This new booster has arrived in the Asia region. Here's it content:
TLM
Card Composition:
Ultimate Rare: 11
Secret Rare: 0 Monster Cards: 4
Ultra Rare: 4 Effect: 28
Super Rare: 7 Fusion: 2
Rare: 14 Ritual: 2
Normal Rare: 0 Magic Cards: 12
Normal: 35 Trap Cards: 12
TLM-JP001
ELEMENTAL HERO FEATHERMAN
Air/Warrior/3/1000/1000
TLM-JP002
ELEMENTAL HERO BURSTLADY
Fire/Warrior/3/1200/800
TLM-JP003
ELEMENTAL HERO CLAYMAN
Earth/Warrior/4/800/2000
TLM-JP004
ELEMENTAL HERO SPARKMAN
Light/Warrior/4/1600/1400
TLM-JP005
WINGED KURIBO
Light/Angel/1/300/200
This effect is activated when this card is destroyed and sent to
a Cemetery from the Field. After activation, all Battle Damage
received by this card's controller is reduced to 0 for this turn.
SUPER RARE / ULTIMATE RARE
TLM-JP006
ANTIQUE GEAR GOLEM
Earth/Machine/8/3000/3000
This card can't be Special Summoned. When this card attacks a
defense mode Monster, if this card's attack strength exceeds the
defense mode Monster's defense strength, do Battle Damage to your
opponent's Life equal to the difference. When this card attacks,
your opponent can't activate Magic and Trap cards until the end
of the Damage Step.
ULTRA RARE / ULTIMATE RARE
TLM-JP007
ANTIQUE GEAR BEAST
Earth/Machine/6/2000/2000
This card can't be Special Summoned. The effects of your
opponent's Effect Monsters that this card destroys as a result of
Battle are negated. When this card attacks, your opponent can't
activate Magic and Trap cards until the end of the Damage Step.
RARE
TLM-JP008
ANTIQUE GEAR SOLDIER
Earth/Machine/4/1300/1300
When this card attacks, your opponent can't activate Magic and
Trap cards until the end of the Damage Step.
TLM-JP009
MILLENNIUM SCORPION
Earth/Insect/5/2000/1800
Each time this card destroys and sends to the Cemetery a Monster
on your opponent's Field as a result of Battle, increase this
card's attack strength by 500.
RARe
TLM-JP010
ULTIMATE INSECT LV7
Air/Insect/7/2600/1200
If Special Summoned by the effect of [Ultimate Insect LV5], while
this card is on your Field, reduce the attack and defense
strengths of all of your opponent's Monsters by 700.
SUPER RARE / ULTIMATE RARE
TLM-JP011
LOST GUARDIAN
Earth/Rock/4/100/?
This card's base defense strength becomes the number of your Rock
Sub-Type Monsters that were removed from the game times 700.
TLM-JP012
HIERACOSPHINX
Earth/Rock/6/2400/1200
While this card is face-up on your Field, your opponent can't
choose face-down defense mode Monsters as an attack target.
SUPER RARE / ULTIMATE RARE
TLM-JP013
CRIOSPHINX
Earth/Rock/6/1200/2400
While this card is face-up on your Field, when a Monster on the
Field is returned to its owner's hand, that Monster's owner
chooses 1 card in his or her hand and sends it to the Cemetery.
RARE
TLM-JP014
MOYA FRONTLINE ARTILLERY
Earth/Rock/4/1100/2000
Once per turn, this card can change to face-down defense mode.
TLM-JP015
MEGAROCK DRAGON
Earth/Rock/7/?/?
This card can't be Normal Summoned. This card can only be
Special Summoned by removing Rock Sub-Type Monsters in your
Cemetery from the game. This card's base attack and defense
strengths are equal to the number of Rock Sub-Type Monsters
removed when Special Summoned times 700.
SUPER RARE / ULTIMATE RARE
TLM-JP016
DUMMY GOLEM
Earth/Rock/2/800/800
Reverse: Choose 1 Monster your opponent controls. Switch control
of that chosen Monster and this card.
TLM-JP017
GRAVE ORJER
Earth/Rock/4/1600/1500
While there are any face-down defense mode Monsters on your
Field, this card's can't be chosen as an attack target. Each
time a Monster on your Field is Reverse Summoned, do 300 damage
to your opponent's Life.
