Team attack

luffy

New Member
Here's one that is stuck in my mind as well.

Case 1:
When I propose a team attack using Roy Harper-Arsenal and Batman (Brave and the Bold is on the field) on my opponent's Ra's Ah Ghul, my opponent accepts the attack and therefore, I am now considered attacking players with Roy and Batman as team attackers and my opponent as defending player with defender Ghul. My opponent now plays Towel Of Babbel.When I proposed the team attack, my team attackers fulfil the requirements for team attack, so the team attack continues to hit my opponent even after Babbel is played and stun his Ghul. Am I right? This is a legal team attack right? It is only the Dynamic Duo that I flipped will not be in use in this case as I have lost my affliation.

Case 2:
When I propose a team attack using Roy Harper-Arsenal and Batman (Brave and the Bold is on the field) on my opponent's Nimrod, my opponent accepts the attack and therefore, I am now considered attacking players with Roy and Batman as team attackers and my opponent as defending player with defender Nimrod. At this point, my opponent plays Savage Beatdown on my Harper and then plays an overload. Now, my Harper's stunned. In this case, my Batman still have to attack the Nimrod 'alone' as there is still at least 1 proposed team attacker to attack a proposed defender. This will result in my Batman being stun and Nimrod removing it's repair counter. Am I right?

Case 3:

When I propose a team attack using Roy Harper-Arsenal and Batman (Brave and the Bold is on the field) on my opponent's Nimrod, my opponent did not say anything and he plays Savage Beatdown on my Harper and then plays an overload. Since he did that, this means that he does not accept my team attack right? If so, I can ready Batman and propose another team attack right?

Case 4:

When I propose a team attack using Donna Troy-Troia and a boosted Azarael (with flight and range) (Brave and the Bold is on the field) on my opponent's Sinestro who is in support row protected. My opponent plays a plot twist that negates my Donna's flight. In this case, the proposed attackers and defenders would be illegal and hence, both Troy and Azarael will ready. Correct?

Please clear this up for me, I am getting sick of the legalty. I believe these are examples that can explains legalty and team attack better. At least to me.
 
Case 1:
Your opponent did nothing at the attack proposal and allowed the attack to go through. The team attack proceeds with Roy and Batman. Dynamic Duo will do nothing because you have no Gotham Knights team attackers.

Case 2:
Correct, provided that Batman's ATK is greater than or equal to Nimrod's DEF and Nimrod's ATK is greater than or equal to Batman's DEF. The situation is of course difference if Nimrod's ATK is less than Batman's DEF (Batman won't be stunned) or vice-versa.
Because Batman is still considered team attacking, Batman will not inflict Breakthrough, regardless of the difference between Batman's ATK and Nimrod's DEF.

Case 3:
This one is a sticky one, because your opponent did not play Savage Beatdown properly. If your opponent does not declare the attack valid, that is one thing. But Savage Beatdown can only be played on an attacker (which Batman and Roy Harper were not). In this case, the attack was not legal (yet). Savage Beatdown goes back to where it was (face-down in resource or back to the hand) and same with Overload. Roy Harper is not stunned.

Another thing to keep in mind is that Savage Beatdown has to resolve before Roy Harper can even be targeted by Overload. Overload has a targeting requirement of a character with an ATK greater than twice its printed. Until Savage Beatdown resolves, Roy Harper is not a legal target.

Additionally, in this situation you, as the attacker/primary player, will receive priority before your opponent when each effect resolves. So if Savage Beatdown is played and allowed to resolve (remember that it has to resolve before Overload can be played), you have priority and maintain it until you pass.

Case 4:
At least one proposed attacker was not legal, so the whole proposal is cancelled. It is important to note: Neither Donna Troy nor Azrael exhausted in the first place. They do not exhaust until the attack is determined as legal.

So, to sum up (in the long form):
Player proposes an attack with one or more characters.
Player may add effects or pass. If pass, move to the next step.
Opponent may add effects or pass.
When both players pass on an empty chain, the game checks if the attack is still legal/valid. If the proposed defender is protected and at least one proposed attacker doesn't have flight (or can attack as though they have flight), for example, the game will determine the attack to not be legal.

Up to this point, no characters have exhausted.

Once the attack is declared legal, proposed attackers become attackers and will exhaust. At this point, nothing can make the attack illegal. Hiding a character or removing flight, etc. won't stop the attack from proceeding.
If a team attacker is stunned or otherwise removed from the attack, the rest of the attackers will continue attacking.
If all attackers are removed in some fashion, the defender is fine.
If the defender is removed in some fashion (rstunned, returned to hand, etc.) when the attack concludes, any characters with the attacker characteristic (hasn't been stunned, returned to hand, etc.) will ready.

