The good uses of Gadgets? SD10-EN006~8

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drzero7

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Ya know, those Green/Red/Yellow Gadgets. They're coming out in that Machine Structure deck. (IMO, it's "Ancient Gear" Structure is more like it. They should have just named Crowler Edition pack.)

Anyway, you summon 1 and get another. I heard in the manga, Yugi uses this thing very well. ANd in the Structure deck, there are some new Ancient Gear that uses these monsters as tribute fodders to gain effects.

So, are they good? And for those tribute fodder, if you tribute 2 of those Gadgets, you get multiple effects?
 
Additionals

I've only heard about the gadgets in the respect that they are very useful, and apparently are extremely useful, that's about it. On the other hand, doesn't each structure deck only release 3 new cards along with the deck?
 
The Machine structure will have 6 new cards I believe. I'd also like to know if the effects double up if you sac 2 Gadgets. Those new Ancient Gears really interest me. And you can't go wrong with common Pot of Avarice and Enemy Controller.
 
Yeah, Pot and Avarice are commons on Machine structure.

And yes, I WOULD like to hear why they are "the bomb" on the OCG. I did hear good things about it, but how did they USE it. I'm sure it wasn't just these new Ancient Gears that made them useful. (Cause these new Ancient Gears were "new" to the OCG when the structure came out, i.e. the Gadgets were useful way before that)

All I get is that you don't lose a card advantage cause if you summon 1, you get another card for free in your hand. (Another gadget) So in the end, you don't lose anything cause you get another monster from your deck to your hand from summoning. I can see that you can get almost non-depleting hand if you run 3x of all Gadgets. (Especially if you normal summon, and then special summon a bunch of Gadgets to get multiple Gadgets in your hand) I guess they can replace the cost for "discard 1 card" effects for free. (like say Lightning Vortex?)

And yeah, if I tribute summon Ancient Gear Gadgedragon (level 8) with two Gadgets, do I get both of the two Gadget effects or just get one of the two?
 
I think Ultimate Offering was in there, perhaps with that Gadget Trap Monster (3000 ATK when all 3 Gadgets on field), Limiter Removal, attack, game.
 
Yeah, I think that was it. You set Dust Tornado, blast whatever they set at the foe's turn, and then you set Ultimate Offering. Summon all 5 Gadgetswith offering, and then either NoC, Smashing, Lightning Vortex (discard whatever Gadget you got left in hand) and Limiter for game.

Hmm, I might run 2~3x of all 3 Gadgets in my Machine deck. Always having 1 monster on the field or hand is a good thing unless my foe got a higher ATK monster. Too bad the Gadgets are only 1200~1400ATK. (And thus E-Hero Airman replaced it in JPN being an 1800ATK, not to mention 1x of Ultimate Offering, maybe that's why the brought back 3x Lighting Vortex, since Gadget engine is very much weakened) I can actually abuse Lightning Vortex with Gadgets. The only prob I see with Gadgets is cause of those 3x Cyber Dragons running around that'll make my Gadget too weak to just plainly normal/special summon just to take LP beating. (Then there's no point of hand/card advantage if I keep taking LP damage) And I'll be funny to see Gadgets being summoned with (EDIT) "Giant Rat" to add a Gadget to my hand.
 
In Asia, they have Shrink to ease the Gadgets' field presence. We do have access to Smashing Ground/Lightning Vortex etc, so it's not all that bad. Plus, Creature Swap will see a surge in play. The Gadgets will speed up the metagame. Sitting back behind Dekoichis and Spies ain't gonna cut it anymore.
 
Yeah, I also noticed the power of Creature Swaps with Gadgets. I mean, Summon Gadget, get Gadget from my deck to hand. Smashing/NoC whatever other monster, creature swap my foe's Cyber Dragon/Monarch/Jinzo. That looks gold right there. And the last thing my foe want to do is to kill Gadgets with Saku since my Gadgets are instant floaters when summoned. (That's +1 for me if they use Saku to destroy Gadgets)

Ah Shrink. Make sense. If there's just that ONE monster in my way for my Machine swarm to victory, then take one out with Shrink will work. Yeah, Shrink sounds alot better in this case since these monsters are 1200~1400, not even Rush Recklessly will help with 3x Cyber Dragons running around.