RARE
TLM-JP018
MINE GOLEM
Earth/Rock/3/1000/1900
When this card is sent to a Cemetery as a result of Battle, do
500 damage to your opponent's Life.
TLM-JP019
MONK FIGHTER
Earth/Rock/3/1300/1000
Battle Damage done to this card's controller due to this card
being in Battle is reduced to 0.
TLM-JP020
MASTER MONK
Earth/Rock/5/1900/1000
This card can't be Normal Summoned. This card can only be
Special Summoned by sacrificing 1 [Monk Fighter] on your Field.
This card can attack 2 times per turn.
SUPER RARE / ULTIMATE RARE
TLM-JP021
GUARDIAN STATUE
Earth/Rock/4/800/1400
Once per turn, this card can change to face-down defense mode.
When this card is successfully Reverse Summoned, return 1 Monster
on your opponent's Field to its owner's hand.
TLM-JP022
MEDUSA WORM
Earth/Rock/2/500/600
Once per turn, this card can change to face-down defense mode.
When this card is successfully Reverse Summoned, destroy 1
Monster on your opponent's Field.
TLM-JP023
TWILIGHT ZONE SURVIVOR
Dark/Warrior/4/1800/200
If this card is removed from the game when face-up on your Field,
this card is Special Summoned during the End Phase.
RARE
TLM-JP024
MIDDLE SHIELD GUARDER
Earth/Warrior/4/100/1800
Once per turn, this card can change to face-down defense mode.
Negate the activation of a Magic card that targets this card
while face-down. At that time, this card changes to face-up
defense mode.
RARE
TLM-JP025
WHITE NINJA
Light/Warrior/4/1500/800
Reverse: Destroy 1 defense mode Monster on your opponent's Field.
TLM-JP026
EARTH-SPIRIT CONTROLLER AUSU
Earth/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Earth Main-Type Monster on your opponent's Field.
TLM-JP027
WATER-SPIRIT CONTROLLER ERIA
Water/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Water Main-Type Monster on your opponent's Field.
TLM-JP028
FIRE-SPIRIT CONTROLLER HIITA
Fire/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Fire Main-Type Monster on your opponent's Field.
TLM-JP029
AIR-SPIRIT CONTROLLER HIITA
Air/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Air Main-Type Monster on your opponent's Field.
TLM-JP030
BATTERY MEN - AA MODEL
Light/Electric/3/0/0
If all [Battery Men - AA Model] on your Field are in attack mode,
this card's attack strength is increased by 1000 for each
[Battery Men - AA Model]. If all [Battery Men - AA Model] on
your Field are in defense mode, this card's defense strength is
increased by 1000 for each [Battery Men - AA Model].
TLM-JP031
DEATH WOMBAT
Earth/Animal/3/1600/300
While this card is face-up on the Field, damage done to its
controller by card effects is reduced to 0.
TLM-JP032
WIGHT KING
Dark/Undead/1/?/0
This card's base attack strength becomes the number of [Wight]
and [Wight King] in your Cemetery times 1000. When this card is
destroyed and sent to a Cemetery as a result of Battle, you can
remove 1 [Wight King] or [Wight] in your Cemetery from the game
to Special Summon this card.
TLM-JP033
RESHEF OF DESTRUCTION
Light/Demon - Ritual/8/2500/1500
Summoned by a [Ritual of the Great Unholy God]. Discard 1 Magic
card from your hand. Gain control of 1 Monster on your
opponent's Field until the End Phase. This effect can only be
used 1 time per turn.
ULTRA RARE / ULTIMATE RARE
TLM-JP034
SPIRIT MAGICIAN DORIARD
Light/Magic User - Ritual/3/1200/1400
Summoned by a [Prayer of Doriard]. This card's Main-Type is also
treated as [Air], [Water], [Fire] and [Earth].
RARE
TLM-JP035
ELEMENTAL HERO FLAME WINGMAN
Air/Warrior/6/2100/1200
Fusion: [Elemental Hero Featherman] + [Elemental Hero Burstlady]
This card can only be Special Summoned by a Fusion Summon. When
this card destroys and sends a Monster to the Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
attack strength of the destroyed Monster.
