Quick Questions

mikoal

Sinister Control
1)when demise uses its effect and you have a normal face up monster and a set blast with chain, what will happen? im assuming BwC will not go off, because the equipped monster would be destroyed as well

2)when a face up dimensional fissure is on the field and the opponent tries to activate raigeki break, it will not work is that correct?

3)battle questions

Player A has a set malfunction and a mosnter atking (declaring atk)
Player B responds with raigeki break to destroy monster (discarding a card from hand as cost)
Player A chains malfuction and paying 500 lp

can player B still activate raigeki break and kill the monster when its "attacking" (after declaration)



Also i read some postings in regards to the Ancient Gear Engineer, and that mirror force will not work on it because the declaration of atk is the same as atking...


but then i also read that u can delcare atk, and neither player responds, and then activate enemy controller on the non atking player's monster and the non atking player cannot activate sakurtsu or mirror force....

so is there a difference between delcaration of atk and atking? and what about the above 2 scenarios what would happen?



thanks!
 
First off, I'd like to point out that the Turn Player has Priority to respond to their own attack first, not the opponent, as was stated several times earlier in this thread.

Second, this is 'basically' how the Attack sequence(s) can go... I'm going to skip the basic chaining rules since that's not what everybody is so confused about here....

NOTE:'Battle Step Window' is my own term and is not meant to be 'official' in any way, please do not take it as such.

P1 declares attack.
****Attack Response Window*****
P1 has Priority to respond to this attack or pass to the opponent.
P1 passes.
P2 is given Priority.
P2 passes.
Attack response window is now closed.
****************************
You DO NOT move into the Damage Step at this time. Neither player has agreed to do this yet. Both players have only agreed to not respond to the attack.

*****Battle Step Window******
P1 now has Priority again, but this time their options are different. P1 can either activate an appropriate effect that does NOT have attack timing requirements, or they can REQUEST a move into the Damage Step.
P2 can either activate an appropriate effect here or AGREE to move into the Damage Step.
**************************
If a chain occurs then you repeat the steps involved in the 'Battle Step Window' until both players agree to move into the Damage Step.

At a minimum, you will always have one of each window, even if "in real life" players don't announce them or play them correctly.
 
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