When both players pass on an empty chain at this point, the attack will resolve with attackers comapring ATK to DEF and vice-versa.
 
Ok... Once my characters are exhausted, my opponent cannot stop the attack or in other words, make the attack illegal. In other words, my opponent accepts my attack and once, he accpets, he may not make the attack illegal. Let me quote an example, I attack with Batman and Roy Harper against his Grandmaster, he plays Savage and then overload my Harper. In this case, he accepts my attack and cannot use Orinda to shift Grandmaster back to the Hidden area. Is this what you are pinpointing?

On case 1, can my opponent play Towel Of Babbel to use it to make the team attack illegal?

In short for team attack, I propose a team attack on a 'defender', I do not exhaust my characters yet, if he accepts my team attack, I exhaust my characters and the attack proceeds. At this point of time, NOTHING can stop the attack at all. Both of us can only modify the attack and defense strength to prevent stunning or whatsoever. Is that right?
 
Orinda can only be used when a character comes into play anyways, but yes, sort of. You need to be clear that you are passing priority when you are attacking, however. YOU get the first chance to do something, not your opponent. Your opponent can't play Savage Beatdown until you pass.

In Case 1, if your opponent had played Tower of Babel before allowing the attack to be legal, it would be an illegal proposed team attack (your proposed team attackers do not share an affiliation).

For the final question, that is mostly correct. You can use any effects that would be Appropriate (you're not limited to ATK/DEF modifiers). This is the only point where effects that target attackers or defenders could be used. If all attackers are removed from the attack, the attack still isn't considered illegal. It just won't do much because there will be no ATK/DEF comparison.
 
On the controversy with Sinestro-Green Lantern of Korugar.

Battle of Wills, Dynamic Duo and a boosted Tim Drake are not capable of preventing Sinestro's triggered effect of stunning either the attackers (Battle of Wills or Drake) or team attackers (Duo and Drake). When does Sinestro's effect actually takes place? During the attack resolution or at the end. If it is during, then those cards that I have mentioned above would have rightfully stopped it. If is in the end of attack resolution, the attacker and the defender would already lose their characteristic as attackers and defenders. How can Sinestro stun them in return? Maybe to make this clearer, an explanation on which effect happens at what time will clear me up.

Another thing is about the 'shift' in defender. When I play Heroic Sacrifice, am I considered to accept the attack?
 
Sinestro's effect triggers during the attack conclusion. However, it will not go onto the chain until after the conclusion, because there is no point of priority until that point. Also, it is unfortunate, but Sinestro's effect would be better translated as 'those characters who had attacked', rather than attackers as it would clear up the ambiguity.

So, we'll say that 3 Titans (Hawk, Dove, and Tim Drake) team attack Guy Gardner while Sinestro is on the field. The attack proceeds with nothing added and Guy Gardner is stunned by the three Titans. Sinestro's effect triggers at that point choosing Hawk, Dove, and Tim Drake. Attack conclusion finishes and Sinestro's effect goes on the chain (this is the earliest point of priority, so is the point the effect can go on the chain. Also note, there are no attackers or defenders at this point). Both players pass priority and the effect resolves. Because none of the characters are team attackers, Tim Drake's effect doesn't apply.

As for Heroic Sacrifice, you need to be clearer. You don't by default accept an attack. When the player proposes an attack, he has priority to add effects. If he doesn't, then you as the defending player have priority. You cannot play Heroic Sacrifice at this point because none of your characters are defenders. When you pass priority, assuming it is an empty chain, then the proposed attackers are attackers and the proposed defender is a defender. At this point, the attacker has priority. After he passes (and ONLY after he passes) can you play Heroic Sacrifice.
 
Dlanaan said:
Sinestro's effect triggers during the attack conclusion. However, it will not go onto the chain until after the conclusion, because there is no point of priority until that point. Also, it is unfortunate, but Sinestro's effect would be better translated as 'those characters who had attacked', rather than attackers as it would clear up the ambiguity.

Oh... Ok. So there is no priority to be passed during the attack conclusion. This is what you are trying to say? Chaining only happens at the end of the attack conclusion. This is what I have gathered from you and from the Comprehensive Rule. If that is the case, then where does modifier between attack and defense points take place?

