Shadow of Infinity

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OKShadow

OKC's Dark Duelist
courtesy of DMComet... effects thanks to Janime.info...

the following cards are in Shadow of Infinity booster (probably)
1. Cyber Laser Dragon
2. Cyber Barrier Dragon
3. Damage Condenser
4. Antique Gear Castle

Cyber Laser Dragon
2400/?
Light/Machine/Effect
Once a turn, you can destroy 1 of your opponent's Monsters on the Field with an ATK or DEF higher than this monster's ATK/DEF.

Cyber Barrier Dragon
800/?
Light/Machine/Effect
When this monster is in ATK position, you can negate 1 of your opponent's monsters attacks. This effect can only be used once per turn.

Damage Condenser
Trap
During the turn in which you take damage, you can Special Summon 1 Monster from your deck with an ATK equal or less than the amt of damage taken.

Antique Gear Castle
Continuous Spell
Increast the ATK of all monsters with "Antique" in their names by 300. If this card remains face-up on the field for the same number of turns that a monster with "Antique" in its name in your hand needs tributes in order to summon it, you can send this card to the graveyard and normal summon it without a tribute.
 
Sweet! Damage Condenser and Antique Gear Castle have already got me redesigning decks in my mind. Truly wonderful cards. :)
 
Damage condenser seems almost broken to me. It takes searching to a whole new level. I mean really, this thing is gonna redefine decks. Watch Tomato control be tier 1 with its new buddy, Damage Condenser. Watch the price of Don Zaloog and Newdoria and maybe even Dark Jeroid go through the roof. Gonna see a spike in Spirit Reaper play as well.
-pssvr
 
Here I am thinking of ways to finally summon some huge heavy hitters to the field from the deck and there you go suggesting summoning the Tomato crowd as targets. :p
 
This is old news to me but they are very nice.

Antique support is great. And damage condensor is a chorno's card.
I can't wait to make my antique deck though. As for The dragons if you have watched the anime's they can't be summoned except by there magic and trap cards which consist of sacrificing Cyber Dragon(S) from the field.
 
oo, well again, everything could change once DMcomet releases a full spoiler.

i heard the release was either this week or next.
 
Yep, so figure after the weekend we'll probably have a full spoiler for SOI. Then the rumors for EOJ (Enemy of Justice) will start, and the complaints about more Heroes will begin lol. Not to mention the guesses at EOJ's promos for SE packs.
 
Ancient Gear Castle is rather nasty, if it stays around. If only it had a SABT-type effect. Anyway, the others are truly playable.

-chaosruler
 
chaosruler said:
Ancient Gear Castle is rather nasty, if it stays around. If only it had a SABT-type effect. Anyway, the others are truly playable.

-chaosruler

I definetely agree CR.
The full spoiler for SOI should be out today though.
 
The real effects to the carsd listed in the first post.
Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Attack Reflector Unit]. When this card is in face-up attack mode, you can negate the attack of one of your opponent's Monster. This effect can only be activated once per turn.


Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summoned. This card can only be Special Summoned by the effect of [Photon Generator Unit]. You can destroy one Monster on the Field with attack or defense strength higher than this card. This effect can only be activated once per turn.


Mechanical City of the Ancient (Antique Gear Castle)
Spell - Continuous
Increase tha attack strength of all face-up Monsters with [Antique Gear] in their name by 300 points. For every Monster being sucessfully Normal Summoned, place a counter on this card. When a Monster with [Antique Gear] in its name is being Tribute Summoned, you may remove counters on this card in place of the tributes, equal to the number of tributes required.


Damage Condenser
Trap - Normal
When you receive battle damage, discard one card from your hand in order to activate this card. Special Summon a Monster from your deck to the Field in face-up attack mode, with attack strength equal to or lower than the amount of battle damage received.


Courtesy to DMComet
 
does it matter anymore? once we get something that ignores summon conditions we will go through the whole Level Modulation problem.

annoying.
 
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