Return from the Different Dimension
Normal Trap
Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
Perhaps one of the best "surprise" cards in the game. While half your life points can be costly early on, in the late game it's a small payment. Also this has 2 edges over "Dimension Fusion" in that you're always guarenteed to be able to pay "half" compared to 2000 life points. Also, you are the only one who gets the effect. With many abilities out there that can remove your monsters from play, this card works great as a 1 shot deal to bring them all back, swarm your opponent and usually win the game. Also being a trap gives it great comboability that "Dimension Fusion" lacks. Try running this with "Last Turn" and watch your opponent really be upset when he's forced to attack something while you're still left with up to 4 other monsters to protect you.
With careful setup, this card is deadly in most decks and a strong addition for most players.
Normal Trap
Pay half of your Life Points. Special Summon as many of your monsters as possible that have been removed from play on your side of the field. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
Perhaps one of the best "surprise" cards in the game. While half your life points can be costly early on, in the late game it's a small payment. Also this has 2 edges over "Dimension Fusion" in that you're always guarenteed to be able to pay "half" compared to 2000 life points. Also, you are the only one who gets the effect. With many abilities out there that can remove your monsters from play, this card works great as a 1 shot deal to bring them all back, swarm your opponent and usually win the game. Also being a trap gives it great comboability that "Dimension Fusion" lacks. Try running this with "Last Turn" and watch your opponent really be upset when he's forced to attack something while you're still left with up to 4 other monsters to protect you.
With careful setup, this card is deadly in most decks and a strong addition for most players.