Something that has always bugged me - barrel behind the door

exiledforcefreak

RIP Jacob KT 2/16/06
Barrel negates the direct damage and re-directs it to your opponent. So, ring of destruction on my own Gemini Elf, assuming my opponent doesn't activate anything in response I'm able to activate Barrel Behind the Door in respose to my own card to negate the damage (that hasn't occured yet) and re-direct it to my opponent's life points.

The problem is the damage hasn't happened yet, the chain resolves in reverse order. Barrel should be activated in response to direct damage, not the activation OF a card that CAUSES direct damage...

I can see how barrel's requirement of having to be activated IMEDIATLY after the card that does damage prevents conflict but I still don't get it, nor do I like the way the card works.

It's like activating call of the haunted when you have no monsters in the grave and chaining with ring of destruction (on your own monster) so that you will have a monster in your grave... sort of.

Is this another case of "because UDE said so"? Is this how Barrel Behind the Door is played in Japan? Shouldn't someone be able to activate Barrel Behind the Door in response to the damage caused by a card at the resolution of a chain?
:? :? :? :? :?

Thx in advance :D
 
Barrel Behind the Door
Counter Trap

When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.


That's the text on the card. Note it doesn't say when the damage is resolved... just when the effect is activated so the timing is correct to immediately chain it to said effect.

- A
 
What's there to bother you? A non-continous effect that inflicts non-battle damage to you is activated. Therefore, the timing is 100% correct to activate "Barrel Behind the Door". It then, during its resolution, creates the state where the damage you receive is inflicted upon your opponent.

It's nothing like your "Call of the Haunted" / "Ring of Destruction" example since you have to pick the monster you want to Reborn when you activate "Call of the Haunted". "Barrel Behind the Door" merely is looking for a condition. When the condition is met, you can activate it.

- A
 
It simply adjusts the target for the card that is inflicting the damage. The damage is still being inflicted by Ring of Destruction it has just had a detour placed.
 
Oh, I see, So you can use it on a card like Secret Barrel when the AMOUNT of damage is unknown but you cannot use it against a card like Dice Jar where doing damage to yourself is not yet known. Here's a question though, lets say the only card I have when my opponent activates secret barrel is a face down MST, my opponent chains it... the effect "disapears"/"fizzles" correct? Or is secret barrel...

Nevermind, my opponent couldn't use barrel behind the door in that situation because it's not imediatly following the chain link that causes damage :argh:
 
Since we're talking about Spell Speed 3 cards, I don't think there is currently anything that can chain to a Barrel Behind the Door that would destroy or negate a card from earlier in the chain. The closest I can think of would be if Sorcerer of Dark Magic could negate Counter-Traps.

Player A activates Ring of Destruction on his own Sorcerer of Dark Magic
Player B chains with Barrel Behind the Door
Player A activates Sorcerer's effect to negate Barrel Behind the Door
Player B chains with Divine Wrath
Player A chooses not to negate Divine Wrath with Sorcerer's effect (hey it's hypothetical)
resolves
Divine Wrath destroys Sorcerer of Dark Magic
Barrel resolves redirecting the damage from Ring of Destruction to Player A
Ring of Destruction fizzles as there is no longer a Sorcerer to destroy and inflict damage.
 
exiledforcefreak said:
Oh, I see, So you can use it on a card like Secret Barrel when the AMOUNT of damage is unknown but you cannot use it against a card like Dice Jar where doing damage to yourself is not yet known. Here's a question though, lets say the only card I have when my opponent activates secret barrel is a face down MST, my opponent chains it... the effect "disapears"/"fizzles" correct? Or is secret barrel...

Nevermind, my opponent couldn't use barrel behind the door in that situation because it's not imediatly following the chain link that causes damage :argh:

Actually, the damage for Secret Barrel is assumed to be whatever it would've been if it was activated, so BBtD assumes that it will do damage. Brings up the question of whether or not you could BBtD Cease-Fire if there were only face-down monsters...

Also, note that no damage is done at resolution of Barrel Behind the Door. The damage is inflicted at the time of the resolution of the card affected.
 
barrel isnt that hard to understand

preaty much it changes the conditions of the card doing damage.

say i have ring and ring states that itll do damage to me and my opponent when i chain with barrel all it does is kinda change the wording on ring, for it to go do damage to the opponent and the opponent.

no longer your self. because barrel made the damage to you redirect back at your opponent.

but i thought there was a limitation on what Sorcerer of Dark magic can negate.

i read up around here that its spell speed 2 and cant negate speed 3.
 
anthonyj said:
Since we're talking about Spell Speed 3 cards, I don't think there is currently anything that can chain to a Barrel Behind the Door that would destroy or negate a card from earlier in the chain. The closest I can think of would be if Sorcerer of Dark Magic could negate Counter-Traps.

Player A activates Ring of Destruction on his own Sorcerer of Dark Magic
Player B chains with Barrel Behind the Door
Player A activates Sorcerer's effect to negate Barrel Behind the Door
Player B chains with Divine Wrath
Player A chooses not to negate Divine Wrath with Sorcerer's effect (hey it's hypothetical)
resolves
Divine Wrath destroys Sorcerer of Dark Magic
Barrel resolves redirecting the damage from Ring of Destruction to Player A
Ring of Destruction fizzles as there is no longer a Sorcerer to destroy and inflict damage.

"Sorcerer of Dark Magic" cannot negate Counter Traps since his negation ability is Spell Speed 2, which cannot be chained to Counter Traps, which are Spell Speed 3.

- A
 
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