exiledforcefreak
RIP Jacob KT 2/16/06
Characters:
23 DGL-123 Manhunter Sniper ~ Army
4 MOR-015 Longshot ~ Rebel Freedom Fighter
3 DJL-207 Manhunter Conqueror ~ Grandmaster
Plot Twists:
4 MOR-203 Night Vision
4 DGL-137 Plans Within Plans
3 DJL-177 Funeral For a Friend
4 DJL-208 War Without End
3 DJL-206 Conscription
4 DGL-132 Manhunter Science
2 DJL-196 Vicarious Living
Locations:
2 MOR-176 Base of Operations
4 DGL-182 Birthing Chamber
Thought I had an idea of how I wanted to before, I now KNOW how I want to win.
2 vicarious livings so that in case I still don't have longshot by turn 3 I can get him. My hand can handle the stress for the first 2 turns.
no more cover fires, not enough space. I changed the way I play now and know what pace to play at.
I bring the endurance down to 25 or less by end of turn 5 and then on 6 I drop manhunter conqerer, chain to recruit with effect and then when they all ready I exaust them all again.
Use funeral for a friend and I claim game.
23 DGL-123 Manhunter Sniper ~ Army
4 MOR-015 Longshot ~ Rebel Freedom Fighter
3 DJL-207 Manhunter Conqueror ~ Grandmaster
Plot Twists:
4 MOR-203 Night Vision
4 DGL-137 Plans Within Plans
3 DJL-177 Funeral For a Friend
4 DJL-208 War Without End
3 DJL-206 Conscription
4 DGL-132 Manhunter Science
2 DJL-196 Vicarious Living
Locations:
2 MOR-176 Base of Operations
4 DGL-182 Birthing Chamber
Thought I had an idea of how I wanted to before, I now KNOW how I want to win.
2 vicarious livings so that in case I still don't have longshot by turn 3 I can get him. My hand can handle the stress for the first 2 turns.
no more cover fires, not enough space. I changed the way I play now and know what pace to play at.
I bring the endurance down to 25 or less by end of turn 5 and then on 6 I drop manhunter conqerer, chain to recruit with effect and then when they all ready I exaust them all again.
Use funeral for a friend and I claim game.