Oh no, I'm just trying to figure out what they mean.novastar said:So you believe the entire attack occurs within the resolution of Shift?
But that doesn't seem correct when they specifically mention the replay will not occur because of Damage Calculation.novastar said:Possibly they are simply giving precedence to Shift in this case, and taking away the replay.
I completely agree with you here. Which is why I asked if maybe they are saying "Shift" is more akin to "Dreamsprite", in this respect.novastar said:It is odd, because nothing in the text of Shift implies that the attack actually carries out in it's resolution, just simply that a new target is chosen.
Again, I completely agree with you on this. But the ruling posted seems to say otherwise...lol.novastar said:....and once Shift resolves, the replay should occur at that point, before moving into the Damage Step.
But, Dreamsprite occurs at the beginning of the Damage Step, Shift must be used at the Battle Step, otherwise Call couldn't be chained.skey23 said:Wait, could this be like "Dreamsprite"s effect? And that's why it says Damage Calculation was performed?
When "Shift" resolves and changes the attack target, the replay will not occur because Damage Calculation has already happened.In addition, when "shift change" is made to move the case of attack, because at the processing damage calculation and the like is done, the rewind of attack does not occur result.
novastar said:That is from Konami's JPN site i presume?
now wait a min. there, these are 2 diffrent chains.anthonyj said:I'd have to agree with the "Patch job" explanation. It allows more latitude to use Shift to do it's job.
My opponent attacks my Mystic Swordsman LV2 with their Kycoo, I respond with Shift (I have no other monsters on the field), opponent does not chain and I chain Call of the Haunted to bring back my Mystical Knight of Jackal, neither add to the chain and I resolve Call bring back MKoJ, then Shift selecting MKoJ as the new attack target.
Seems fair to me.
Have you read this thread? We just received confirmation that Shift is Non-Targeting and selects the new attack target upon resolution. So what in my example is it you don't think works?SS64 said:now wait a min. there, these are 2 diffrent chains.
Snice Replay happens when u active Call , you cannot active Shift and chain w/call.Snice u one have 1 monster, u cannot select another monster on the field, or a monster that doesnt exist (yet).
And you cannot Chain the atk w/ Call of Haunt to Shift.Snice the last thing that happened is the summoning of the new monster.
So what u do is Chain Call of Huanted to the atk.
next
your opp. chooses to atk your MS Lvl 2 , then chain shift the monster that was Summoned.
o sorry, i didnt want to shift throught this thread.anthonyj said:Have you read this thread? We just received confirmation that Shift is Non-Targeting and selects the new attack target upon resolution. So what in my example is it you don't think works?
Lol...we don't go through these 4 to 5 page debates for fun! (well 'most' of us anyways **cough**ME!**cough**) These long debates are the reason we're pumping out Level 2 and Level 3 Judges almost every week now! (well, at least for the past month...lol)SS64 said:o sorry, i didnt want to shift throught this thread.
just forget what i said, i stand corrected.
I think it's more likely that you were on to something with Dreamsprite, in that Shift might actually force DC on the new selected target, therefore preventing a Replay.skey23 said:When "Shift" resolves and changes the attack target, the replay will not occur because Damage Calculation has already happened.
That's my translation of that sentence...lol.