Dlanaan said:
So, we'll say that 3 Titans (Hawk, Dove, and Tim Drake) team attack Guy Gardner while Sinestro is on the field. The attack proceeds with nothing added and Guy Gardner is stunned by the three Titans. Sinestro's effect triggers at that point choosing Hawk, Dove, and Tim Drake. Attack conclusion finishes and Sinestro's effect goes on the chain (this is the earliest point of priority, so is the point the effect can go on the chain. Also note, there are no attackers or defenders at this point). Both players pass priority and the effect resolves. Because none of the characters are team attackers, Tim Drake's effect doesn't apply.

This is the example that the earliest point of priority. May I say that the earliest point is when Gardner gets stunned and he chooses a character that will be stunned? If Gardner's controller chooses to stun Drake and (let's say Sinestro's not on field), Drake's ability would have been applied to stop Gardner from stunning in return right? This ability would be placed at the bottom of the chain right?

Dlanaan said:
As for Heroic Sacrifice, you need to be clearer. You don't by default accept an attack. When the player proposes an attack, he has priority to add effects. If he doesn't, then you as the defending player have priority. You cannot play Heroic Sacrifice at this point because none of your characters are defenders. When you pass priority, assuming it is an empty chain, then the proposed attackers are attackers and the proposed defender is a defender. At this point, the attacker has priority. After he passes (and ONLY after he passes) can you play Heroic Sacrifice.

So, there is no such thing as "auto" accept an attack. My opponent accepts an attack by playing PT such as Nasty Surprise or Cover Fire. In this case, he would be accepting the attack as both PT is only played when you have defenders. In the case of Heroic Sacrifice, under the Comprehensive Rule 602.1-602.5, it says the legality of the attack is checked again. So after the check, the characters that are attacking are rightfully now attackers and characters defending are rightfully now defenders. In this case, the attack concludes and there should be nothing capable to stop this attack. So, when is Heroic Sacrifice played?
 
There is no 'auto' accepting of an attack. Your opponent cannot 'accept' an attack by playing Nasty Surprise or Cover Fire. In the event that your opponent plays a card improperly like this, the game is rewound to before it happened so that the proper order of a turn can happen.
In each case you mentioned, playing the cards would be illegal unless first both players passed on an empty chain in the proposal of the attack (thus making the attack legal) AND the attacker passed priority to you. As the defender, you are the non-primary player which means you don't get priority until AFTER the attacker passes priority. So in the situation you mention, for example, if I were attacking your character, I would get the chance to play Savage Beatdown before you are allowed to play Nasty Surprise or similar.

This order is also important because of the passing on empty chain rule. If your opponent does nothing and you do nothing, the attack resolves at that point. It is too late for your opponent to add anything at this point.

A good habit to get into is to say 'Pass' whenever you pass priority and get your opponent to do the same. This makes it easier to be clear as to when you can play an effect. For example:
I declare an attack with Hawk on your Pantha. Pass.
You have nothing to add so you say Pass.

At this point, it is clear that neither of us have added anything so the game moves to the next step (making the proposed attackers attackers). Doing it this way would also prevent me from saying that I wanted to add something. For example, I couldn't say 'Wait, I want to play Search and Destroy before the attack is legal' at this point because I already passed (and it was clear that I did).

So neither of us have added anything, so we are in the attack sub-step. My character (Hawk) is an attacker. Your character (Pantha) is a defender. I have priority. You can't play Heroic Sacrifice yet. You need to wait until I pass priority to do it.

At no point could you 'auto-accept' the attack. You need to play in proper order. Failure to do this in a high-level tournament can get you warnings or game losses if you persist. Make sure you are clear on when both you and your opponent pass.

EDIT/ADD: I apologize. I totally blanked on the first part of your post. I don't understand what you mean by: If that is the case, then where does modifier between attack and defense points take place?

For the Guy Gardner vs. Titans thing (with Sinestro in the background), Guy Gardner would choose a character to direct his ATK toward as normal. Tim Drake could redirect this as normal, if so desired. Guy Gardner would still be stunned as normal because the total ATK against him was greater than or equal to his DEF. Tim Drake's effect doesn't change this.

