The funny side of Destruction

Death by Cartoons

I recently revised this deck with some of the suggestions everyone made.
The combos that I have noticed that are working well, are Messenger of Peace with Toon Mermaid and Toon Cannon Soldier, and Soul Exchange with Toon Cannon Soldier. Also activate Gravity Bind and build up my field and then Emergency Provisions the Gravity Bind, and then attack with my toons, and then launch them with Toon Cannon Soldier.
So can everyone take a look and let me know if you see any problems, or have any suggestion, all of them will be considered.
Thanks in advance!!!
Monsters: 17

Toon Summoned Skull x 2
Toon Goblin Attack Force x 3
Toon Gemini Elf x 3
Toon Cannon Solider x 3
Toon Mermaid x 3
Sangan
Cyber Jar
Morphing Jar
Magician of Faith x 1

Spells:18

Giant Trunade x 3
Premature Burial
Soul Exchange x 2
Mystical Space Typhoon
Swords of Revealing Light
Book of Moon
Emergency Provisions x2
Messenger of Peace x 2
Toon Table of Contents x 3
Toon World x 2
Megamorph x 1

Traps: 8

Call of the Haunted
Dust Tornado x 2
Solemn Judgement x2
Bottomless Trap Hole x 1
Gravity Bind x 2

The Main purpose of this deck is to get my toons to attack directly, so I am not to hung up on monster removal, but if you have a idea, it will be welcome.
 
Hmm a toon deck heh. Sweet ^^ Allthough the deck size is ENORMUS lol so I'll try to down it a bit. Well then, seeing as you want to go for direct attack you need some stall. With that in min we have:

-1 Toon Goblin Attack Force (2 are enough)
-2 Toon Mermaid (1 is just fine, as you have alot more toons now that DON'T recuire special summon)
-1 Cyber Jar (too risky)
-1 Morphing Jar (also a bit risky)
-1 Toon Masked Sorcerer (drawing power is great but his really low attack isn't very atractive...)
+1 blue eyes toon dragon (really, this SHOULD be in)
+1 Magician of Faith (trully a must have as well here)
+3 Nimble Momonga (great swarm/stall and lp gain)
+1 The Rock Spirit (with the amount of earths it's really easy to special summon. I didn't sugest Gigantes as his effect could hurt you, plus rock is a better staller)

-1 Dark Hole (not really needed when you try to keep your toons aboard)
-1 Heavy Storm (actually a +1 as the 2 Giant Trunades will be of much better use here)
-1 Snatch Steal (you'll see why)
-1 Emergency Provisions (ok card but not really needed here)
-2 Messenger of Peace (the only monster below 1500 was masked yet still, it's stall isn't worth it)
-1 Toon World (2 are plenty now that the toon tables are out)
+1 Soul Exchange (while your toons have to stay non attacking anyway, why not use this instead of snatch? it can even steal an face down so this works great in a toon deck!)
+1 Scapegoat (stall AND you can tribute the tokens to special summon your big toons as well ^^)
+1 Megamorph (in a toon deck it's allmost sure you'll be lower in lp in some point than your oponnent. So why not double the fun?)

-1 Threatening Roar
-2 Royal Decree (why? you're too trap heavy even just for one)
-1 Bottomless Trap Hole (these could actually hurt you, so 1 is plenty, plus you do have solemn for this)
+2 Dust Tornado (for the needed S/T removal we've lost. If you think you're ok with 1, add a Trap Hole (NOT a bottomless one) for the lost monster removal)

Thats it! I think with these changes the deck will be more solid and guess what! Deck size down to 40!

Hope this helped ^^

A.

EDIT: Ah, just noticed that Toon Mermaid is a 1400 attacker. Hm, Messenger of Peace makes more sense. ANYWAY, this could be considered an slightly altenrative stategy on the toonies. You can still put back the 2 mermaids, 1 masked and 2 messengers instead of blue eyes, MoF, rock (or the 3 nimbles), goats and Megamorph. That would include your original stategy plus keep the card count 40. You could even side those 5 for the others and swap.
 
I was a little worried that you missed my strategy with Toon Mermaid and Messenger of Peace, until I read the end of your post.
I guess I am a little leary on taking out Cyber Jar and Morphing Jar, because they offer hand replenishment.
I agree with putting in the Giant Trunades instead of Heavy Storm, I also agree with the Soul Exchange instead of Snatch Steal ( I had never thought of it like that before great suggestion), I also can see the Scapegoat and Megamorph, but the Emergency Provisions I am very leary of, because my thoughts were since I have to constantly pay life points, I would so something like activate Toon Table of Contents and then chain Emergency Provisions to gain life points, so I can counter some of the life point payments.
Now with the traps, I don't quite understand why you took out the Royal Decrees, they are there for when I attack directly I don't have to worry about my opponents traps, then if everything works out, I play emergencey provisions to get rid of Royal Decree.
I don't understand why you think 3 Bottomless Trap Holes with hurt me, and also why you took out the Threatening Roar?
Great suggestions I could use a little more explanation though!
 
Well, fully utilizing Emergency Provisions with decrees (if needed) and toon table needes more that just 1. Thats why I added the 3 nimbles (witch you can remove for your maimaid and masked anyway), for LP gain. Point is, either you should use 2 (maybe even 3, but could be a bad topdeck) along side with decrees (even though I still think that you don't need them while you have solemn), or find other LP gainers. As I see how you do like the ol' provisions, I'd say go with it, but NOT JUST 1!

As for hand replenishment, how does Pot of Avarice sound? I actually think that you don't need any replenishers other than maybe a MoF. But, thats just me.

And why Bottomless Trap Holes will hurt you? In the current metta and all those D.D.s runing around?? Plus all the Return from the difrent dimensions and some Dimension Fusions??? Noooo idea... ;P
 
I had thought about putting in a second Emergency Provisions, but like you said I might not need them at all.
I guess I noticed with my old toon deck, I always had so much on the field, that I never had a hand, so that is why I added Morphing Jar, but Cyber Jar is kind of a way to clear the field of nasty opponent monsters, plus give me some more cards in my hand.
As for Bottomless Trap Hole, I understand where you are coming from now.
If you have anymore advice I am all ears!! Thanks
 
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