares she or he ends her/his turn.
Player B :Draws a card, sets a Trap Hole, and then declares to end the turn
Player A: Declares that at the moment he plans to activate his set card and destroys his opponents set card before being used.

That's one scenario, and put all the steps in just to clarify that the cards set had been played with their timings and the turns they were on the field to ensure as little confusion as possible. These are my two cents.
 
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