Spiritual Energy Settle Machine
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
And here's one way to get around the "return to hand" drawback of the high tribute Spirit Monsters. With this card active on the field, all Spirit Monsters will stay on the field as long as you discard 1 card from your hand. Unless you have Sinister Serpent, Night Assailant, or keep hitting with Yamata Dragon, you're going to go through your hand awfully quick. This ard is useful if you are planning on running a high Spirit Deck but if you are only using 1 or 2 you want to keep on the field, use "Dimensionhole" instead.
Continuous Spell
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately.
And here's one way to get around the "return to hand" drawback of the high tribute Spirit Monsters. With this card active on the field, all Spirit Monsters will stay on the field as long as you discard 1 card from your hand. Unless you have Sinister Serpent, Night Assailant, or keep hitting with Yamata Dragon, you're going to go through your hand awfully quick. This ard is useful if you are planning on running a high Spirit Deck but if you are only using 1 or 2 you want to keep on the field, use "Dimensionhole" instead.