And Pot of Avarice to refuel my deck with Gadgets sounds sick. Wel can pretty much consider these guys as all "Dekoichi" that isn't a flip monster or something. :p

Man, I'm thinking of a Cyber/Gadget deck for my main CC once the Structure comes out. (I should get like 7-8x Gadgets of all 3 colors :p One more my main deck, and at least another for my machine deck)
 
i remember in the last ygo video game i played(world championship 06) there was a computer character that used the gadgets in a deck....what a cheap arse...basically the cp pwned me in a duel of attrition...plus he used a whole bunch of cards with discard costs, i.e raigeki break and other stuff like the discards were nothing, he also used ultimate offering from what i can remember

he also used something called stronghold..which was that trap card maruno was talking about
 
I'm wondering how strong is Ultimate Offering OTK with Gadgets now since it's 1 per deck. If it was 3, then it can work... but now since it's 1 per deck that's a trap, it's more of a random luck like Future Fusion. (Like nobody runs a Chimeratech pure OTK now since Future Fusion is 1x. Now it's Machine deck with splashed Future/Overload for alternative win condition) I'm gunna try to made a Gadget Control deck soon. if anyone cares, help me out in the Advanced Deck forum.

http://www.cogonline.net/threads.18500
 
One more thing, when are the Machine Re-Volt Structure gunna get released. I honestly want these guys way more then Dino Structure. (The only card I cared about Dino Structure is just Magical Arm Shield and Five God Dragon)
 
Gadget variant has a lot of different form and the most common one is definitely the one that destroys monster and whack hard on you. Basically they are good because of the following:

-Bottomless Trap Hole = ??? "We are too weak"
-"We search each other!!!"
-Crush card? We are too weak BTW
-Cyber Dragon, Mobius, Zaborg..........
-Creature Swap
-Enemy Controller, Brain Wash for gadget? Not worth
-Sakuretsu Armor, Ring of Destruction? Not worth
-Limiter Removal.... Its restricted for a reason
-Overload Fusion for Chimeratech...
-Jar of Avarice = Restart the Search
-Sakuretsu Armor, Fissure, Earth Smasher, Bottomless Trap Hole helps a lot
-A form of "tanker" for damage due to massive number

As you can see, this is how powerful the gadget deck is. Of course it is not entirely unbeatable, but I would say that they post a serious amount of force in the current field. IMO, the last thing I would worry about is Ultimate Offering. If you are going to summon that big piece of trap card which can be MSTed or easily killable, I would not be too worried.

Ways to beat the hell out of gadget:

-Mass Crenation
-Deck Devastation Virus
-Stall... They don't like Shield Crush or Nobleman
-Trap Hole?!
-1900 attack monster all the way?
-D Hero
-Fighting poison with poison

These are just my personal opinion on the current gadget deck that I have seen.
 
Yeah, I've been recently thinking of mixing that AppMonarch that everybody runs and throw in a Gadgets. Just take out the stuff like DDWL, Sangan, etc. And throw in Gadgets, the Apprentice, Cyber Dragon, Monarchs, and Treeborn Frog. And after that, just the usual s/t for Monarch Control that's a total of 45 card deck.

Gadgets are pretty much "Sangan" that just searches each other. They're all +1 when summoned. So yeah, if the foe uses Saku/Torrential/Mirror/etc. it's -1 for them.

Question about Shield Crush in Japan OCG, it DOES destroy face-up AND Face-down monsters right? (As long as they're in DEF position) So it's like a mini-NoC with the added effect of able to destroy face-up DEF monster as well. (Just no RFP along with killing all flippers)
 
BTW, what ya think is the better card in a Gadget deck. Overload Fusion or Pot of Avarice? Both have pro and cons.
 
Shield Crush is a Spell we're supposed to be getting in the Dark Structure Deck sometime this year. Here's what it does:

Shield Crush
Normal Spell
Destroy 1 Defense position monster on your opponent's side of the field.

I'm not sure if it's limited to your opponent's side of the field, but it destroys any defense monster regardless if it's face-up or face-down. Nice.
 
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