It's important to note that Tim Drake's effect is not a triggered effect. It is a replacement modifier. What this means is that his effect doesn't go on the chain, so it is perfectly acceptable to alter where the stun is going during the attack conclusion (because it doesn't go on the chain, there is no 'waiting' until the attack concludes). Also, Tim Drake doesn't do his effect until a team attacker would be stunned. In the case of this attack, it would be during the attack conclusion, when the total ATK of the team is compared to the total DEF of Guy Gardner and the total ATK of Guy Gardner is compared to the total DEF of whoever is chosen. Note that the stun will be simultaneous. The stun does not go on the chain. An effect that triggers on a character being stunned (such as Sinestro's or either of the Donna Troys') would go on the chain AFTER the attack conclusion at the first point of priority.
 
Dlanaan said:
There is no 'auto' accepting of an attack. Your opponent cannot 'accept' an attack by playing Nasty Surprise or Cover Fire. In the event that your opponent plays a card improperly like this, the game is rewound to before it happened so that the proper order of a turn can happen.
In each case you mentioned, playing the cards would be illegal unless first both players passed on an empty chain in the proposal of the attack (thus making the attack legal) AND the attacker passed priority to you. As the defender, you are the non-primary player which means you don't get priority until AFTER the attacker passes priority. So in the situation you mention, for example, if I were attacking your character, I would get the chance to play Savage Beatdown before you are allowed to play Nasty Surprise or similar.

This order is also important because of the passing on empty chain rule. If your opponent does nothing and you do nothing, the attack resolves at that point. It is too late for your opponent to add anything at this point.

A good habit to get into is to say 'Pass' whenever you pass priority and get your opponent to do the same. This makes it easier to be clear as to when you can play an effect. For example:
I declare an attack with Hawk on your Pantha. Pass.
You have nothing to add so you say Pass.

At this point, it is clear that neither of us have added anything so the game moves to the next step (making the proposed attackers attackers). Doing it this way would also prevent me from saying that I wanted to add something. For example, I couldn't say 'Wait, I want to play Search and Destroy before the attack is legal' at this point because I already passed (and it was clear that I did).

So neither of us have added anything, so we are in the attack sub-step. My character (Hawk) is an attacker. Your character (Pantha) is a defender. I have priority. You can't play Heroic Sacrifice yet. You need to wait until I pass priority to do it.

At no point could you 'auto-accept' the attack. You need to play in proper order. Failure to do this in a high-level tournament can get you warnings or game losses if you persist. Make sure you are clear on when both you and your opponent pass.

Understood

Dlanaan said:
EDIT/ADD: I apologize. I totally blanked on the first part of your post. I don't understand what you mean by: If that is the case, then where does modifier between attack and defense points take place?

What I meant was when can I play Nasty, Savage. Now I know, play when the attack concludes, from the primary player, then priority pass to his opponent to play Nasty. But, I am still not sure when to play Heroic, when the attacking player pass the priority to me? If so, then the legality is checked again here right? Or in other words, when is the 2nd legality check?

Legality check also includes the Shift in zone. This means that even if I later Shift my character to the hidden area, my opponent still can attack it right? Because there are only 6 zones (In-play, KO pile, Hand, Remove from play, Deck and Resource) and there is no Shift in zone between hidden and visible as they are both in the In-play zone.

So, if I play Towel of Babel at the point where I play Heroic Sacrifice, the legality of the attack will be checked and then I will continue to attack, it is just that I cannot use Tim Drake's ability to divert as they are no more Titans character. However, if ToB is played when I declare attack, my characters do not exhaust and team attack would fail.

Dlanaan said:
For the Guy Gardner vs. Titans thing (with Sinestro in the background), Guy Gardner would choose a character to direct his ATK toward as normal. Tim Drake could redirect this as normal, if so desired. Guy Gardner would still be stunned as normal because the total ATK against him was greater than or equal to his DEF. Tim Drake's effect doesn't change this.

So, stunning place during the attack conclusion for both the attackers and the defenders not the end of the attack conclusion.

Dlanaan said:
It's important to note that Tim Drake's effect is not a triggered effect. It is a replacement modifier. What this means is that his effect doesn't go on the chain, so it is perfectly acceptable to alter where the stun is going during the attack conclusion (because it doesn't go on the chain, there is no 'waiting' until the attack concludes). Also, Tim Drake doesn't do his effect until a team attacker would be stunned. In the case of this attack, it would be during the attack conclusion, when the total ATK of the team is compared to the total DEF of Guy Gardner and the total ATK of Guy Gardner is compared to the total DEF of whoever is chosen. Note that the stun will be simultaneous. The stun does not go on the chain. An effect that triggers on a character being stunned (such as Sinestro's or either of the Donna Troys') would go on the chain AFTER the attack conclusion at the first point of priority.

