Uria!

krazykidpsx

New Member
OKay i got the rulings in my inbox and i already have problems with it.

EmailFromJudgelist said:
Uria, Lord of Searing Flames (Effect Monster)
[This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by sending 3 face-up Trap Cards from your side of the field to
the Graveyard. Increase the ATK of this card by 1000 points for each Continuous
Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap
Card on your opponent's side of the field. Spell and Trap Cards cannot be
activated in response to this effect's activation.]

When a player Special Summons "Uria, Lord of Searing Flames" and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including "Bottomless Trap Hole", "Torrential Tribute", or "Divine Wrath".


You guys notice what is incorrect about that?

the card effect says in responce to the effects activation not the summon.

Since when do we respond to mobius's effect with bottomless trap hole or torrential tribute I was told that its in responce to the summon not the use or activation of the effect.

can sombody clarafy this?
 
*Ahem*

Case 1: Mobius and the Really Really Really Big Hole
Whenever a player summons Mobius, they get to activate the effect (up to 2, pick 'em first). Then the opponent (and you) get the opportunity to chain to the effect of Mobius. Since the timing is still correct for Bottomless (since Mobius WAS just summoned), you can chain the Bottomless to the Icey One's effect.

Case 2: Uria Makes you Think
Uria is a whole can of wurms all together. Uria has a once per turn ignition ability (the ignition being "Hey, tell me to do this"). You may activate it's ability with priority should you wish as soon as it is summoned. If you do, the the timing is no longer right for Bottomless after it's ability resolves. Should the opponent TRIED to Bottomless Uria, it would all be futile, as it would be chaining to Uria's effect because the turn player has priority.
 
Spell and Trap Cards cannot be activated in response to this effect's activation.


With that they mean you can't chain to his effect.


So Turn Player summons Uria has Priority and use Uria's effect nothing can be chained to the effect. The effect resolves and you missed the Timing for Bottomless Trap Hole, Torrential Tribute etc... because the last thing that resolved was Uria's effect.
 
Yup you can send any "face-up" trap card.

I believe Urias effect is similar to the Dark Worlds, if you choose to activate it's effect it will fall into one single chain link.
 
Unless there is a ruling that states otherwise, and the text is not another one of those "surprise, i lied about my effect" cards.

Then yes, a face-up BwC or Metalmorph is fine.

The "Continuous" requirement is only for the ATK modifier.
 
Well, I mean the mechanics involved, when a Dark World monster is special summoned and the second effect activates, you can't chain BTH etc. because of a missed timing.
 
slither said:
Well, I mean the mechanics involved, when a Dark World monster is special summoned and the second effect activates, you can't chain BTH etc. because of a missed timing.
No, Cropz and Duelmaster pretty much explained the who, what, where, and why...lol.
 
Well, isn't the "because the last thing to resolve is the effect" what precisely stops BTH to be activated to Dark World mosnters?

It creates a single chain, that's why I made the comparison.
 
Ok i see now, I get what you mean, but it actually doesn't relate to this scenario.

The restriction on Uria's effect is similar to Spiritualism.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard.

That is a Special Summon condition/cost.

Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard.

That is a Continuous Effect.

Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field.

That is an Ignition Effect, with a condition:

Spell and Trap Cards cannot be activated in response to this effect's activation.

It is not like 2 Triggers from the same monster triggering at the same time, off of the same event.
 
Interesting, it makes quite like another BKSS type thing scenario @_@

EDIT: Actually, I don't know what I missed by reading Urias effect, duh

<man I really need an Advil or something> it says so on the card *.*, nevermind, I just didn't read the card closely.
 
kagadesires said:
*Ahem*

Case 1: Mobius and the Really Really Really Big Hole
Whenever a player summons Mobius, they get to activate the effect (up to 2, pick 'em first). Then the opponent (and you) get the opportunity to chain to the effect of Mobius. Since the timing is still correct for Bottomless (since Mobius WAS just summoned), you can chain the Bottomless to the Icey One's effect.

Case 2: Uria Makes you Think
Uria is a whole can of wurms all together. Uria has a once per turn ignition ability (the ignition being "Hey, tell me to do this"). You may activate it's ability with priority should you wish as soon as it is summoned. If you do, the the timing is no longer right for Bottomless after it's ability resolves. Should the opponent TRIED to Bottomless Uria, it would all be futile, as it would be chaining to Uria's effect because the turn player has priority.
Okay if this is the case, wouldnt that mean that we arnt responding to summons at all?

which to my knowledge was what we were doing with BTH and so forth, when a Ignition effect hit the field.

cause think about it, If according to this Uria is the last thing to happen, why cant Mobius be the last thing to happen.

not that the ruling is wrong it just feels incorrect.
 
