1) can you activate multiple dimension walls when an opponent atks,
ie: Player A atks with reflect bounder
Player B responds with Dim Wall
Player A repsonds with nothing
Player B repsonds with another Dim wall
Will that work? will player A take 3400 or 1700?
Also what if player A chained to dim wall with MST, can player B chain another Dim Wall?
2)When can you ring of destruction Breaker when he is at 1900?
Scenario 1
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B responds with ring itll be chain link 2,
therefore breaker gets ring-ed at 1600
Scenario 2
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B chains nothing
resolves, breaker is at 1900, and decides not to remove counter
Player B starts a chain with Ring,
Breaker dies at 1900
Scenario 3
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B chains nothing
resolves, breaker is at 1900, and decides to remove counter to destroy the face down ring
Player B responds with Ring,
what does breaker die as? 1600 or 1900? is removing the counter like a cost which happens immediately?
Because I think breaker dies as 1600.
Also is there a window where Player B can sneak in a ring?
Ie: when the counter is succesfully implemented on breaker can player B ring braeker prior to player A removing the counter? or im guessing that the TP has priority and once breaker has a counter he can remove it immediatly and if he deicdes not to remove the counter then player B can ring breaker at 1900?
3) During damage steps, only lvl 3 or atk/def mods cards can be actiavated, so when u hit a cyber jar u cant torrential because the efect is activiting during damage step, like searchers, and flip effect,
lets say Player A has that continuous magic card that removes mosters from play when bounced to hand, (the name escapes me)
*EDIT* Degenerate circuit
Player B atks with treeborn frog to Player A's face down penguin soldier
Can player B chain enemy controller to take the penguin soldier before treeborn leaves the field? I take it no, beacuse of my frist paragraph
also same question but with nightmare penguin instead of penguin soldier. because its not a flip effect.
4)
Player A has a face up atk steamroid and a set limiter removal
can steamroid be at 4600 and 4100 depending on when u activate limiter? also can you time ur limiter so that it happens before steamroid's manual boost making limiter chian link 1?
5) i think this was answered in the previous thread, but ill ask it anyways,
Player A has a Jinzo face up and a set Compulsary evac dev
Player B has an DDA, and book of moon set
Playyer B declares an atk ,
player A no response
Player B responds with book
player A no response
resolve
jinoz is face down
Player A responds with Compulse...
i beleive its been decided that this does work, so that battle part is stationary until all chains have startd and ended......some thought that once a single chain has ended it proceeds with the battle.......
I cant remember, but there was an example that was similar to battle phase but it only allowed 1 chain........
ie: Player A atks with reflect bounder
Player B responds with Dim Wall
Player A repsonds with nothing
Player B repsonds with another Dim wall
Will that work? will player A take 3400 or 1700?
Also what if player A chained to dim wall with MST, can player B chain another Dim Wall?
2)When can you ring of destruction Breaker when he is at 1900?
Scenario 1
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B responds with ring itll be chain link 2,
therefore breaker gets ring-ed at 1600
Scenario 2
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B chains nothing
resolves, breaker is at 1900, and decides not to remove counter
Player B starts a chain with Ring,
Breaker dies at 1900
Scenario 3
Player A summons Breaker, triggers a counter to be placed on breaker, chain link 1
if player B chains nothing
resolves, breaker is at 1900, and decides to remove counter to destroy the face down ring
Player B responds with Ring,
what does breaker die as? 1600 or 1900? is removing the counter like a cost which happens immediately?
Because I think breaker dies as 1600.
Also is there a window where Player B can sneak in a ring?
Ie: when the counter is succesfully implemented on breaker can player B ring braeker prior to player A removing the counter? or im guessing that the TP has priority and once breaker has a counter he can remove it immediatly and if he deicdes not to remove the counter then player B can ring breaker at 1900?
3) During damage steps, only lvl 3 or atk/def mods cards can be actiavated, so when u hit a cyber jar u cant torrential because the efect is activiting during damage step, like searchers, and flip effect,
lets say Player A has that continuous magic card that removes mosters from play when bounced to hand, (the name escapes me)
*EDIT* Degenerate circuit
Player B atks with treeborn frog to Player A's face down penguin soldier
Can player B chain enemy controller to take the penguin soldier before treeborn leaves the field? I take it no, beacuse of my frist paragraph
also same question but with nightmare penguin instead of penguin soldier. because its not a flip effect.
4)
Player A has a face up atk steamroid and a set limiter removal
can steamroid be at 4600 and 4100 depending on when u activate limiter? also can you time ur limiter so that it happens before steamroid's manual boost making limiter chian link 1?
5) i think this was answered in the previous thread, but ill ask it anyways,
Player A has a Jinzo face up and a set Compulsary evac dev
Player B has an DDA, and book of moon set
Playyer B declares an atk ,
player A no response
Player B responds with book
player A no response
resolve
jinoz is face down
Player A responds with Compulse...
i beleive its been decided that this does work, so that battle part is stationary until all chains have startd and ended......some thought that once a single chain has ended it proceeds with the battle.......
I cant remember, but there was an example that was similar to battle phase but it only allowed 1 chain........