Guess I understood that. It means triggered effect takes place at the end of the attack conclusion as a new chain and primary player place his triggered effect first. For eg: Donna's effect will be placed at the bottom and Sinestro's would place on top of hers and when resolve (the other way round), Sinestro would stun Donna and then Donna's controller would take endurance loss and return Donna to hand.
 
luffy said:
What I meant was when can I play Nasty, Savage. Now I know, play when the attack concludes, from the primary player, then priority pass to his opponent to play Nasty. But, I am still not sure when to play Heroic, when the attacking player pass the priority to me? If so, then the legality is checked again here right? Or in other words, when is the 2nd legality check?

You may play Heroic Sacrifice at any point you have priority when you have a Teen Titans defender (the target) and another non-defending Teen Titans character (to pay the cost). So you could play it at the point when you would play Nasty Surprise. When Heroic Sacrifice resolves, there will be no attackers so the attack will conclude with that result.

Legality check also includes the Shift in zone. This means that even if I later Shift my character to the hidden area, my opponent still can attack it right? Because there are only 6 zones (In-play, KO pile, Hand, Remove from play, Deck and Resource) and there is no Shift in zone between hidden and visible as they are both in the In-play zone.

Characters may not attack hidden characters unless an effect specfically states that they can. So if a player proposes an attack on a character and passes priority to you (keep in mind, this is still proposal. No attacker or defender yet) and you are able to move the character to the hidden area, and pass back, when both players pass on an empty chain, the game will see that the target is not legal (proposed defender is in the hidden area and proposed attacker cannot attack hidden characters).

However, if the attack was declared legal (both players passed on an empty chain. Proposed attacker exhausts and becomes an attacker. Proposed defender is a defender), and when you receive priority, you move your character to the hidden area, the attack will continue as normal, because the attack at this point cannot be made illegal. It would be the same as trying to move a character behind another after the attack is legal and the attacker doesn't have flight. At this point, it is too late.


So, if I play Towel of Babel at the point where I play Heroic Sacrifice, the legality of the attack will be checked and then I will continue to attack, it is just that I cannot use Tim Drake's ability to divert as they are no more Titans character. However, if ToB is played when I declare attack, my characters do not exhaust and team attack would fail.

I'm a little confused by this. Heroic Sacrifice isn't a legal option if you are attacking. It only works on defenders. But if you team attack with some Teen Titans characters and the attack is determined legal and Tower of Babel is played, the team attack will proceed as normal and Tim Drake's effect will still be fine (it isn't limited to Teen Titans team attackers). But if you had boosted Tim Drake, for example (Teen Titans attackers cannot be stunned while attacking), Tower of Babel would make them lose the TT affiliation and they would be able to be stunned.

But your second question is correct. If you propose a team attack with Teen Titans characters and your opponent plays Tower of Babel at their priority, the team attack will not be legal and no characters will exhaust.

So, stunning place during the attack conclusion for both the attackers and the defenders not the end of the attack conclusion.
Correct. Stunning takes place during the attack conclusion. Attackers compare ATK to defender's DEF and vice versa. If two characters would be stunned due to this comparison, they are stunned simultaneously.

Guess I understood that. It means triggered effect takes place at the end of the attack conclusion as a new chain and primary player place his triggered effect first. For eg: Donna's effect will be placed at the bottom and Sinestro's would place on top of hers and when resolve (the other way round), Sinestro would stun Donna and then Donna's controller would take endurance loss and return Donna to hand.

This one is a little confusing. If Donna Troy is stunned while attacking or defending, her effect will go on the chain after the attack conclusion. However, if you throw Sinestro into the mix, it gets a little bit more interesting. If Donna Troy attacks and stuns a character (not Sinestro) and is stunned in return, Donna Troy's effect will go on the chain first (because the attacking player is the primary player) followed by Sinestro's. Sinestro will resolve first, attempting to stun Donna Troy, but failing because Donna Troy is already stunned (so no additional stun damage). Donna Troy's effect will then resolve returning her to hand.

If Donna Troy isn't stunned while attacking, however, then Sinestro's effect will go on the chain (because Donna Troy wasn't stunned, Donna Troy's effect doesn't go on the chain). When Sinestro's effect resolves, Donna Troy will be stunned (controller takes Appropriate stun damage) and then her effect will go on the chain. When that one resolves, she will return to hand.
 
Dlanaan said:
because the attack at this point cannot be made illegal.

