SJC

ChaosMachine

New Member
I was looking at the feature matches and apparently a guy lost because his solemn judgement couldnt negate the summoning of Demise by way of advanced art ritual. WHY???
 
if he wanted to stop him using solemn judgement he would have to chain to the activation of ARA cos when demise is summoned its as part of the resolving effect of ARA and as such cant be chained to by Solemn. By the time the effect resolves demise has been successfully summoned and hence cannot be negated.
 
another way to put it... even solemn cant interrupt the resolution of a card...you respond/chain to the activation of adv ritual art or its too late, timing is missed.... a bit like snipe hunter/blowback - where you cant activat a targeted spell/trap after the die roll/coin flip ... you must respond to the activation of a card/effect - not the resolution....
 
riddle me this

along the lines of what your saying if I kill my opponents Ring thru the effect of Snipe Hunter they cant chain Ring after it was killed by Snipe hunter?

EDIT:
Why wouldnt Solemn just negate the summons, why try to negate Advanced Ritual Art. I have had my Mobius blocked by Solemn, isnt that the same thing? I appreciate your help.
 
and.....

Why wouldnt Solemn just negate the summons, why try to negate Advanced Ritual Art. I have had my Mobius blocked by Solemn, isnt that the same thing? I appreciate your help.
 
You can activate the effect of Snipe Hunter and target your opponent's Ring of Destruction. If they want to use it, they have to chain it now. Either way, when Snipe Hunter's effect resolves, you do the die roll and destroy the target card (if the roll was successful).

The point is, it's not certain whether the target card will be destroyed or not by the time you get to chain cards. Usually you'd chain the card that's about to be destroyed in order to get its effect, even if it's not the best time, because otherwise you'd just lose it.

Of course, when Snipe Hunter's effect finishes resolving, your Ring of Destruction is in your Graveyard, so you can't activate it. But there's always a chance (1 in 3) that Snipe Hunter's effect won't destroy the card, in which case you can activate it afterwards (if you haven't already).



Solemn Judgment can negate Spell Cards, Trap Cards, Normal Summons, Flip Summons, and built-in Special Summons (i.e. "this is how you Summon me" Special Summons - think Cyber Dragon/The Fiend Megacyber/Chaos Sorcerer/etc.).

Since it can only negate built-in Special Summons, it cannot negate Special Summons caused by other card effects. It can, however, negate that other card (as long as it's a Spell or Trap Card).

So in the case of Advanced Ritual Art, you need to negate the Spell Card, because you cannot negate the Special Summon alone (because you can't activate cards during the resolution of a chain, which is when the Special Summon takes place - during the resolution of Advanced Ritual Art).

The Tribute Summon of Mobius the Frost Monarch WAS negated by Solemn Judgment, because it was a Tribute Summon. I assume you were talking about its Tribute Summon here.

Someone else will probably come along and explain it much better than I have (and with more emphasis on not being able to activate Solemn Judgment during a card resolution).



Conjecture: Would I be right in thinking Solemn Judgment can negate Spells and Traps, and any Summon that is not a part of a chain? It makes a much easier explanation if so.
 
Maruno said:
Conjecture: Would I be right in thinking Solemn Judgment can negate Spells and Traps, and any Summon that is not a part of a chain? It makes a much easier explanation if so.
Yes, that is a more simple way to explain how "Solemn Judgment" works.
 
There seems to be a great many players going the route of Solemn Judgement these days....but it appears that even numerous premier event players still don't understand when the card can and cannot be used.
 
John Danker said:
There seems to be a great many players going the route of Solemn Judgement these days....but it appears that even numerous premier event players still don't understand when the card can and cannot be used.
That just stems from a cards actual usage. I have known people who played with 3 Spirit Reaper's in their Decks when it was unrestricted, yet didn't know that it had a Discard Effect if it attacked directly because they primarily used the card as a defensive wall.

Solemn Judgment was more of a Spell and Trap Negator than anything else, mostly because there was so many other ways to summon monsters that paying half your life to stop one monster usually was enough to kill you if they could summon another somehow.

Negating a Spell or Trap was more "final", as a lot of Spell/Traps that players use are either Restricted to one per Deck, or the player is already naturally running it in low numbers. Now that certain players are Teching it for other uses, most "netdeckers" can't always see what it is being used against unless it comes down in a Feature Match in a SJC, so it makes sense when you see a player use it for something like a Mystic Tomato Searcher Summon in the Damage Step, as they are trying to use it like Divine Wrath, but it doesnt function like that.

It's a education process when new cards that are not really "new", but newly "teched", become popular by elite player usage.

I guarantee you that someone out there will one day Tech a Fiend Comedian when the new Chaos Monsters come out in Force of the Breaker, and try to use its effect to pick through their Deck for Fiend's and Fairy's, like a Trap version of Painful Choice. Mark my words, it WILL happen!!!
 
I remember the same thing when Scapegoat was run at one by choice and not by restriction. Most people didn't fully understand what a token was, even moreso then they do today. It was far less common to see a token on the field in those days.
 
What about Solemn Judgment vs Destiny Hero - Dasher?

The monster drawn is summoned through the effect of Dasher, thus being Summoned by Dasher's Trigger Effect, so would that make Solemn Judgment useless in this situation?

Just curious.
 
Or future fusion. You would have to use solemn judgement when the player activated future fusion. Two turns later when it resolves, it's too late.

I made the wrong call on this once. So I am sure this is right. You tend to remember rulings you made mistakes on.
 
Not to too my horn, but the Snipe/Ring situation reminds me of an article a I wrote a while back, which outlines the activation and resolution of the effects and how they aren't tied to the card themselves (weird concept, I know 8^D). It might be a nice brain builder for those of you struggling with these things:

http://www.cogonline.net/threads.15246
 
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