Duelmaster
New Member
I can't find the post which Dan posted on the Judgelist. I have already searched on the forum and on the Judgelist but I can't find it. Can somebody post it for me please. Thanks in Advance.
kifoghorn said:Are you all forgetting that after you declare the attack and ask the opponent if they want to respond (Sakuretsu Armor etc..).
if they don't reespond they lose the timming to stop the attack.
You then select which monster you are going to attack with and which monster/life points you are going to attack. Ask opponent if they want to respond (trap/spell to change atk/def numbers, ie Waboku)
kifoghorn said:if they don't respond they lose the timming to change the atk/def values.
No chopping needed, but we do need to do some small correcting here. When you declare an attack, you choose the attack target then and there. Not after your opponent decides to respond.kifoghorn said:Are you all forgetting that after you declare the attack and ask the opponent if they want to respond (Sakuretsu Armor etc..).
if they don't reespond they lose the timming to stop the attack.
You then select which monster you are going to attack with and which monster/life points you are going to attack. Ask opponent if they want to respond (trap/spell to change atk/def numbers, ie Waboku)
if they don't respond they lose the timming to change the atk/def values.
Then you more to damage step. I am a newb so no head chopping please
Ok! I was going by the battle phase article. Thought you had to say;Raigekick said:Battle Step:
- Sub-step 1: Turn player has the priority to activate Spell Speed 2 here. (Example: Turn player can activate CotH here).
- Sub-step 2: Decide if conducting battle. If you are NOT conducting battle, got to End Step immediately.
- Sub-step 3: Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack).
- Turn player has the priority to respond with Spell Speed 2 here
skey23 said:Well, if he's not willing to believe 2 Level 3 Judges, then let him think what he wants to. The first time he tries that at a big event, and gets denied by the Judge/Head Judge, he'll listen.
kifoghorn said:Ok! I was going by the battle phase article. Thought you had to say;
Entering battle phase
...
declaring attack
...
this monster attacks that monster
Therefore, if the non-Turn Player wishes to activate, say, "Threatening Roar" to stop all attacks, he would have to do it at the end of the Main Phase 1. Therefore, it would behoove the Turn Player to say..."Leaving Main Phase 1, do you have anything before the window closes?" and not mention whether he is going to his Battle Phase next, or End Phase.
That would be the "safest" way to activate Threatening Roar, but not the only way to pull it off.DarkLogicianOfCaos said:And, actually, going by discussions here, you would say:
"Entering Battle Phase and attacking that with this"
... (do you have a response).
Since the Turn Player has Priority, the non-Turn Player cannot respond to the entrance into the Battle Phase before the Turn Player can "do" something (activate a Spell Speed 2+ effect, attack, whatever). Therefore, if the non-Turn Player wishes to activate, say, "Threatening Roar" to stop all attacks, he would have to do it at the end of the Main Phase 1. Therefore, it would behoove the Turn Player to say..."Leaving Main Phase 1, do you have anything before the window closes?" and not mention whether he is going to his Battle Phase next, or End Phase.