The legality check is done before the attack to check whether can the proposed attacker becomes 'attacker' and the proposed defender becomes 'defender'. This is the time when I check whether can I attack that particular character. Right?



602.1 As the attack substep starts, the current legality of the attack is checked again. Then, depending on the outcome of that legality check, the proposed attackers and defenders may or may not gain the attacker or defender characteristic. In either case, the attack substep will proceed to conclusion. After the legality check, powers that trigger at the beginning of the attack substep trigger and then are added to the chain. Then the primary player gets priority (quoted from: VSCompRules27Apr05_en)

At the attack substep, the legality is checked again. When exactly is this time? This is the time when I declare an attack where my characters are not exhausted. Right?

After this check, the proposed attack will either conclude or it will end. That is why you are saying?


All triggered effects are placed on a new chain when the attack ends. This is unlike Yu-Gi-Oh! where effects happen during the damage steps. Is that also true?
 
luffy said:
The legality check is done before the attack to check whether can the proposed attacker becomes 'attacker' and the proposed defender becomes 'defender'. This is the time when I check whether can I attack that particular character. Right?

The legality check is twice. The first is when you initially propose the attack. If your character can't attack the proposed defender, nothing else happens. This would be something like proposing an attack against a protected character, but not realizing that your character has no flight.

The second time is when both players have passed on an empty chain. If it 'passes' this check, the attack is 'legal'. The proposed attackers will become attackers and the proposed defenders will become defenders.

At the attack substep, the legality is checked again. When exactly is this time? This is the time when I declare an attack where my characters are not exhausted. Right?

The check is when you have both passed on an empty chain after proposing the attack. Your characters are not exhausted and will not be considered attackers until after this check.

After this check, the proposed attack will either conclude or it will end. That is why you are saying?
After this check, the proposed attack will either be legal (proposed attackers become attackers, etc. attackers exhaust) or it won't be legal (proposed attackers do not exhaust, play proceeds.)

All triggered effects are placed on a new chain when the attack ends. This is unlike Yu-Gi-Oh! where effects happen during the damage steps. Is that also true?

More precisely, if an effect triggers and there is no priority, the effect will 'wait' until there is priority. So, for example, if I am attacking with Titania (effect: Whenever Titania is targeted by a plot twist, Titania gets +1 ATK this turn), I can play a Plot Twist that targets her while the attack is proceeding. Her triggered effect will go on the chain at the next point of priority. Because there is still a point of priority during this attack (because we haven't passed on an empty chain), the effect goes on the chain immediately and will need to resolve.

However, if there is an effect that triggers when there is no point of priority, the effect 'waits'. For example, assume I control Gone But Not Forgotten (effect: Ongoing: Whenever a character you control is put into the KO'd pile from play, gain 2 END) and we go to the Recovery Phase and I have 2 stunned characters. We both pass on an empty chain and go into the 'wrap-up'. Now, I need to select a character to recover (or choose to recover none), and I choose to one to recover. I then have to KO all my stunned characters. I do that. This meets the trigger for Gone But Not Forgotten. However, there is no priority point during the wrap-up. The triggered effect 'waits' until the next point of priority. The rest of the wrap-up occurs. Initiative is passed and the game moves to the Draw Phase. The game-based effect of 'Draw 2 cards' goes on the chain and priority is given to the initiative player (we'll say it's me for simplicity). My Gone But Not Forgotten effect was 'lingering' and goes onto the chain now, because there is a point of priority, even though it triggered much earlier.

It gets a little bit messy, but hopefully it makes some sense.
 
I guess I do. It's like my character gets stun and Total Anarachy is face-up active on my or my opponent's field. Due to the fact that the attack has not finally concluded, no priority is passed and Anarachy will 'wait' until there is priority to the player controlling Anarachy, then Anarachy will activate it's ability. It will not activate it's ability during the attack conclusion. Even if I recover my character by any mean when the priority is passed on to me, my character will still be Ko'd as the effect of Anarachy already 'lingered' when my character is stunned and hence, regardless of the outcome whether my character is ready, exhausted or not, when it is stunned once, it gets Ko'd straight when there is priority passed to player controlling Total Anarachy
 
Correct. Except that the effect will go on the chain before a player actually receives priority. So, if your character is stunned and Total Anarchy would trigger, it waits. At the point a player (doesn't matter which) would receive priority, Total Anarchy will go on the chain first and then the player receives priority (Total Anarchy has not resolved yet).
 
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