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Evil Creep LV9
Effect Monster (DARK/Fiend/9/0/0)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by this card's effect or sending one face-up "Evil Creep LV7" you control and a "Level Up!" from you hand or field to the graveyard. This card can then by Special Summond from your hand or deck. The ATK and DEF of all face-up monsters except this card on the field become 0 and this card gains ATK equal to the total amount of ATK and DEF of all monsters combined except this card. This card is unaffected by effects that target or that destroy this card. When this card is removed from the field, Special Summon 1 "Evil Creep" monster from your deck during your next End Phase.

Next Card: Mind Zoquijyx
 
Mind Zoquijyx
Feild Spell
Increace the ATK of all Lv monsters by 600 points. As long as this card remains face up all Lv monsters are uneffected by cards controlled by your oppenent.

Next: Fast Forward
 
Fast Forward
trap card
roll a dice both players miss there turns equal to the number rolled on the dice.
both players continue to draw cards as normal.
the effect of this card can only be avtivated during your openents end phase.


next card
parshath the infernal knight
 
Parshath the Infernal Knight
Effect Monster (Fairy / LIGHT / 6 Stars / ATK 1500 / DEF 2100)
This card's name is treated as "Airknight Parshath" while it is face-up on the field. When this card inflicts Battle Damage to your opponent (except by a direct attack), select 1 card in your Graveyard and add it to your Deck, then shuffle your Deck.



Next card: Parallel Chorus
 
Parallel Chorus

Parallel Chorus

Field Card
While this card is on the field the attack of all monsters on the field become 1000 and all light attribute monsters can not be destroyed as a result of battle if there attacks are equal to the monster they attack.

Next Card Darkness Rising
 
Darkness Rising
Field Spell card
While this card is active, Dark monsters cannot be designated as targets of monster, spell or trap card effects. Whenever a Dark monster is sent from the field to a player's graveyard, that player may special summon one Dark monster from his or her graveyard with lower Atk than the sent monster.

Next Card: Unstable Faultline
 
Unstable Faultline
Field Spell Card
During your Standby Phase, you can choose to activate the following effect: Flip a coin. If you call it right, destroy target monster on the field. Both players may use this effect.


Next card: Tendril Lord
 
Tendril Lord
Effect Monster (Plant / EARTH / 5 Star / 1900 ATK / 1600 DEF)
This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing 2 Plant-Type Monsters from your Graveyard. Whenever this Card destroys a Monster as a result of Battle, place 1 Tendril Counter on this Card. Once per Turn, remove 2 Tendril Counters from this card to take control of 1 Monster from your opponent's side of the field.

Next Card: Systematic Destruction
 
Systematic Destruction
Continuous Trap
Select the leftmost or the rightmost Monster card zone. During each of your Standby Phase, select 1 Monster or Spell or Trap zone adjacent to the zone you have selected the previous turn and that is not yet selected (the Field card zone cannot be selected). During your next Standby Phase after you have selected a zone, destroy any card occupying the selected zone and the selected zone cannot be used. If you fail to select a card zone during a Standby Phase, destroy this card.

Next Card: Allergic Pollen
 
Allergic Pollen

Allergic Pollen

Plant/Effect/Atk 0/Def 100
Flip:When this card is flipped face up you can put 3 counters on a monster on the field the selected monster cannot declare an attack for 3 turns an during the 3 turns looses 300 points for each counter on it.

Next Card:Childish Tantrum
 
Childish Tantrum
Quick play spell
Double all monsters attacks on your side of the feild. Each standby phase after this card is activated Half the attack of each monster that was effected by this card.

Next: Pinball
 
Pinball
Equip Spell Card
A monster equippec with this card may not change its battle position unless done so by a card effect. During each player's standby phase switch controlof this card to your opponent. When this card is removed from the field, inflict 1000 points of damage to the lifepoints of the player who controlled the equipped monster at the time this card was removed.

Next Card: Grass Phantom Evolved
 
Grass Phantom Evolved
Effect Monster [WATER/Plant/5/1500/1500]
The name of this card is treated as "Grass Phantom" as long as it is in the graveyard. This card can be Special Summoned from your hand by removing 1 "Grass Phantom" in your graveyard from play. This card gains 500 ATK for each "Grass Phantom" in your graveyard. During each of your End Phase, you can search your deck for 1 Plant-type Monster and sent it to the graveyard.

Next Card: Pollenbee
 
Pollenbee
Normal monster(Earth/Insect/4 star/2000ATK/100DEF)

Next: Ultimate Queen Bee
 
Ultimate Queen Bee
Effect Monster/Earth/Insect/6 Stars/2000Atk/100Def
Effect: If this card is Tribute Summoned using Pollenbee apply two of the following effects:
1. Increase this card's Atk by half of the tributed monster's Atk.
2. Negate the effects of monsters destroyed by this card in battle.
3. Once per turn you may special summon one level 3 or lower insect monster from your deck by removing one insect monster from your graveyard.
4. Tribute face up this card to special summon as many level 3 or lower insect monsters from your graveyard as possible.

Next card: Worker Bee
 
Worker Bee
Effect Monster(Insect/Earth/1000 ATK/1000 DEF)
While this card is face up on the feild increace the ATK of any Ultimate Queen Bee's that are on the feild and Any Card with Bee in its name cannot be targeted by an effect.

Next: The Hive
 
The Hive

The Hive
Field spell
While this card is on the field all monsters with bee in there card name increase attack by 300 points an are unaffected by spell cards.

Next Card: Stinger
 
The Stinger
Equip Spell Card
If this card is equipped to an insect type monster, increase that monster's atk by 500. If this card is equipped to Bee monster or Killer Needle the equipped monster gains trample damage.

Next card: Drone Bee
 
Drone Bee

Drone Bee
Continuous Trap
While this card is on the field whenever a monster with bee in its name is destroyed as a result of battle you can summon 1 Drone Bee token in defence mode(Atk0/Def1000).

Next card:Deadly Nimonga
 
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