Spell Immunity

Ledah

New Member
Ok heres the thing...


Horus Lv 6 has the effect of being immune to spell cards...

Then why can it be affected by creature swap and other odd spell's?

And the other thing is that "Guardian kay'est" it is immune to creature swap.

So, I just wanted to know why is horus affected and the guardian not.
 
Cards that are immune to Spell Cards can still be targeted by Spell Cards, but they won't have any effect. To illustrate this point:

• You can activate "Level Up!" and send "Horus the Black Flame Dragon LV 6" to the Graveyard to Special Summon "Horus the Black Flame Dragon LV 8" because sending 1 monster to the Graveyard is a cost for "Level Up!" and if a card is unaffected by Spell Cards, that only refers to effects, not to costs.

• You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"'s effect because it is not a cost, it is a Tribute when you resolve "Ectoplasmer"'s effect, and "Horus the Black Flame Dragon LV6" is not affected by Spell Cards' effects.
 
Wait...

Creature swap dosen't effect horus lv 6?

So, the card does activate but the effect still disapears?



And on a side note...

Where can I see the spell speed of the monsters?
 
Wait...

Creature swap dosen't effect horus lv 6?

So, the card does activate but the effect still disapears?



And on a side note...

Where can I see the spell speed of the monsters?
Correct.

Monsters don't have spell speeds, effects do, there are many many different kinds of effects with different spell speeds, monster effects mostly have only Spell Speed 1 or 2.
 
Not exactly, you just have to kind of extrapolate. A monster can have several different effects, and they all be different Spell Speeds. The thing to remember is that Ignition Effects, are all Spell Speed 1. Naturally, if the effect looks like a trigger (meaning, it's event driven), then it's going to depend on when it activates that makes it Spell Speed 1 or 2. Effect's that can trigger or can be activated on either player's turn are Multi-Trigger Effects, Spell Speed 2. No monster effects are Spell Speed 3. Only Counter Traps can have that speed.
 
back to Horus LV 6 and Creature Swap... I didn't know you could activate Creature Swap with a Horus LV 6 the only monster on one side of the field... so now, preferably if he's on your side of the field, can you activate Creature Swap, target your own LV 6 and then just get the opponent's monster for free?
 
Per Netrep:
Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.

You cannot activate Creature Swap, select Horus LV6, have it stay on your side of the field and then take your opponent's monster. Even if you wanted to, I'm not sure if you could swap Horus LV6.
 
That's it in a nutshell. Costs don't count because costs aren't part of a card's effect, they are payment for the effect, and occur before the effect is even added to the chain.
 
• While "Rainbow Veil" is equipped to a monster that is unaffected by the effects of Spell Cards, "Rainbow Veil's" effect is still applied.
This is because Rainbow Veil is NOT affecting the equipped monster. It has its own effect that just references what the equipped monster is doing (battling a monster). This referencing is NOT affecting the equipped monster.

If a monster equipped with Rainbow Veil attacks a Spell-immune monster, it is the effect of Rainbow Veil (a Spell Card) that attempts to negate the Spell-immune monster's effect. However, the Spell-immune monster isn't affected by this attempted negation, and is immune way before the attack. Rainbow Veil cannot and does not "interrupt" the immunity to apply its own effect - that's not how this game works. Thus, no negation.
 
Well, since all Unions have varied effects, I'm not sure which monster your talking about. But the bottom line is the first sentence in his text: "This card is unaffected by the effects of Spell Cards." It doesn't say he negates Spell Cards attached to him or anything that specific. It says he is immune to Spell Cards trying to do something to him. It won't matter who that card is equipped to, whether it be Horus LV6 or another monster, if the affect is not directly trying to mess with Horus, then its not his problem. If he is trying to be affected, only then will he pay it any attention.
 
This is because Rainbow Veil is NOT affecting the equipped monster. It has its own effect that just references what the equipped monster is doing (battling a monster). This referencing is NOT affecting the equipped monster.