ULTRA RARE / ULTIMATE RARE
TLM-JP036
ELEMENTAL HERO THUNDER GIANT
Light/Warrior/6/2400/1500
Fusion: [Elemental Hero Sparkman] + [Elemental Hero Clayman]
This card can only be Special Summoned by a Fusion Summon. You
can discard 1 card from your hand to choose a face-up Monster on
the Field with base attack strength less that this card's attack
strength, and destroy it. You can use this effect 1 time per
turn, during your Main Phase.
ULTRA RARE / ULTIMATE RARE
TLM-JP037
COINS FROM HEAVEN
Normal Magic
Remove your hand and all cards on your Field from the game. Draw
cards until you hand 2 cards in your hand.
SUPER RARE / ULTIMATE RARE
TLM-JP038
BRAIN CONTROL
Normal Magic
Pay 800 Life Points. Choose 1 face-up Monster on your opponent's
Field. Until the End Phase of the activated turn, gain control
of the chosen Monster.
SUPER RARE / ULTIMATE RARE
TLM-JP039
INHERITED STRENGTH
Normal Magic
Send 1 Monster on your Field to the Cemetery. Choose 1 Monster
on your Field. The chosen Monster's attack strength is increased
by the attack strength of the Monster that was sent to the
Cemetery until the End Phase of the activated turn.
TLM-JP040
DOUBLE ATTACK
Normal Magic
Discard 1 Monster card from your hand to the Cemetery. Choose 1
Monster on your Field with Level less than the discarded Monster.
The chosen Monster can attack 2 times during this turn.
TLM-JP041
BATTERY CHARGER
Normal Magic
Pay 500 Life Points. Special Summon 1 from your Cemetery with
[Battery Men] in its name.
TLM-JP042
GODHAND SMASH
Normal Magic
You can activate this card if you have 1 or more [Hand-to-Hand
Rat Chuusuke], [Monk Fighter] or [Master Monk] on your Field.
For this turn, Monsters that these Monsters battle are destroyed
at the end of the Damage Step.
TLM-JP043
PRAYER OF DORIARD
Ritual Magic
Needed to summon [Spirit Magician Doriard]. You must sacrifice 3
Levels worth of cards from the Field and/or your hand.
TLM-JP044
RITUAL OF THE GREAT UNHOLY GOD
Ritual Magic
Needed to summon [Reshef of Destruction]. You must sacrifice 8
Levels worth of cards from the Field and/or your hand.
TLM-JP045
THE LEGENDARY BLACK BELT
Equipment Magic
Can only be equipped on a [Hand-to-Hand Rate Chuusuke], [Monk
Fighter] or [Master Monk] on your Field. If the Equipped Monster
destroys and sends an opponent's Monster to the Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
defense strength of the destroyed Monster.
RARE
TLM-JP046
NITRO UNIT
Can only by Equipped on a Monster on your opponent's Field. When
the Equipped Monster is destroyed and sent to a Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
attack strength of the Equipped Monster.
RARE
TLM-JP047
WRIGGLING SHADOWS
Permanent Magic
You can pay 300 Life Points to shuffle the face-down Monsters on
your Field, and once again play them in face-down defense mode.
You can use this effect only 1 time per turn.
TLM-JP048
IMPENETRABLE DEFENSE
Permanent Magic
Choose 1 Monster on your Field and activate. If you have 2 or
more Monsters on your Field and all are in defense mode, increase
the chosen Monster's defense strength by 700. If the chosen
Monster is removed from the Field, destroy this card.
TLM-JP049
HERO SIGNAL
Normal Trap
You can activate this card when a Monster on your Field is
destroyed and sent to the Cemetery as a result of Battle.
Special Summon 1 Level 4 or lower Monster from your hand or deck
with [Elemental Hero] in its name.
RARE
TLM-JP050
PIKERU'S MIND READING
Normal Trap
Until your opponent's second End Phase, your opponent reveals the
cards he or she draws, then puts them into his or her hand,
TLM-JP051
MINE DETONATION
Normal Trap
For each face-up [Mine Golem] on your Field, do 1000 damage to
your opponent. Afterward, destroy all face-up [Mine Golem] on
your Field.
TLM-JP052
KOZAKII'S SELF-DETONATION UNIT
Normal Trap
The player that destroys this card while Set receives 1000
damage.
