Threatoning Roar

krishna

CoG iTrader
Threatening Roar

In the past I was always told that you can't activate Threatening Roar during the time your opponent announces that they are ending their main phase and entering their battle phase.
And yet, in the DS game, YGO World Championship 2007, it lets you. It almost encourages you to. Is this.. correct?

Can you activate it when the opponent announces that they are leaving their main phase 1?
 
DarkLogicianOfCaos said:
When, for instance, you enter your Main Phase 1 or 2, you (the TP) have Priority to activate Spell Speed 2, 3, or Monster ignition effects. That is, when you enter your Main Phase(s), you DO NOT have priority to activate a Spell Speed 1 Spell Card.
When you enter your own Main Phase, you have priority to activate a card (even ss1) or an effect (even ss1) or declare a summon before your opponent can do anything.
This is the "full" priority of the turn player, as opposed to the retained priority after a summon or the limited priority for a response chain.
 
DarkLogicianOfCaos said:
it overrides Priority as a Manditory Trigger effect (speaking of this, Ultimate Tyranno looks like it skips the Start Step of the Battle Phase....any objections to this?).
Certainly. Ultimate Tyranno's effect does not force the battles. It merely states that they must happen, and when. It does not make you skip anything. The battles are like any mandatory End Phase-triggered effects (Berserk Dragon, Solar Flare Dragon, Labyrinth of Nightmare, etc.) - You still take your time with them, do them when you want (within Ultimate Tyranno's "I come first!" restriction), and you can do other things before/between them.

krishna said:
Maruno, You're the greatest! I've been playing this game for so long, and since I've always had a lack of people around to play against, I've had to resort to the Video games, which sadly has gotten my brain used to a sertain way of playing. You've helped me to see things outside the video games. [...]

Again, thanks. You've liberated me!
You're very welcome. Anyone here would do the same.

I have no one to play with either. Mainly I just collect cards, create fantasy cards and play with my Deck Masters.

The video games can be fun in their own right. There'll always be an amount of artistic license in the game, what with its constant desire to break whatever rules it has.

The video games take a double pass as ending a Phase to help keep the game moving. They're rather more restrictive than the real game, but perhaps they need to be.
 
Martok said:
When you enter your own Main Phase, you have priority to activate a card (even ss1) or an effect (even ss1) or declare a summon before your opponent can do anything.
This is the "full" priority of the turn player, as opposed to the retained priority after a summon or the limited priority for a response chain.

Martok is on the money with this statement folks, as a matter of fact Martok seldom leads someone astray and is one I'd encourage people to pay attention to when he posts.
 
I'm a Moderator on another Forum, and I'm trying to write up an article on the things that I've learned from you all here. Would it be okay if I referenced the posts from this forum (citing them of course) and possibly have someone proof read it before I submit it? I just want to make sure I don't screw something up. All credit will be given to those who have helped with informing me.

Oh BTW Maruno, your deckmaster guidlines are known a little on our Forum. Someone brought them up recently.
:)



I just came up with a new question.
How does Priority work in the Draw phase?
I'm asking because acording to the rule book, "The turn player always has priority to activate a card first in each phase or step of their turn."

But when your opponent activates a card like "drop off" do they need to wait for you to announce that you're moving to your standby phase, or giving up priority, or something first? Or do people just assume that they automatically give up priority? I never see anything about priority in the draw phase... I do know that you can activate quickplays and such during the drawphase.

Also, if TP was to say "I end my turn" and NTP was to activate a card during the end phase, after it resolves, can you regain priority to activate a new card before your turn ends? Or would it end, since you already declaired that you wanted to end your turn? Does a player need to be careful with how they end their turn in this way? Would it be legal???
 
krishna said:
I'm a Moderator on another Forum, and I'm trying to write up an article on the things that I've learned from you all here. Would it be okay if I referenced the posts from this forum (citing them of course) and possibly have someone proof read it before I submit it? I just want to make sure I don't screw something up. All credit will be given to those who have helped with informing me.
I'm sure that'd be fine. This isn't a private forum.

krishna said:
Oh BTW Maruno, your deckmaster guidlines are known a little on our Forum. Someone brought them up recently.
:)
Ooh, interesting. Would you mind posting a link?


Priority in the Draw Phase is just the same as in any other Phase. Of course, you can only activate Spell Speed 2 or 3 cards, but it's still the same as, say, the Main Phase. The turn player is allowed to play the first card.

As far as I'm aware, the response window for the draw is the same as that for the Summon of a monster. You don't chain to the action, you respond to it. The turn player gets to play a card first. Since there are far fewer cards that respond to the draw than to a Summon, and people rarely play those cards, responding to the draw is glossed over. However, it works the same as a Summon.

krishna said:
Also, if TP was to say "I end my turn" and NTP was to activate a card during the end phase, after it resolves, can you regain priority to activate a new card before your turn ends? Or would it end, since you already declaired that you wanted to end your turn? Does a player need to be careful with how they end their turn in this way? Would it be legal???
You decide to end a Phase. You have nothing more you want to do in it. But your opponent wants to play a card, and does so. Because of this, you now want to do something else in that same Phase. You don't want to end it, after all.

Luckily, you can do that something, even though you said you wanted to end that Phase earlier. You always have the chance to look at the game and decide you're happy with it before you move on. Your opponent activating their card may change the game in a way you don't like, and so you want to rectify it. You can do so.
 
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