You can always respond to a summon, unless it is a special situation (Uria...). And even then you could TECHNICALLY respond to it, it just wouldn't prove much of anything, as they would execute priority to blow up a S/T, making your effort worthless. As to the Mobius scenario, I think of it a bit like a chart.

Draw a line.
|--------------------------------------|
Now divide that line into pieces.
|1|-------|2|--------|3|-------|4|-------|5|

Basically...
1- Where the monster is announced, costs are paid for the summoning (ie. Tributes, send cards to the graveyard, removing cards from the game). Onces the costs are paid, and the monster is HEADED for the field (he's not on the field yet at 1), the players can activate Counter Traps to try to negate it's summon.
2- The monster actually HITS the field. This is where triggers that activate off of a monster being summoned or tribute summoned go off. (Such as Mobius or Breaker).
3- Turn player Priority. Activate Ignition effects here. If an ability was activated during 2, you have already used your priority, so jump right on to 4.
4- Non-Turn Player Priority. This is when the opponent get's to use Bottomless, Torrential, Ring, any of that good stuff. Also, you can chain to the NTP's stuff here if you want to (like with Book of Moon).
5- Full resolution and passing of priority after emptying the chain. Your monster now sits aloft the monster zone of your choice, and can swing to it's heart's content.

So...
1 Is where Ice Mastuh' M is summoned . (Tribute that monster, mister). 2 is when it actually hits the field. It has resolved, is chilling out in a monster zone, and may activate it's effect. That is when the "kill 2 S/T" Trigger activates and targets (up to) 2 Spell/Traps. 3 is your chance to use priority, but WHOOPS! Mobius has a "when I am summoned in [X] way" effect, so you don't get that (unless you decided to destroy 0, in which case his effect was not activated and you would get to activate an ignition effect, should you so choose). At 4, the opponent chains to Mobius's effect, and activates BTH, waiting for the Chillking and dropping him down the big big hole. The timing is still correct, and he is still responding to the summon. Mobius's effect was just stuck in the middle. 5, resolve the chain (top to bottom) and go on with your merry way.

Good enough?
 
kagadesires said:
You can always respond to a summon, unless it is a special situation (Uria...). And even then you could TECHNICALLY respond to it, it just wouldn't prove much of anything, as they would execute priority to blow up a S/T, making your effort worthless. As to the Mobius scenario, I think of it a bit like a chart.

Draw a line.
|--------------------------------------|
Now divide that line into pieces.
|1|-------|2|--------|3|-------|4|-------|5|

Basically...
1- Where the monster is announced, costs are paid for the summoning (ie. Tributes, send cards to the graveyard, removing cards from the game). Onces the costs are paid, and the monster is HEADED for the field (he's not on the field yet at 1), the players can activate Counter Traps to try to negate it's summon.
2- The monster actually HITS the field. This is where triggers that activate off of a monster being summoned or tribute summoned go off. (Such as Mobius or Breaker).
3- Turn player Priority. Activate Ignition effects here. If an ability was activated during 2, you have already used your priority, so jump right on to 4.
4- Non-Turn Player Priority. This is when the opponent get's to use Bottomless, Torrential, Ring, any of that good stuff. Also, you can chain to the NTP's stuff here if you want to (like with Book of Moon).
5- Full resolution and passing of priority after emptying the chain. Your monster now sits aloft the monster zone of your choice, and can swing to it's heart's content.

So...
1 Is where Ice Mastuh' M is summoned . (Tribute that monster, mister). 2 is when it actually hits the field. It has resolved, is chilling out in a monster zone, and may activate it's effect. That is when the "kill 2 S/T" Trigger activates and targets (up to) 2 Spell/Traps. 3 is your chance to use priority, but WHOOPS! Mobius has a "when I am summoned in [X] way" effect, so you don't get that (unless you decided to destroy 0, in which case his effect was not activated and you would get to activate an ignition effect, should you so choose). At 4, the opponent chains to Mobius's effect, and activates BTH, waiting for the Chillking and dropping him down the big big hole. The timing is still correct, and he is still responding to the summon. Mobius's effect was just stuck in the middle. 5, resolve the chain (top to bottom) and go on with your merry way.

Good enough?
not really, because again your responding to the summon right? not the effect?

in which case uria over does this by saying once the trigger happens the condition is placed on the board. but you arnt responding to the effect, Yes you are chaining but not responding to it.

your responding to the summon... Just smells like fish.
 
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