TLM-JP053
FUSION FAILURE
Normal Trap
You can activate this card when a Fusion Monster is Special
Summoned. Return all Fusion Monsters on the Field to their
Fusion Decks.
TLM-JP054
LEVEL ALTERATION CHAMBER
Normal Trap
Choose 1 Monster card in your hand, show it to your opponent, and
roll 1 six-sided die. If the result is 1, send the chosen card
to the Cemetery. If the result is 2-6, until the End Phase of
this turn, this Monster's Level becomes the result.
TLM-JP055
ROCK-THROWING ATTACK
Normal Trap
Choose 1 Rock Sub-Type Monster from your deck and send it to the
Cemetery. Do 500 damage to your opponent's Life. Afterward,
shuffle your deck.
TLM-JP056
LURE FROM THE CEMETERY
Normal Trap
Turn the top card of your opponent's deck face-up, and shuffle
your opponent's deck. When your opponent draws that card, send
that card to the Cemetery.
TLM-JP057
TOKEN OVEREATING CELEBRATION
Normal Trap
You can activate this card when a Token is Special Summoned.
Destroy all Tokens on the Field, and do 300 damage to your
opponent's Life times the number of Tokens destroyed.
RARE
TLM-JP058
DECREE OF THE END OF MAGIC POWER
Counter Trap
You can activate this card when your opponent activates a
Permanent Magic card. Negate and destroy that card's activation
and effect.
RARE
TLM-JP059
FALL OF THE EMPIRE
Counter Trap
You can activate this card when your opponent activates a
Permanent Trap card. Negate and destroy that card's
activativation and effect.
RARE
TLM-JP060
THE LONE MARTIAL ARTIST
Permanent Trap
You can activate this card if there is only 1 [Hand-to-Hand Rat
Chuusuke], [Monk Fighter] or [Master Monk] on your Field. This 1
Monster can't be destroyed as a result of Battle, and can't be
affected by the effects of your opponent's Monsters.
Quoted from Edward Hrzric on the site: edoyugioh.t35.com
TLM
Card Composition:
Ultimate Rare: 11
Secret Rare: 0 Monster Cards: 4
Ultra Rare: 4 Effect: 28
Super Rare: 7 Fusion: 2
Rare: 14 Ritual: 2
Normal Rare: 0 Magic Cards: 12
Normal: 35 Trap Cards: 12
TLM-JP001
ELEMENTAL HERO FEATHERMAN
Air/Warrior/3/1000/1000
TLM-JP002
ELEMENTAL HERO BURSTLADY
Fire/Warrior/3/1200/800
TLM-JP003
ELEMENTAL HERO CLAYMAN
Earth/Warrior/4/800/2000
TLM-JP004
ELEMENTAL HERO SPARKMAN
Light/Warrior/4/1600/1400
TLM-JP005
WINGED KURIBO
Light/Angel/1/300/200
This effect is activated when this card is destroyed and sent to
a Cemetery from the Field. After activation, all Battle Damage
received by this card's controller is reduced to 0 for this turn.
SUPER RARE / ULTIMATE RARE
TLM-JP006
ANTIQUE GEAR GOLEM
Earth/Machine/8/3000/3000
This card can't be Special Summoned. When this card attacks a
defense mode Monster, if this card's attack strength exceeds the
defense mode Monster's defense strength, do Battle Damage to your
opponent's Life equal to the difference. When this card attacks,
your opponent can't activate Magic and Trap cards until the end
of the Damage Step.
ULTRA RARE / ULTIMATE RARE
TLM-JP007
ANTIQUE GEAR BEAST
Earth/Machine/6/2000/2000
This card can't be Special Summoned. The effects of your
opponent's Effect Monsters that this card destroys as a result of
Battle are negated. When this card attacks, your opponent can't
activate Magic and Trap cards until the end of the Damage Step.
RARE
TLM-JP008
ANTIQUE GEAR SOLDIER
Earth/Machine/4/1300/1300
When this card attacks, your opponent can't activate Magic and
Trap cards until the end of the Damage Step.
TLM-JP009
MILLENNIUM SCORPION
Earth/Insect/5/2000/1800
Each time this card destroys and sends to the Cemetery a Monster
on your opponent's Field as a result of Battle, increase this
card's attack strength by 500.
