Ring of Destruction vs. Bottomless Trap Hole

Tkwiget

Da Twiggy Man!
Turn Player summons a Gemini Elf onto the field. Turn Player activates Ring of Destruction due to priority to destroy Gemini Elf knowing Player B has only 100 life points. Player B activates Bottomless Trap Hole.


Last time I checked Bottomless Trap Hole could only be activated in a response to a summoning. If Ring of Destruction is activated due to the fact Turn Player has priority to activate Spell Speed 2 cards from hand or on the field before opponent can activate cards, this means Bottomless Trap Hole wouldn't be activating in response to a summoning but would be placed in an illegal chain with Ring of Destruction.

This is just from thinking about it for a while that I've concluded that. Now if someone could please tell me what's wrong with the above situation? I feel as if Bottomless Trap Hole can't be activated because it's a non-chainable card.
 
=) Thanks, I'll continue to refresh my memory on these wierd little rulings that I haven't encountered myself. That way I won't be hit with something I haven't seen before. I feel ready for that Level 2 Judge test, but that doesn't mean I don't want to continue to prepare for it. xD
 
chaos general said:
Yes, indeed. So its only counter-trap cards that need to be activated before their respective countered... thing?
Yes, Counter Traps require you to respond or chain them directly next to the event/action or activation that they counter, otherwise timing is missed.

Bottomless is not a counter card, it only requires Summon Response timing for it to be eligable for activation.
 
Speaking of Kevin, why doesnt he come to this forum site? He goes to Pojo, why not here? But anyway -

Isnt it officially addressed that you cant activate spells and traps (and monsters) in the damage step (unless they say so)?
 
This is where Trigger Effects activate and resolve. Such as Paladin of White Dragon, Mystic Swordsman Lv 2, and Sasuki Samurai are just to name a couple. These effects activate and resolve in the sub-step 1 of the Damage Step

The times in which you can activate other cards such as Spell Speed 2 and Counter Traps are in the sub-step 3 part of the Damage Step which is where you can activate Spell Speed 2 cards that can modify attack or defense, Counter Trap cards, negation cards such as My Body as a Shield and monster effects like Horus the Black Flame Dragon Lv 8.

Does that help?
 
It's not that guys.

I understand it just fine (thanks), i just think that Kevin (UDE/Konami) should addressthe priority process involved at the Battle Step officially.

A lot of people still think that the opponent is supposed to respond first, and then activate effects as if they still ae at the Battle Step, which is incorrect. A double pass ends the Step/Phase.
 
Tkwiget said:
This is where Trigger Effects activate and resolve. Such as Paladin of White Dragon, Mystic Swordsman Lv 2, and Sasuki Samurai are just to name a couple. These effects activate and resolve in the sub-step 1 of the Damage Step

The times in which you can activate other cards such as Spell Speed 2 and Counter Traps are in the sub-step 3 part of the Damage Step which is where you can activate Spell Speed 2 cards that can modify attack or defense, Counter Trap cards, negation cards such as My Body as a Shield and monster effects like Horus the Black Flame Dragon Lv 8.

Does that help?

Almost except "My Body as a Shield" cannot be activated in the Damage Step.

"¢ You cannot activate "My Body as a Shield" during the Damage Step, so you cannot use it against a "Man-Eater Bug" or "Cyber Jar" flipped by an attack, but you can use it when these monsters are Flip Summoned.

(FAQ entry for "My Body as a Shield").
 
novastar said:
This is true not just with summons. Another area of problem/confusion, that i want Kevin to officially address, is both the Draw Response Chain and the Attack Response Chain. We have beaten the Summon Response Chain to death so we know the process there.
I hate to continue beating a supposedly dead horse, but I have never seen anything official from UDE saying the turn player can use priority to activate anything other than a face-up effect from the field following a summons. I understand that the accepted wisdom now says the turn player can use priority to activate Spell Speed 2 effects from field or hand following a summons, but I still have trouble accepting this. I would like to see all 3 response chains addressed officially.
 
Not really, the game operated just fine for years before the subject of priority came up. I don't think it would fall apart, it would just be a little more stiff.

Infact i don't even think Konami has ever officially called it "priority" and that seems more like a NA M:tG terminology influence than anything else.
 
ancient_duelist said:
I hate to continue beating a supposedly dead horse, but I have never seen anything official from UDE saying the turn player can use priority to activate anything other than a face-up effect from the field following a summons. I understand that the accepted wisdom now says the turn player can use priority to activate Spell Speed 2 effects from field or hand following a summons, but I still have trouble accepting this. I would like to see all 3 response chains addressed officially.
You and me both...
 
Well, I as I understand it now, the turn player has the priority to start chains. This could possibly mean that someone could summon a Fusilier at 1/2 price, and activate Metamorphosis and tribute before the opponent gets a chance to respond. >.<

Tkwiget, I should be online later tonite. I'll talk to you more than.

-chaosruler
 
chaosruler said:
Well, I as I understand it now, the turn player has the priority to start chains. This could possibly mean that someone could summon a Fusilier at 1/2 price, and activate Metamorphosis and tribute before the opponent gets a chance to respond. >.<

Tkwiget, I should be online later tonite. I'll talk to you more than.

-chaosruler

Not exactly. You only have priority with Spell Speed 2 cards. Metamorphosis is Spell Speed 1.
 
The turn player has priority to activate Appropriate Monster effects AND Spell Speed 2 and 3 Spell/Trap cards. The monster effects can be both Spell Speed 1 and 2, but the Spell/Trap cards can only be Spell Speed 2 and 3.
 
John, I think you're forgetting something because I don't believe you can activate Metamorphosis from your hand before your opponent can do ANYTHING before that. This is why I say that.

Turn Player summons a monster correct? They have no Spell Speed 2, Igition Effects, or Counter Traps he/she wishes to activate. This means priority passes to the other player in which he/she can activate a card in response to the summoning such as Bottomless Trap Hole a Tribe-Infecting Virus. Igition Effects I don't even know why you can activate them upon summoning, to me that goes a little against the basic Speed Speed rules in activation timing.

John, you'll have to teach me some finer things about Igition effects. Only thing I know is that they're Cost Effects basically. I don't understand why Turn Player can activate them upon summoning. But I do know Metamorphosis can't be played from your hand as a Spell Speed 2 before your opponent can do anything. It just doesn't make since cause there's that window gap to activate cards such as Bottomless Trap Hole, Ring of Destruction, etc..

EDIT: I took WAY too long in posting....T_T Everyone beat me to the punch! NOO I WANTED FRUIT PUNCH!!! *loads gun...* STEP AWAY! xD o.o
 
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