Sonic Jammer AST-021

Sonic Jammer
Effect Monster (Machine / WIND / 2 Stars / ATK 350 / DEF 650)

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.


From one spell negater to another (and another WIND based Machine as well). Despite being a FLIP effect monster, "Sonic Jammer" can be more versitile than "Spell Canceller" in that for the turn it was flipped and the turn afterwards (so 1 of your turns and 1 of there's) your opponent cannot activate any spell card, while you are free to. Yes, it doesn't negate any Spell Cards on the field, but overall, it shuts them down from doing anything new. Combo this with "Tsukuyomi" and keep your opponent at bay for several turns. Though it doesn't see play often, this is a nice surprise against most decks, as well as being a strong support card for "Destiny Board" decks.

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The above was part of the original write up for the card and notice the last thing mentioned about it. Sonic Jammer once activated prevents your opponent from activating any new spell cards. This greatly removes some of the more played cards (MST, Heavy Storm, Giant Trunade). Granted it's not a be all to end all, however it is a solid addition for making it that much harder for your opponent to remove your Destiny Board.
 
If there is a monster that can do the same as a spell or trap card it's a plus in my book!

Plus lets look at the stats - WIND can be useful in the right deck and lets face it Machines have even more support thanks to RDS, This lil guy may have more potential then it seems.
 
yeah they once trapped me with this card and tsukuyomi i was playing my reasoning deck and coulnt use my reasonings or monster gates(mostly i keep drawing tributes).This card is great when used right.
 
And its even better than Cancellor in the fact that it creates a state in which the opponent can't activiate spells at all. Even spiritlism is stopped by this card.
 
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