RARe
TLM-JP010
ULTIMATE INSECT LV7
Air/Insect/7/2600/1200
If Special Summoned by the effect of [Ultimate Insect LV5], while
this card is on your Field, reduce the attack and defense
strengths of all of your opponent's Monsters by 700.
SUPER RARE / ULTIMATE RARE
TLM-JP011
LOST GUARDIAN
Earth/Rock/4/100/?
This card's base defense strength becomes the number of your Rock
Sub-Type Monsters that were removed from the game times 700.
TLM-JP012
HIERACOSPHINX
Earth/Rock/6/2400/1200
While this card is face-up on your Field, your opponent can't
choose face-down defense mode Monsters as an attack target.
SUPER RARE / ULTIMATE RARE
TLM-JP013
CRIOSPHINX
Earth/Rock/6/1200/2400
While this card is face-up on your Field, when a Monster on the
Field is returned to its owner's hand, that Monster's owner
chooses 1 card in his or her hand and sends it to the Cemetery.
RARE
TLM-JP014
MOYA FRONTLINE ARTILLERY
Earth/Rock/4/1100/2000
Once per turn, this card can change to face-down defense mode.
TLM-JP015
MEGAROCK DRAGON
Earth/Rock/7/?/?
This card can't be Normal Summoned. This card can only be
Special Summoned by removing Rock Sub-Type Monsters in your
Cemetery from the game. This card's base attack and defense
strengths are equal to the number of Rock Sub-Type Monsters
removed when Special Summoned times 700.
SUPER RARE / ULTIMATE RARE
TLM-JP016
DUMMY GOLEM
Earth/Rock/2/800/800
Reverse: Choose 1 Monster your opponent controls. Switch control
of that chosen Monster and this card.
TLM-JP017
GRAVE ORJER
Earth/Rock/4/1600/1500
While there are any face-down defense mode Monsters on your
Field, this card's can't be chosen as an attack target. Each
time a Monster on your Field is Reverse Summoned, do 300 damage
to your opponent's Life.
RARE
TLM-JP018
MINE GOLEM
Earth/Rock/3/1000/1900
When this card is sent to a Cemetery as a result of Battle, do
500 damage to your opponent's Life.
TLM-JP019
MONK FIGHTER
Earth/Rock/3/1300/1000
Battle Damage done to this card's controller due to this card
being in Battle is reduced to 0.
TLM-JP020
MASTER MONK
Earth/Rock/5/1900/1000
This card can't be Normal Summoned. This card can only be
Special Summoned by sacrificing 1 [Monk Fighter] on your Field.
This card can attack 2 times per turn.
SUPER RARE / ULTIMATE RARE
TLM-JP021
GUARDIAN STATUE
Earth/Rock/4/800/1400
Once per turn, this card can change to face-down defense mode.
When this card is successfully Reverse Summoned, return 1 Monster
on your opponent's Field to its owner's hand.
TLM-JP022
MEDUSA WORM
Earth/Rock/2/500/600
Once per turn, this card can change to face-down defense mode.
When this card is successfully Reverse Summoned, destroy 1
Monster on your opponent's Field.
TLM-JP023
TWILIGHT ZONE SURVIVOR
Dark/Warrior/4/1800/200
If this card is removed from the game when face-up on your Field,
this card is Special Summoned during the End Phase.
RARE
TLM-JP024
MIDDLE SHIELD GUARDER
Earth/Warrior/4/100/1800
Once per turn, this card can change to face-down defense mode.
Negate the activation of a Magic card that targets this card
while face-down. At that time, this card changes to face-up
defense mode.
RARE
TLM-JP025
WHITE NINJA
Light/Warrior/4/1500/800
Reverse: Destroy 1 defense mode Monster on your opponent's Field.
TLM-JP026
EARTH-SPIRIT CONTROLLER AUSU
Earth/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Earth Main-Type Monster on your opponent's Field.
TLM-JP027
WATER-SPIRIT CONTROLLER ERIA
Water/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Water Main-Type Monster on your opponent's Field.
TLM-JP028
FIRE-SPIRIT CONTROLLER HIITA
Fire/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Fire Main-Type Monster on your opponent's Field.
