Been a while since I did one of these, and so I decided I'd do one over a card I recently started using and enjoying.
The Agent of Creation - Venus
(LIGHT/Fairy/3/1600/0)
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or deck, and Special Summon it to your side of the field.
Mystical Shine Ball
(LIGHT/Fairy/2/500/500)
A soul of light covered by a mystical shine. When you see its beautiful shape, your dreams will come true.
I used to actually shun this card for use in a fairy deck. I thought "There isn't any way in Hell that I'm about to pay 1500 life points just to summon those useless things." Ah, how naive I was. Actually, this notion of mine inspired me to use Venus and her Balls (perverts) in a weenie-rush deck. The strategy was simple:
Summon Venus, 3 Shine Balls, activate Thousand Energy and Delta Attacker (or just one of the two), attack with Shine Balls and Venus.
Usually, this did a good 4600 to my opponent. Combined with Level Limit - Area B, Gravity Binds, or Sword of the Soul-Eater, Shine Balls become quite deadly. But it doesn't stop there. Using Venus in a Fairy deck can actually give you a few advantages. The uses I've found are:
Summon the Shine Balls and attack your opponent with them and Venus, thus putting a good 1600 LP gap between your life points.
Summon the Shine Balls and activate The Sanctuary in the Sky, having a solid stall barrier.
Summon the Shine Balls and have them all be destroyed to give Mudora a good 600 ATK boost.
So really, big things come in small packages, I guess. Too bad you can't summon the Mystical Shine Balls from the graveyard; that would just make them all the more playable. And hey, 1600 ATK is not a low number. That takes out D. D. Warrior Lady, Don Zaloog, a lone Command Knight or unboosted Blade Knight, and many others. What more is that you can always tribute them for Shinato, Joan, Saturn, Airknight, etc.
Rating: (Advanced only, Traditional just doesn't count anymore)
3.7/5 (Fairy Deck). Boosts Mudora, provides a good defense. Kind of bad when you draw the Shine Balls before Venus though...
4.2/5 (Weenie-Rush Deck). Here the Shine Balls and Venus are just deadly. 1600 ATK isn't that bad.
Art:
4/5 (The Agent of Creation - Venus). I like her art. (But why are the Shine Balls different colors?)
2/5 (Mystical Shine Ball). Umm... WTF is it, 'cause my dreams sure aren't coming true when I see it.
Historical Accuracy:
0/5. Venus/Aphrodite had nothing to do with creation. Aphrodite/Venus was the goddess of beauty in Greek/Roman mythology. Maybe she was a maternal one as well, but I'm pretty sure that that goddess is Rhea.
The Agent of Creation - Venus
(LIGHT/Fairy/3/1600/0)
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or deck, and Special Summon it to your side of the field.
Mystical Shine Ball
(LIGHT/Fairy/2/500/500)
A soul of light covered by a mystical shine. When you see its beautiful shape, your dreams will come true.
I used to actually shun this card for use in a fairy deck. I thought "There isn't any way in Hell that I'm about to pay 1500 life points just to summon those useless things." Ah, how naive I was. Actually, this notion of mine inspired me to use Venus and her Balls (perverts) in a weenie-rush deck. The strategy was simple:
Summon Venus, 3 Shine Balls, activate Thousand Energy and Delta Attacker (or just one of the two), attack with Shine Balls and Venus.
Usually, this did a good 4600 to my opponent. Combined with Level Limit - Area B, Gravity Binds, or Sword of the Soul-Eater, Shine Balls become quite deadly. But it doesn't stop there. Using Venus in a Fairy deck can actually give you a few advantages. The uses I've found are:
Summon the Shine Balls and attack your opponent with them and Venus, thus putting a good 1600 LP gap between your life points.
Summon the Shine Balls and activate The Sanctuary in the Sky, having a solid stall barrier.
Summon the Shine Balls and have them all be destroyed to give Mudora a good 600 ATK boost.
So really, big things come in small packages, I guess. Too bad you can't summon the Mystical Shine Balls from the graveyard; that would just make them all the more playable. And hey, 1600 ATK is not a low number. That takes out D. D. Warrior Lady, Don Zaloog, a lone Command Knight or unboosted Blade Knight, and many others. What more is that you can always tribute them for Shinato, Joan, Saturn, Airknight, etc.
Rating: (Advanced only, Traditional just doesn't count anymore)
3.7/5 (Fairy Deck). Boosts Mudora, provides a good defense. Kind of bad when you draw the Shine Balls before Venus though...
4.2/5 (Weenie-Rush Deck). Here the Shine Balls and Venus are just deadly. 1600 ATK isn't that bad.
Art:
4/5 (The Agent of Creation - Venus). I like her art. (But why are the Shine Balls different colors?)
2/5 (Mystical Shine Ball). Umm... WTF is it, 'cause my dreams sure aren't coming true when I see it.
Historical Accuracy:
0/5. Venus/Aphrodite had nothing to do with creation. Aphrodite/Venus was the goddess of beauty in Greek/Roman mythology. Maybe she was a maternal one as well, but I'm pretty sure that that goddess is Rhea.