Super Drillroid - I’m Indestructible

CMA1025

New Member
Please let know your thoughts, as I have been play testing this for the last few days as I have always love the Roids.

Note: I can usually get to the Super Drillroid within 3-4 turns.

Monsters 18
2 Cyber Dragon
3 Steamroid
3 Drillroid
3 Submarineroid
1 Morphing Jar
3 Card Trooper
2 Cyber Phoenix
1 Sangan

Spells: 15
2 Monster Reincarnations
1 Limiter Removal
1 Premature Burial
3 Vehicroid Connection Zone
1 Heavy Storm
2 Smashing Ground
3 Upstart Goblin
1 Future Fusion
1 MST

Traps: 7
2 SAK
1 Ring
3 Threatening Roar
1 Mirror Force
 
jetroids are also fun - they allow you to activate traps from your hand when they are attacked - wicked fun indeed....a must side against chimeratech
if you have a chimeratech put in an overload and 3x cyber dragons
if you dont- think about a power bond or two or perhaps even fusion gate & trunade
ive been fascinated by the indestructable vehicroid connection zone summoned super vehicroid jumbo drill as well and am trying to put together a version of the deck that paul lynn used @sjc orlando but skewed towards roids instead of chimeratech....ancient gear drills etc...
 
Take a look at heavy mech support platform. The extra attack is always a welcome thing, and a juiced up limiter monster that does not die is nothing to sneeze at.
 
I agree.. Jetroid makes it so you dont have to worry so much about those Heavy Storms, Giant Trunades, MST... Mobius. etc.. very handy....
 
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