If a monster equipped with Rainbow Veil attacks a Spell-immune monster, it is the effect of Rainbow Veil (a Spell Card) that attempts to negate the Spell-immune monster's effect. However, the Spell-immune monster isn't affected by this attempted negation, and is immune way before the attack. Rainbow Veil cannot and does not "interrupt" the immunity to apply its own effect - that's not how this game works. Thus, no negation.

So, if I equipped Horus LV6 with Rainbow Veil and during the Battle Phase, attacked a pumped up Dark Crusader, you're saying that it won't negate the ATK increase of Dark Crusader during the Battle Phase? Horus LV6 can't be equipped with Rainbow Veil?
 
The answer to that my friend is in the rulings:


• While "Rainbow Veil" is equipped to a monster that is unaffected by the effects of Spell Cards, "Rainbow Veil's" effect is still applied.

In a nut shell....

1. In order to get its effect, Rainbow Veil must be equipped to a card that can battle another Monster.

2. Rainbow Veil has no effect on the Monster to which it is equipped.

3. It is Rainbow Veil, not the Monster, that affects the attacked Monster.

So.... Rainbow Veil can be equipped to a Monster that is unaffected by Spell cards as long as it can be equipped (not Gearfried). It (Rainbow Veil) will affect the Monster Rainbow Veil's Monster battles, as long as that battled Monster can be affected by Spell cards.

Union Monsters work the same way. You can equip them to a card that is unaffected by Spell cards, but whether or not they get their effect depends on what it is. If the effect applies to the Monster, it will not work. If it applies to itself (like "Destroy this equipped card instead") then it will still work, as this is not a effect given to the Equipped card, but is the Union Monster's effect on itself.
 
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So, if I equipped Horus LV6 with Rainbow Veil and during the Battle Phase, attacked a pumped up Dark Crusader, you're saying that it won't negate the ATK increase of Dark Crusader during the Battle Phase? Horus LV6 can't be equipped with Rainbow Veil?
Horus the Black Flame Dragon LV6 CAN be equipped with Equip Spell Cards. Equipping a card to a monster is NOT the same as affecting the monster with a Spell Card.

Equip Spell Cards like Axe of Despair will, however, NOT boost the ATK of Horus LV6, because Horus is immune to Spell Cards. But Axe of Despair can still be equipped to Horus LV6.

There are some Equip Spell Cards that do not affect the equipped monster. Rainbow Veil is one of those. All it requires is that the equipped monster battles something - this is NOT the same as affected the equipped monster. When the equipped monster does battle something, Rainbow Veil's effect will become active, and will negate the effects of the opposing monster. Note that it is still the effect of the Equip Spell Card.

So you CAN equip Horus LV6 with Rainbow Veil, and Rainbow Veil WILL negate the opposing monster's effects as normal. The equipped monster being immune to Spells has nothing to do with Rainbow Veil.



Union monsters, while equipped, have one or more effects. The first is usually some kind of ATK boost, which will be useless when equipped to a Spell-immune monster. If not, then it's something like "when the equipped monster attacks your opponent directly, your opponent discards 1 card". In that case, that effect will NOT be affected/changed/negated, because it's not affecting the equipped monster. Do you see why?

The second effect is a characteristic of Unions, and says that it will be destroyed instead of the equipped monster if it is destroyed in battle (some are even more general, and protect from destruction in general). This does NOT affect the equipped monster. It will work without hindrance.

• If "Horus the Black Flame Dragon LV6" is equipped with "Metallizing Parasite - Lunatite", and would be destroyed as a result of battle, "Metallizing Parasite - Lunatite" is destroyed instead (this is not negated by "Horus the Black Flame Dragon LV6"'s effect).

The key point of Spell-immune monsters is that they are simply not affected by their effects. They CAN be affected by their costs (being Tributed, usually, e.g. Mystik Wok). Spell-immune monsters do NOT prevent Equip Spell Cards from being activated; they just won't be affected by them in the end. Any effects those Equip Spell Cards have that do NOT affect the equipped monster will work as normal.
 
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