TLM-JP029
AIR-SPIRIT CONTROLLER HIITA
Air/Magic User/3/500/1500
Reverse: While this card is face-up on the Field, gain control of
1 Air Main-Type Monster on your opponent's Field.
TLM-JP030
BATTERY MEN - AA MODEL
Light/Electric/3/0/0
If all [Battery Men - AA Model] on your Field are in attack mode,
this card's attack strength is increased by 1000 for each
[Battery Men - AA Model]. If all [Battery Men - AA Model] on
your Field are in defense mode, this card's defense strength is
increased by 1000 for each [Battery Men - AA Model].
TLM-JP031
DEATH WOMBAT
Earth/Animal/3/1600/300
While this card is face-up on the Field, damage done to its
controller by card effects is reduced to 0.
TLM-JP032
WIGHT KING
Dark/Undead/1/?/0
This card's base attack strength becomes the number of [Wight]
and [Wight King] in your Cemetery times 1000. When this card is
destroyed and sent to a Cemetery as a result of Battle, you can
remove 1 [Wight King] or [Wight] in your Cemetery from the game
to Special Summon this card.
TLM-JP033
RESHEF OF DESTRUCTION
Light/Demon - Ritual/8/2500/1500
Summoned by a [Ritual of the Great Unholy God]. Discard 1 Magic
card from your hand. Gain control of 1 Monster on your
opponent's Field until the End Phase. This effect can only be
used 1 time per turn.
ULTRA RARE / ULTIMATE RARE
TLM-JP034
SPIRIT MAGICIAN DORIARD
Light/Magic User - Ritual/3/1200/1400
Summoned by a [Prayer of Doriard]. This card's Main-Type is also
treated as [Air], [Water], [Fire] and [Earth].
RARE
TLM-JP035
ELEMENTAL HERO FLAME WINGMAN
Air/Warrior/6/2100/1200
Fusion: [Elemental Hero Featherman] + [Elemental Hero Burstlady]
This card can only be Special Summoned by a Fusion Summon. When
this card destroys and sends a Monster to the Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
attack strength of the destroyed Monster.
ULTRA RARE / ULTIMATE RARE
TLM-JP036
ELEMENTAL HERO THUNDER GIANT
Light/Warrior/6/2400/1500
Fusion: [Elemental Hero Sparkman] + [Elemental Hero Clayman]
This card can only be Special Summoned by a Fusion Summon. You
can discard 1 card from your hand to choose a face-up Monster on
the Field with base attack strength less that this card's attack
strength, and destroy it. You can use this effect 1 time per
turn, during your Main Phase.
ULTRA RARE / ULTIMATE RARE
TLM-JP037
COINS FROM HEAVEN
Normal Magic
Remove your hand and all cards on your Field from the game. Draw
cards until you hand 2 cards in your hand.
SUPER RARE / ULTIMATE RARE
TLM-JP038
BRAIN CONTROL
Normal Magic
Pay 800 Life Points. Choose 1 face-up Monster on your opponent's
Field. Until the End Phase of the activated turn, gain control
of the chosen Monster.
SUPER RARE / ULTIMATE RARE
TLM-JP039
INHERITED STRENGTH
Normal Magic
Send 1 Monster on your Field to the Cemetery. Choose 1 Monster
on your Field. The chosen Monster's attack strength is increased
by the attack strength of the Monster that was sent to the
Cemetery until the End Phase of the activated turn.
TLM-JP040
DOUBLE ATTACK
Normal Magic
Discard 1 Monster card from your hand to the Cemetery. Choose 1
Monster on your Field with Level less than the discarded Monster.
The chosen Monster can attack 2 times during this turn.
TLM-JP041
BATTERY CHARGER
Normal Magic
Pay 500 Life Points. Special Summon 1 from your Cemetery with
[Battery Men] in its name.
TLM-JP042
GODHAND SMASH
Normal Magic
You can activate this card if you have 1 or more [Hand-to-Hand
Rat Chuusuke], [Monk Fighter] or [Master Monk] on your Field.
For this turn, Monsters that these Monsters battle are destroyed
at the end of the Damage Step.
TLM-JP043
PRAYER OF DORIARD
Ritual Magic
Needed to summon [Spirit Magician Doriard]. You must sacrifice 3
Levels worth of cards from the Field and/or your hand.
