Trap Jammer
[Counter Trap]
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
Probably one of the coolest Trap Cards, with no involvement of a cost. The effect is free, and it's a Spell Speed 3 Counter Trap card. However it can only be activated in the Battle Phase, which pretty much isn't a draw back at all.
Possible cards during Battle Phase:
Call of the Haunted
Mirror Force
Sakuretsu Armor
Compulsory Evacuation Device
Solemn Judgment
Wall of Revealing Light
Windstorm of Etaqua
.... and so on f course
The cool thing about this card is wghen your opponent suffers from this cards activation.
You have a Call of the Haunted set for a turn, and it is now your Battle Phase. You activate Call of the Haunted to bring back Strike Ninja, and your opponent chains their Call of the Haunted to bring back Jinzo, then you chain Trap Jammer to their Call of the Haunted. The game these days, not too many people run Counter Traps, unless it involves some sort of Stall Type deck, or a Solemn Judgment deck.
You have 3 Blade Knights face-up in attack mode, and you feel pretty confident what that 1 Set Spel/Trap cards you opponent sets, but you have Trap Jammer to back you up. So you declare an attack, with relief your opponent activates Mirror Force, hoping to eliminate your monsters, but then you chain Trap Jammer. As easy as 1-2-3.
Sorry for the short review people, but this card is pretty underated, it's probably good for side deck material.
Thanks for reading this short and simple review. Until then....
[Counter Trap]
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
Probably one of the coolest Trap Cards, with no involvement of a cost. The effect is free, and it's a Spell Speed 3 Counter Trap card. However it can only be activated in the Battle Phase, which pretty much isn't a draw back at all.
Possible cards during Battle Phase:
Call of the Haunted
Mirror Force
Sakuretsu Armor
Compulsory Evacuation Device
Solemn Judgment
Wall of Revealing Light
Windstorm of Etaqua
.... and so on f course
The cool thing about this card is wghen your opponent suffers from this cards activation.
You have a Call of the Haunted set for a turn, and it is now your Battle Phase. You activate Call of the Haunted to bring back Strike Ninja, and your opponent chains their Call of the Haunted to bring back Jinzo, then you chain Trap Jammer to their Call of the Haunted. The game these days, not too many people run Counter Traps, unless it involves some sort of Stall Type deck, or a Solemn Judgment deck.
You have 3 Blade Knights face-up in attack mode, and you feel pretty confident what that 1 Set Spel/Trap cards you opponent sets, but you have Trap Jammer to back you up. So you declare an attack, with relief your opponent activates Mirror Force, hoping to eliminate your monsters, but then you chain Trap Jammer. As easy as 1-2-3.
Sorry for the short review people, but this card is pretty underated, it's probably good for side deck material.
Thanks for reading this short and simple review. Until then....