Ritual Monsters???????

Toymanrtk

New Member
I am trying to create a ritual monster deck. Thought it might be fun. But I need to find a couple of things out first.

First: Can I chain a trap to the effect of Dark Master Zorc. Say I use his effect, roll a 6, would I be able to activate Interdimisional matter transporter?

Second: Do I need to tribute 2 monsters for Relinquished or just 1? My friends say two because the card says monsters not monster(s).

Really appreciate any suggestions as well in making this deck. Thanks.
 
First: Can I chain a trap to the effect of Dark Master Zorc. Say I use his effect, roll a 6, would I be able to activate Interdimisional matter transporter?

No, you can't activate something during an effect resolution.

You say you use the effect, the opponent may use something, he doesn't do anything, you may do anything, then roll the dice.

Second: Do I need to tribute 2 monsters for Relinquished or just 1? My friends say two because the card says monsters not monster(s).

You sacrifice as much monsters you must to have a total of 1 star, so here you sacrifice only one monster.
 
Now correct me if I'm wrong, but when you activate Zorc's effect (or your opponent for that matter). You could chain Compulsory Evacuation Device or something like that and potentially move one of your monsters or Zorc itself out of harms way. However, if Zorc went away, you wouldn't be able to roll since he needs to stay on the field for that.
 
The reason would be that 'Choas Emperor Dragon' did not need to remain on the field for it's effect to resolve.

'Dark Master Zorc' DOES need to remain on the field for his effect to resolve.
 
Are you sure? I don't recall anything on "Dark Master - Zorc"'s card text that actually prevents its effect from resolving if it isn't on the field.

So, it's fine to chain "Interdimensional Matter Transporter" to the activation of Zorc's effect, just in case you do happen to roll a 6.

However, it is not fine to use IMT after you've rolled, since the die roll happens during the effect's resolution (and at this point, it's too late to chain with anything).
 
Careful!

We need to remember that some things happen during the resolution of an effect and others happen during the activation.

Dice rolls, coin tosses, etc happen during resolution, so you can't chain!
However, when activating, you select cards (except with creature swap, last turn, etc) you designate which of the effects you are going to use (Enemy Controller) and you can chain to the activation of an effect.

For example, you Flip Summon Dice Jar
Dice Jar Effect activates, you can chain "Pikeru's Circle of Enchantment" here although you don't know if you are going to receive damage (just to be safe, you may say). However, you cannot activate PCoE after the Dice Roll because it happens at the resolution of Dice Jar.

Same for Zorc, you can chain Interdimensional, but not after the dice roll
 
I remember that you were able to use Imterdimensional on Chaos Emporer Dragon when you used his effect. So why not with Zorc and his effect.

Here is the situation :

I say I use "CED" his effect. I ask my opponent if he wants to activate something (He has the priority to activate something). He says no. Then I can activate something, so I activate "Interdimensional Matter Transport" and target "CED". I ask my opponent if he wants to activate something. He says no.

So :
1 - "CED" his effect
2 - "Interdimensional Matter Transport"
Then we resolves everything in reverse order :
1- "Interdimensional Matter Transport", so CED is remove from the game
2- "CED" his effect, because it doesn't need that "CED" is on the field
(and that's the Effect Resolution)

Hope I've helped you out of here (I know it's difficult)
 
Y.G.O. nul said:
Here is the situation :

I say I use "CED" his effect. I ask my opponent if he wants to activate something (He has the priority to activate something). He says no. Then I can activate something, so I activate "Interdimensional Matter Transport" and target "CED". I ask my opponent if he wants to activate something. He says no.

I wouldn't call it priority, since Priority is something that was created to help TCG players. Allowing your opponent to Respond is Game Mechanics or of that realm.
 
Actually its not just "something" that was created to help TCG players. It is designed to give the Turn Player more power throughout his/her turn.

Every major TCG game has a "Priority" mechanic and it is a VERY integral part of the game. The problem i find, is that because UDE is full of a bunch of M:tg players, they spread a false view of how Priority works and what it is in YGO because they think it passes back and forth like in Magic/VS. It does not...

In this particular game, Priority does not pass like a token... it is simply the Turn Player's right to activate first... The rest is simply regular chaining/passing.
 
novastar said:
Actually its not just "something" that was created to help TCG players. It is designed to give the Turn Player more power throughout his/her turn.

Every major TCG game has a "Priority" mechanic and it is a VERY integral part of the game. The problem i find, is that because UDE is full of a bunch of M:tg players, they spread a false view of how Priority works and what it is in YGO because they think it passes back and forth like in Magic/VS. It does not...

In this particular game, Priority does not pass like a token... it is simply the Turn Player's right to activate first... The rest is simply regular chaining/passing.


From Speaking with McAster and some of the people who play the OCG, what we call priority was something that was just there, it was a game mechanic it was just there, as far as I know UDE in a sense created priority term priority to explain something common place in the OCG. That was my understanding.
 
...and i know what McAster is saying, and i figured you got that from him. Others such as GameRookie, who i know is very accurate, has made references to Priority itself, which leads me to believe that it does infact exist.

There actually is a reference to "Priority" in the JPN Rulebook. Essentially, although i have not translated it, it seems that it makes reference to the Turn Player have special capabilities in situations such as Summoning or when Triggers are activated and placed on the chain together (in otherwords SEGOC, hate that term). The Turn Player has the right to activate first. Whether they specifically call it "Priority" is another story...

The use of a "Priority" system in YGO is less integral than in other TCG's. I agree UDE has made it out to be bigger and more important than it is. The term "Priority" comes from M:tg.
 
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