TLM-JP044
RITUAL OF THE GREAT UNHOLY GOD
Ritual Magic
Needed to summon [Reshef of Destruction]. You must sacrifice 8
Levels worth of cards from the Field and/or your hand.
TLM-JP045
THE LEGENDARY BLACK BELT
Equipment Magic
Can only be equipped on a [Hand-to-Hand Rate Chuusuke], [Monk
Fighter] or [Master Monk] on your Field. If the Equipped Monster
destroys and sends an opponent's Monster to the Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
defense strength of the destroyed Monster.
RARE
TLM-JP046
NITRO UNIT
Can only by Equipped on a Monster on your opponent's Field. When
the Equipped Monster is destroyed and sent to a Cemetery as a
result of Battle, do damage to your opponent's Life equal to the
attack strength of the Equipped Monster.
RARE
TLM-JP047
WRIGGLING SHADOWS
Permanent Magic
You can pay 300 Life Points to shuffle the face-down Monsters on
your Field, and once again play them in face-down defense mode.
You can use this effect only 1 time per turn.
TLM-JP048
IMPENETRABLE DEFENSE
Permanent Magic
Choose 1 Monster on your Field and activate. If you have 2 or
more Monsters on your Field and all are in defense mode, increase
the chosen Monster's defense strength by 700. If the chosen
Monster is removed from the Field, destroy this card.
TLM-JP049
HERO SIGNAL
Normal Trap
You can activate this card when a Monster on your Field is
destroyed and sent to the Cemetery as a result of Battle.
Special Summon 1 Level 4 or lower Monster from your hand or deck
with [Elemental Hero] in its name.
RARE
TLM-JP050
PIKERU'S MIND READING
Normal Trap
Until your opponent's second End Phase, your opponent reveals the
cards he or she draws, then puts them into his or her hand,
TLM-JP051
MINE DETONATION
Normal Trap
For each face-up [Mine Golem] on your Field, do 1000 damage to
your opponent. Afterward, destroy all face-up [Mine Golem] on
your Field.
TLM-JP052
KOZAKII'S SELF-DETONATION UNIT
Normal Trap
The player that destroys this card while Set receives 1000
damage.
TLM-JP053
FUSION FAILURE
Normal Trap
You can activate this card when a Fusion Monster is Special
Summoned. Return all Fusion Monsters on the Field to their
Fusion Decks.
TLM-JP054
LEVEL ALTERATION CHAMBER
Normal Trap
Choose 1 Monster card in your hand, show it to your opponent, and
roll 1 six-sided die. If the result is 1, send the chosen card
to the Cemetery. If the result is 2-6, until the End Phase of
this turn, this Monster's Level becomes the result.
TLM-JP055
ROCK-THROWING ATTACK
Normal Trap
Choose 1 Rock Sub-Type Monster from your deck and send it to the
Cemetery. Do 500 damage to your opponent's Life. Afterward,
shuffle your deck.
TLM-JP056
LURE FROM THE CEMETERY
Normal Trap
Turn the top card of your opponent's deck face-up, and shuffle
your opponent's deck. When your opponent draws that card, send
that card to the Cemetery.
TLM-JP057
TOKEN OVEREATING CELEBRATION
Normal Trap
You can activate this card when a Token is Special Summoned.
Destroy all Tokens on the Field, and do 300 damage to your
opponent's Life times the number of Tokens destroyed.
RARE
TLM-JP058
DECREE OF THE END OF MAGIC POWER
Counter Trap
You can activate this card when your opponent activates a
Permanent Magic card. Negate and destroy that card's activation
and effect.
RARE
TLM-JP059
FALL OF THE EMPIRE
Counter Trap
You can activate this card when your opponent activates a
Permanent Trap card. Negate and destroy that card's
activativation and effect.
RARE
TLM-JP060
THE LONE MARTIAL ARTIST
Permanent Trap
You can activate this card if there is only 1 [Hand-to-Hand Rat
Chuusuke], [Monk Fighter] or [Master Monk] on your Field. This 1
Monster can't be destroyed as a result of Battle, and can't be
affected by the effects of your opponent's Monsters.
Quoted from Edward Hrzric on the site: edoyugioh.t35.com