SD5-Warrior's Triumph is out

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You're not listening. I was talking about using phoenix blade with warriors, gren maju, and chaos rider, for some serious beatdown.

-pssvr
 
dude, you dont want to let go of your spells,

unless your getting into just playing a remove deck then there is no point.

here the Phoenix blade you use to remover warriors, have hand advantage and use discard effects.

thats all.

The rider is just beatdown, whoppie, you might as well just use a raw Skill Drain beatdown deck.

gren maju, while its kool, again you take space from the general purpose of the deck.

the more warriors, the better the outcome.
 
2000 ATK chaosrider, recurring +300 to warriors, and a gren maju who grows stronger every turn, and you say you might as well play regular beatdown? Please.

-pssvr
 
so you decide that running no faith is good. well, thats usually the case, but the thing here is that 1, maju isnt searchable, 2. you have to play it in a raw warrior deck, which at this point you will remove them to try and kill off your opponent with RFDD, but instea your trying to go with one big finisher that might end up hurting more than helping.

Chaos rider, while he can increase, you might as well use Bazoo the soul eater, but why dont you use that is because you need the warriors to keep the phoneix blade comming back so you can then use cards like non-aggresive area, Raigeki Break, vortex and so forth.

again, chaos rider, though is decent it isnt worth using it in a deck like that.

both of us have different views on the deck, you seem more into going for green maju, while im going more for a Strike Ninja Swarm otk.
 
I agree with krazy here, the investment you would have to put into the graveyard and keeping the powered up monsters on there is a bit heavy, chances are you ll probably be behind in lp, hand and field by the time that happens.
 
But you guys are talking about busting an OTK, while I'm talking about a new form of an old deck type: brute force. There's a distinct difference between between an OTK and a beatdown deck: one can only be stopped by Waboku or Magic Cylinder, the other can only be stopped by seizing (sp?) and maintaining field control. So it's pretty hard to say one is better than the other, when they have nothing in common except a phoenix blade.

-pssvr
 
I know, but there are exceptions to the rule, and an annoying voice in the back of my head said that was an exception.

-pssvr
 
Except the one in my sig. He's there to help. Oh, and Tammy. She's nice, she wouldn't hurt me. Micheal is OK, too.
-pssvr
 
pssvr said:
one can only be stopped by Waboku or Magic Cylinder, the other can only be stopped by seizing (sp?) and maintaining field control.

-pssvr

They can both be stopped by Burn-Stall decks too.

The thing about beatdown decks, is that just about every deck packs heavy hitting monsters who can go toe-to-toe with any beatdown cards; including Fiend decks (Archfiend Soldier, Slate), Dragon decks (Luster Dragon, Spear Dragon), Spellcaster decks (Toon Gemini/Gemini Elf, Dark Skilled)...
Not to mention the endless cards that counter attacks (Dimension Wall rules). After 4 or 5 moves your opponent is probably going to work out that all you are doing is trying to pound him with attacks and that's not hard to work around.

OTK decks tend to come out of nowhere and WHAM, win the game. I personally wouldn't play either, but I think OTK decks are more interesting decks to play with.
 
Little example: I did get a nearly-OTK. I started the duel, did set a mon and forgot to set a certain Trap because I thought it wasn't needed yet. The opponent played Nobleman of Crossout, summoned Cyberstein, paid 5000 LP and Special Summoned Cyber Twin Dragon... gotcha, in one turn 6300 of my LP was gone. The next turn, I had no Spirit Reaper or such stuff.... so I had to give it up.
EDIT: I guess you all know which Trap I am meaning, or otherwise guess it in a reply, lol ;)
 
Ben Kai-Decks are going to equal better now <---made no sense =p, my ben kai deck will now be complete! MUWHAHAHA?
 
I was able to beat ben kai, you just have to keep a good amount of hand control and nobleman / D. D. Trap Hole abuse.

but over all, raw slow beat is good if you want to build upon it, nobody said its cruddy or not worth it. you got Skill Drain beatdown / Blow up doll type decks and they seem to do very very good.

but over all, an OTK just hits you out of no where which is why its faster.

it helps the cause in the Warrior OTK, because you have hand advantage / MST, Heavy Storm, Raigeki Break, Dust Tornado, Breaker, Chiron bate / You can use alot of the Discard a card type effects. I guess that is the reason why Tribe got killed, or not, Ude was just being a bunch of haters that day.
 
but over all, an OTK just hits you out of no ware which is why its faster.
HUH!?!?!?!?!?
First of all, it's "where", not "ware". Second, OBVIOUSLY otk is "faster" than beatdown. Do I look stupid to you? But that doesn't mean it's more effective.
-pssvr
 
you didnt have to diss my way of writing. Im doing multiple things at the same time and thinking of different things as well.

While im going for a faster apporach, your taking a slower approach. That is the differences in the decks both of us are thinking about.

I dont know if I offended your intellegence, but I certaintly wasnt meaning to do that.
 
You didn't offend me. It just seemed like you thought that because OTKs are faster, they are better, which isn't true. But I understand, as I, too, have been involved in the debating-five-things-at-once mind snap.

-pssvr
 
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