Rising Energy (CRV-EN056)

CRV-EN056
Rising Energy

Discard 1 card from your hand. Increase the ATK of 1 face-up monster on the field by 1500 points until the End Phase of this turn.

Rulings:

You can activate "Rising Energy" during the damage step.

Discarding 1 card is a cost to activate "Rising Energy"

A somewhat overlooked card, especially with the rise in play of Rush Recklessly.

But what use is it? Why play this compared to an equip?
1. Virtually unplayed card- most players will not be expecting it. Every time I have played it, the opponent wants to read it... They might possibly be expecting Rush Recklessly with a 700 attack boost, but not a 1500 boost.
2. It can be activated in the damage step- so you dont have to activate it unless you already know that you won't be hit by sakaretsu armor etc.
3. Only lasts a turn, so if you play it on a spirit monster you dont feel that you are wasting cards, as you might with an axe of despair.
4. Lasts the whole turn- so if you have multiple attacks you can really get the benefit of it. e.g. Asura Priest
5. If your opponent attacks a little monster, you can give it fangs. BIG fangs. A nimble momonga with this card is capable of taking out anything 2500 attack or less, including Jinzo, Mobius etc. Similar tactics to mirror wall with effect monsters with small attacks e.g. Don Zaloog, white magical hat, masked sorcerer etc.
6. You have to discard a card as an activation cost, but then 1500 attack boost might be worth it. Some decks even like the discard cost; and there is always the whole dump/revive thing.
7. Kills spirit reapers. Expensive to do so, but again, it might be worth it.
8. Works well with direct attackers. Most direct attackers dont do much damage. With this, they might see several hundred more percent damage. Personally, I am particularly fond of using this with Inaba White Rabbit. A 2200 attack bunny is not to be sneered at.

Is this card for everyone? No. The discard is expensive, and not everyone will think the advantage worthwhile.
However, for some of the more 'qwirky' decks out there, especially those based on lower attack monsters might find it the card they are looking for.
 
I have always been a fan of Bark of Dark Ruler in my fiend decks for the diminishing purposes it provides and the fact that it can be used both offensively and defensively. However, the LP cost can get costly at times. I'm beginning to add new curiosity into Rising Energy, perhaps in a 1-1 split in the deck.

This guy could also be used as a staller against those monsters that just border under the Messenger of Peace Barrier.

This could also help get Guardian Baou over the initial barrier of attack power.
 
masterwoo0 said:
I use it in my Dark World Deck for Brron, Mad King of Dark World, or Dark Jeroid, after I have weakened a monster on my opponents side of the field.

I'm going to ask a silly question, are you using it with Brrons discard and draw effect? Because if you are the effect will not trigger. But I assume you are not so apologies if I get the wrong end of the stick.

Rising Energy has some real potential in decks but the cost discard is a real problem with hand destruction coming in, it would be nice to get some cards in to help with discard costs. Sinister Serpent was a good ban because it was too easy to use for discarding and tributing. Night Assailant was a nice touch but the effect just created infinity. How about some cost cards that do something else like draw a card, or return the card discarded to the graveyard back to your hand.
 
[ycard="AST-111" said:
Mazera DeVille[/ycard]]I'm going to ask a silly question, are you using it with Brrons discard and draw effect? Because if you are the effect will not trigger. But I assume you are not so apologies if I get the wrong end of the stick.

Rising Energy has some real potential in decks but the cost discard is a real problem with hand destruction coming in, it would be nice to get some cards in to help with discard costs. Sinister Serpent was a good ban because it was too easy to use for discarding and tributing. Night Assailant was a nice touch but the effect just created infinity. How about some cost cards that do something else like draw a card, or return the card discarded to the graveyard back to your hand.
And to go completely off-topic:

L00Piness
<Normal Spell>
This card may be activated from the graveyard. Pay 1,000 lifepoints to activate this card from your hand, and 250 lifepoints to activate this card from the graveyard. After activation, this card is returned to your hand at the end phase.

Not broken like the serpent, but powerful. Something like this would make Rising Energy a truly competitive card.

-pssvr
 
[ycard="DR2-EN168" said:
Mazera DeVille[/ycard]]I'm going to ask a silly question, are you using it with Brrons discard and draw effect? Because if you are the effect will not trigger. But I assume you are not so apologies if I get the wrong end of the stick.
And if I increase his attack to do damage to my opponents life points, why will I not get to discard a card again???

I think you have the wrong card effect... You must be talking about Broww, Huntsman of Dark World.

I use it to increase his attack to insure I can destroy a attack position Monster and inflict damage on my turn, or increase his attack on my opponents turn when he tries to attack him at 1800 with a 1900 attack monster. Boost him to 3300, destroy his monster, then get a discard for life point damage, or, just destroy his monster.
 
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