Some general questions.

CraniumX

New Member
Some recent events I've been reading about and catching up on, (EoA vs. EF anyone? Heh.) have left me questioning a few certain things, so most of these should be simple questions that I'd just like to know for certain.

1)If a 0 ATK creature attacks a 0 ATK creature when both are in attack position, will both be destroyed?

2)Soul Exchange; Can it be activated in Main Phase 2 after you've already done battle?

3)Breaker the Magical Warrior; A flip summon still counts as a normal summon and he'd get his counter, right?

4)Last Turn; If you use a set trap/quickplay spell card to remove the opponent's creature from the field in one way or another, (bounce, destroy, RFP, etc.) in a chain to the activation of Last Turn, will Last Turn continue to resolve, or will it fail? (Basically wondering if Compulsory Evacuation Device or Phoenix Wing Wind Blast would be good counters for it.)

5)Stumbling; This one came up this past weekend... Call of the Haunted was used to special summon Dream Clown while Stumbling was in play, I know Stumbling is continuous, but I also read it uses the chain, and Phoenix Wing Wind Blast was then played on the Dream Clown as part of the chain in which Stumbling would trigger. The question is, in that situation, (or one with another chainable card that would remove Dream Clown or Blade Rabbit from the field,) would the Dream Clown get the chance to Shift from ATK to DEF, or is that the very last thing that would happen? Is this the ONLY continuous spell that uses the chain when it "activates"? If so, I wonder why, and if it's BKSS, can we all get together and go smack some sense into them?
 
1) Yes, Goat token ACTION! lol
2) I don't think so...., not too sure about this one
3) He only gets his counter from being Normal Summoned from your hand into face-up Attack position
4) Last Turn continues to resolve.
5) I think Dream Clown will remain in ATK mode, again, not sure on this one....<_<

-chaosruler
 
1 yes they be killed

2 no you can not
3 no dice must be from your hand
4 it will still go on
5 need to be more clear but from i can tell he will be in atk pos al depends on how you chain it
 
Nova, you skipped one, was that cuz I had answered it, or did you just overlooked it? Anyways, please give us your answer, just to make us all feel better, lol

-chaosruler
 
Well noone's gonna go abusing Breaker on me if they try that. I actually had someone tell me it was a normal summon, and I had to just stare stupidly because at the time, I couldn't say anything otherwise.

Well, at least that answers the question about ramming Sheep into each other that my friend had. I figured it would, but with the whole life point damage thing needing to be at least 1, I was reading a little too much into that.

Looks like my regionals deck is well prepared for Last Turn, having Night Assailants and Phoenix Wing Wind Blasts in it. And Newt. And Dark Ruler.

So much for abusing Soul Exchange, I didn't think you could, but worth a shot asking.

Looks like I called my Dream Clown situation right, like I thought. Thanks everyone, you've at least given me a little bit of faith back. ;)
 
Just to note on question # 4. Last Turn will only continue to resolve, if the Player activating it has another monster that can be selected at resolution. If you removed their only monster, they would be unable to select anything, and the entire effect of Last Turn would dissappear (This is the same thing that would happen, if removing a monster in responce to Creature Swap made it so that one or both players either hanve no monsters to swap, or only monsters that cannot be affected by Creature Swap).

Also, just to note, since the monster is selected at resolution, not activation, you would have to guess as to which monster to remove (however, thing like Jowgen should be obivious), and face down monsters can be selected. That being said, both cards that you mentioned would be good choices to stop Last Turn.
 
No.

"Last Turn" will continue to resolve even if the player activating it has no monsters left on his side of the field during the resolution (which means he's lost in about every way imaginable). It is NOT like "Creature Swap" where both players must have a monster on their side of the field.
 
Isn't choosing a monster for Last Turn Mandatory? I don't see the difference between that and creature swap. If Creature Swap worked the way that you are suggesting that Last Turn works, I would in theory play create Swap, remove the one monster that I have on the field, and get one of my opponet's monsters for nothing. (Since if Creature Swap worked in this manner, its effect would have to continue resolving the best that it can).

If I don't have any monster's to choose for Last Turn, then how can its effect resolve, since I have to be able to choose a monster to defend myself with?

If "Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears." (From the rulings on Creature Swap. The by the same logic, should the player activating Last Turn must have at least one eligible monster on the field to select in order for Last Turn to resolve properly?
 
Because the only "manditory" part of the resolution is that all other cards on the field and both players' hands get sent to the graveyard. If you don't have a monster to pick, oh well, everything else still goes away and that was what makes "Last Turn" be considered "resolved".

Picking a monster on your side of the field, your opponent special summoning a monster, and the battle between the 2 monsters are all optional.

As you read, this scenario was just posted on the Judge's list.
 
Further, if you look at "Creature Swap", the resolution of swapping the monsters is dependant on both players being able to switch one. "Last Turn" part about sending cards from the hand and field to the graveyard isn't dependant upon 1 being picked. If you pick your defender, great, everything else goes away. If you don't then guess what, "everything else" is still going away.

"Last Turn" is a powerful and risky card. Those are the risks in running it.
 
for number two I would have to say you can. Keep in mind i'm not positive about this.

The reason I would have to say you CAN is because the "During this turn, you cannot conduct your Battle Phase" section of that card's text is in the third sentance. Also, it's worded much differeantly then Scapegoat.
 
exiledforcefreak said:
for number two I would have to say you can. Keep in mind i'm not positive about this.

The reason I would have to say you CAN is because the "During this turn, you cannot conduct your Battle Phase" section of that card's text is in the third sentance. Also, it's worded much differeantly then Scapegoat.
Point of note for this one.

What happens when you 'skip your Battle Phase'? What phase do you IMMEDIATELY go to?

That's right boys and girls....the End Phase.

The only way that I know of to 'properly' have a Main Phase 2 is to enter the Battle Phase. So even if I enter my Battle Phase, then do nothing, then end my Battle Phase to move to Main Phase 2, I still COULD NOT activate "Soul Exchange" during Main Phase 2 because I 'conducted' a Battle Phase. I may not have conducted a battle, but I entered the Battle Phase, and that's the qualifying event for "Soul Exchange".
 
So in otherwords, skipping your Battle Phase is an activation requirement or cost of sorts to playing Soul Exchange (it's not really a cost but u know what i mean). So if you cannot meet it then you cannot activate.

This is similar to the requirement and condition placed by Scapegoat.
 
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