Some recent events I've been reading about and catching up on, (EoA vs. EF anyone? Heh.) have left me questioning a few certain things, so most of these should be simple questions that I'd just like to know for certain.
1)If a 0 ATK creature attacks a 0 ATK creature when both are in attack position, will both be destroyed?
2)Soul Exchange; Can it be activated in Main Phase 2 after you've already done battle?
3)Breaker the Magical Warrior; A flip summon still counts as a normal summon and he'd get his counter, right?
4)Last Turn; If you use a set trap/quickplay spell card to remove the opponent's creature from the field in one way or another, (bounce, destroy, RFP, etc.) in a chain to the activation of Last Turn, will Last Turn continue to resolve, or will it fail? (Basically wondering if Compulsory Evacuation Device or Phoenix Wing Wind Blast would be good counters for it.)
5)Stumbling; This one came up this past weekend... Call of the Haunted was used to special summon Dream Clown while Stumbling was in play, I know Stumbling is continuous, but I also read it uses the chain, and Phoenix Wing Wind Blast was then played on the Dream Clown as part of the chain in which Stumbling would trigger. The question is, in that situation, (or one with another chainable card that would remove Dream Clown or Blade Rabbit from the field,) would the Dream Clown get the chance to Shift from ATK to DEF, or is that the very last thing that would happen? Is this the ONLY continuous spell that uses the chain when it "activates"? If so, I wonder why, and if it's BKSS, can we all get together and go smack some sense into them?
1)If a 0 ATK creature attacks a 0 ATK creature when both are in attack position, will both be destroyed?
2)Soul Exchange; Can it be activated in Main Phase 2 after you've already done battle?
3)Breaker the Magical Warrior; A flip summon still counts as a normal summon and he'd get his counter, right?
4)Last Turn; If you use a set trap/quickplay spell card to remove the opponent's creature from the field in one way or another, (bounce, destroy, RFP, etc.) in a chain to the activation of Last Turn, will Last Turn continue to resolve, or will it fail? (Basically wondering if Compulsory Evacuation Device or Phoenix Wing Wind Blast would be good counters for it.)
5)Stumbling; This one came up this past weekend... Call of the Haunted was used to special summon Dream Clown while Stumbling was in play, I know Stumbling is continuous, but I also read it uses the chain, and Phoenix Wing Wind Blast was then played on the Dream Clown as part of the chain in which Stumbling would trigger. The question is, in that situation, (or one with another chainable card that would remove Dream Clown or Blade Rabbit from the field,) would the Dream Clown get the chance to Shift from ATK to DEF, or is that the very last thing that would happen? Is this the ONLY continuous spell that uses the chain when it "activates"? If so, I wonder why, and if it's BKSS, can we all get together and go smack some sense into them?