Radio 4 Will Now Explode

Mr. Cranium

New Member
Monsters: 18
Breaker the Magical Warrior
Mystic Swordsman LV2
Gyaku-Gire Panda
Gyaku-Gire Panda
Gyaku-Gire Panda
Enraged Battle Ox
Enraged Battle Ox
Magical Merchant
Berserk Gorilla
Berserk Gorilla
Berserk Gorilla
Exiled Force
Tsukoyomi
Cyber Jar
Giant Rat
Giant Rat
Sangan

Spells: 15
Nobleman of Extermination
Nobleman of Extermination
Swords of Revealing Light
Mystical Space Typhoon
Nobleman of Crossout
Smashing Ground
Smashing Ground
Enemy Controllerhttp://www.pojo.biz/board/showthread.php?p=3669915#
Premature Burial
Book of Moon
Heavy Storm
Snatch Steal
Scapegoat
Dark Hole
Fissure

Traps: 7
Call of the Haunted
Torrential Tribute
Secret Barrel
Secret Barrel
Ojama Trio
Ojama Trio
Ojama Trio​

This is a sort of beastdown/anti-meta deck that I've taken a swing at. I really like the trap lineup, but I'm not sure how stable or reliable it really is.
Any Ideas?
 
Theres a reason why Swaps are in my sidedeck, and this deck would be an example of why.

From my experience with this kind of deck, Trio-Based Beatdown is that....the opponent has a fairly good chance to take game 1 even if its a surprise, game 2 and 3 sides shouldn't really hurt you so its an interesting match. As for the deck itself, it depends completely on how well you can lock the other deck, if he manages to wiggle free and pressure you (timed Dark Hole/Torrential play), you are really in a bind. I don't like the Nobleman of Exterms and would rather run Tornados or for a more obscure card Trap Dustshoot. Also I think Drilloid might work better than mystic swordsman (if they manage to wall you).
 
I really want to say Spatial Collapse, and just build up till you can run him over in a turn, provided he doesnt tribute summon. I guess right now you can try the deck as is and see if you can play it or outplay your opponents, this deck more than any other one for me is more focused on the players since the other player game 1 would probably hold on to his Dark Hole and Heavy Storm for a serious game changer, especially games 2 and 3. I lost game 1 against a deck somewhat like this, although it was pure control rather than the aggro aspect you got going on, cause I hung my storm and hole too early and ran out of options late.
 
With that lineup, Spatial Collapse is definitely good. If you get lucky enough to open with two Trio's, Spatial and Exiled (plus 2 other cards), you could set up the lock for Spatial Collapse sticking them with 5 tokens. Key up some more Ojama fun in the side deck to really drive them crazy with Ojamagic and Ojamuscle for Ojama King.

(Switch Exiled in that opening hand for Ojamagic and Raigeki Break, then you can trigger one trio, dump Ojamagic for Raigeki Break to kill one token and get each Ojama beastie, activate the last trio to fill up the monster slots and then Spatial Collapse to lock them in. Summon the Ojama King or set an Ojama beast and watch them squirm and discard. Maybe spring one EHero to wipe them out, Elemental Hero Rampart Blaster.
 
Back
Top