Skill Drain Question

frostmonarch

New Member
I know that Skill Drain negates flip effects (looked it up on the UDE page), but I just had someone try to tell me that when there is a face up Skill Drain on the field a person can flip a monster like Magician of Faith and then chain Ring of Destruction to the flip destroying Magician of Faith and get its effect before it actually stays on the field. Is this possible?
 
Skill drain can only negate an effect when that monster is on the field:

Exiled force can't be negated by skill drain for example.

Yes if you remove Magician of Faith from the field in a chain, it will resolve its effect properly.
 
That's a new one... I dont think I've ever heard a ruling on that one quite like that about destroying a flip effect while Skill Drain is active.

I guess the flip effect would be chain link 1, Skill Drain would be link 2 and Ring would be 3.

If Ring destroys Magician of Faith before Skill Drain has a chance to negate its effect, then I suppose it is possible after all.
 
Sorry but "Skill Drain" does not go to chain. Chain looks like this:

Chain Link 1: MoF's Flip Effect
Chain Link 2: RoD

Resolution:
Chain Link 2: Rod Destroys MoF
Chain Link 1: MoF's Flip Effect resolves, (then "Skill Drains" check if it will negate it, but MoF is not in the field anymore, so it can't negate it anymore)

EDIT: Continuous Effect don't go to chain, but they resolve between chains.
 
Raigekick said:
Sorry but "Skill Drain" does not go to chain. Chain looks like this:

Chain Link 1: MoF's Flip Effect
Chain Link 2: RoD

Resolution:
Chain Link 2: Rod Destroys MoF
Chain Link 1: MoF's Flip Effect resolves, (then "Skill Drains" check if it will negate it, but MoF is not in the field anymore, so it can't negate it anymore)

EDIT: Continuous Effect don't go to chain, but ther resolve between chains.
You're strictly speaking of this particular scenario. You can activate Skill Drain in a chain to Magician of Faith's flip and it would still result in the same situation.
 
Guys, you have truly confused me here. How can Skill Drain not negate MoF's effect. If I understand correctly, continuous trap effects are always present on the field. Meaning they check between links in a chain. Because a chain is being resovled it doesn't discount the presents of a continuous effect card. MoF's effect is a field effect not a graveyard effect, correct? Situation: Skill Drain is active on the field. Player A flips their face down MoF into face-up attack position. Player A then chains ROD to the flip summon of MoF. This is how I look at it. If I'm wrong please explain why. Because Skill Drain is always checking the field in order to negate monster effects, MoF's effect should be negated. Her effect is a flip effect which occures on the field not in the graveyard or on the way to the graveyard. The RoD part of this situation is another indication to me that MoF is on the field where Skill Drain's negating effect aspect has priority. For RoD to work the monster must be face up on the field. If you guys are correct and I am wrong, Skill Drain becomes a less effective card, almost usless card. If simply getting your flip effect monster off the field away from Skill Drain allows it's effect to reslove then there are some MAJOR combos out there with CED, IMT and other cards.
 
DaGuyWitBluGlasses said:
Other than negating continuous monster effects, skill drain only applies when an effect is trying to resolve.
That makes sense to me. So in the origional situation MoF, RoD and Skill Drain, how can an effect that occures on the field ie. MoF's flip effect reslove when she isn't on the field but in the graveyard or your hand if CED is used instead of RoD?
 
Simply because the monster itself is no longer on the field:

From the UDE Specific Cards rulings:
"Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".


Remember that the text of Skill Drain is:
"Card Text
Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field. "

Note the face-up on the field, so if the monster is no longer on the field or is no longer face up (due to Book of Moon), then it's effect will resolve as normal.
 
So what you guys are saying is in effect this. When a face down flip effect monster is attacked and destoried with Skill Drain active on the field, the effect still activates because the monster in in or on the way to the graveyard and not on the field under the influence of Skill Drain?
 
DaGuyWitBluGlasses said:
No. When battling: Flip effects are resolved before the monster is sent to the graveyard.

Finally. Now would not this timming issue be in effect when a flip effect monster is flipped summon or turned faceup via trap spell and then destoryed via a trap spell? If not, how long does its flip effect linger on the field before it is considered void? Can I go thru the battle phase then RoD the MoF in main phase 2 and still get her effect?
To me this doesn't make sense. There is something wrong with the timing. Skill Drain is active on the field. It should have priority negating any faceup monsters effect. If flip effects are activated and resolved the moment the card is flip summon or turn faceup via trap spell the correct timming for its activation resolution has passed before RoD or CED can remove it from the field removing the effect monster from the restraints of Skill Drain.
 
Basic chain structure. You chain to a flip effect, the latter effect resolves first. First in Last out, Last in First out.

If you chain to a flip effect to destroy the flip effect monster, its effect won't get negated. If a flip effect monster is destroyed by Acid Trap Hole, the flip effect will start a new chain and can't be negated by skill drain.

Skill drain can't negate any effect that isn't trying to resolve yet, simple as that. It can only negate an effect, not an activation.
 
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