A LIGHT themed Fairy deck that suddenly makes 1 old sleeper card suddenly useful, Counter Fairies more useful, and another Spirit Reaper.
Translations courtesy of Spikes and Baron (http://dmcomet.net) and these are the New cards only. I leave my own comments in () after each card.
SD11-JP001
Airhero (?) - Neo Perseus
Light/Angel/7/2300/2000
This card can be special summon by sacrificing a [Airknight - Perseus] from your field. When this card attack monster is defense mode, this card's attack strength is higher than the defense strength of the defending monster, deal battle damage to opponent equal to the difference. Also, when this card does battle damages to opponent, draw a card from your deck. When [Sanctuary of Sky] is on the field, when your lifepoint is higher than opponent's lifepoint, increase this card's attack and defense strength by that difference.
(Just in case you don't know, they're referring to Airknight Parshath up there. Further... Sanctuary in the Sky? Are they freaking kidding me? Awesome.)
SD11-JP002
Airsaint (?) - Melltius
Light/Angel/4/1600/1200
When this card is face-up on the field, when a Counter Trap is activate increase your lifepoint by 1000. Also when [Sanctuary of Sky] is on the field, destroy a card on opponent's field.
(A Raigeki Break effect if Sanctuary in the Sky is on the field? Wow.)
SD11-JP003
Intelligent Angel - Harvest
Light/Angel/4/1800/1000
When this card is destroy and sent to Graveyard by battle, you may add a Counter Trap from your Graveyard into your hand.
(And a way to get them all back...)
SD11-JP004
Guide of Victory - Freya
Light/Angel/1/100/100
When you have other Angel type monster(s) outside of [Guide of Victory - Freya] on your field, this card cannot be target of attack. When this card is face-up on the field, increase the attack and defense strength of Angel type monsters on your field by 400.
(Eh. No comment.)
SD11-JP005
Caling Nova
Light/Angel/4/1400/800
When this card is destroy as result of battle and sent to Graveyard, you can choose and special summon a Light/Angel monster from your deck with attack strength of 1500 or less onto your field. When [Sanctuary of Sky] is on the field, you can special summon an [Airknight - Perseus] instead.
(Shining Angel's replacement where you can get Airknight Parshath instead.)
SD11-JP006
Holy Jeral
Light/Angel/4/1000/2000
When [Sanctuary of Sky] is on the field, when this card is sent to Graveyard outside of by being destroyed in battle, increase your lifepoint by 1000.
(While we all know Life Point gains aren't that great, if you're building the combo around Sanctuary in the Sky, they are useful to have.)
SD11-JP007
Jeroen Duo
Light/Angel/4/1700/0
This card cannot be destroy as result of battle. When this card's controller suffer damages, destroy this face-up card on the field. When sacrifice summon for a Light/Angel monster, this monster can be treated as two sacrifices.
(Feel the Reaper love here, decent ATK strength, and can be a 2 Tribute for you. Yowza.)
SD11-JP029
Divine Protection of Goddess
Trap - Continuous
Increase your lifepoints by 3000. When this card is face-up on the field when leaving the field, you suffer 3000 point damages.
(Definately Meh unless you are comboing it with Sanctuary in the Sky or have Royal Decree handy too.)
Overall... it's looking pretty solid esp. when comboed with some other key cards. The Anti-Meta continues.
Translations courtesy of Spikes and Baron (http://dmcomet.net) and these are the New cards only. I leave my own comments in () after each card.
SD11-JP001
Airhero (?) - Neo Perseus
Light/Angel/7/2300/2000
This card can be special summon by sacrificing a [Airknight - Perseus] from your field. When this card attack monster is defense mode, this card's attack strength is higher than the defense strength of the defending monster, deal battle damage to opponent equal to the difference. Also, when this card does battle damages to opponent, draw a card from your deck. When [Sanctuary of Sky] is on the field, when your lifepoint is higher than opponent's lifepoint, increase this card's attack and defense strength by that difference.
(Just in case you don't know, they're referring to Airknight Parshath up there. Further... Sanctuary in the Sky? Are they freaking kidding me? Awesome.)
SD11-JP002
Airsaint (?) - Melltius
Light/Angel/4/1600/1200
When this card is face-up on the field, when a Counter Trap is activate increase your lifepoint by 1000. Also when [Sanctuary of Sky] is on the field, destroy a card on opponent's field.
(A Raigeki Break effect if Sanctuary in the Sky is on the field? Wow.)
SD11-JP003
Intelligent Angel - Harvest
Light/Angel/4/1800/1000
When this card is destroy and sent to Graveyard by battle, you may add a Counter Trap from your Graveyard into your hand.
(And a way to get them all back...)
SD11-JP004
Guide of Victory - Freya
Light/Angel/1/100/100
When you have other Angel type monster(s) outside of [Guide of Victory - Freya] on your field, this card cannot be target of attack. When this card is face-up on the field, increase the attack and defense strength of Angel type monsters on your field by 400.
(Eh. No comment.)
SD11-JP005
Caling Nova
Light/Angel/4/1400/800
When this card is destroy as result of battle and sent to Graveyard, you can choose and special summon a Light/Angel monster from your deck with attack strength of 1500 or less onto your field. When [Sanctuary of Sky] is on the field, you can special summon an [Airknight - Perseus] instead.
(Shining Angel's replacement where you can get Airknight Parshath instead.)
SD11-JP006
Holy Jeral
Light/Angel/4/1000/2000
When [Sanctuary of Sky] is on the field, when this card is sent to Graveyard outside of by being destroyed in battle, increase your lifepoint by 1000.
(While we all know Life Point gains aren't that great, if you're building the combo around Sanctuary in the Sky, they are useful to have.)
SD11-JP007
Jeroen Duo
Light/Angel/4/1700/0
This card cannot be destroy as result of battle. When this card's controller suffer damages, destroy this face-up card on the field. When sacrifice summon for a Light/Angel monster, this monster can be treated as two sacrifices.
(Feel the Reaper love here, decent ATK strength, and can be a 2 Tribute for you. Yowza.)
SD11-JP029
Divine Protection of Goddess
Trap - Continuous
Increase your lifepoints by 3000. When this card is face-up on the field when leaving the field, you suffer 3000 point damages.
(Definately Meh unless you are comboing it with Sanctuary in the Sky or have Royal Decree handy too.)
Overall... it's looking pretty solid esp. when comboed with some other key cards. The Anti-Meta continues.