Vehicroid Connection Zone

Fury

New Member
Are the effects of Bottomless Trap Hole of destroying the monster and removing it from play connected?

So, if my Super Vehicroid Jumbo Drill cant be destroyed will it still be removed from play or does the effect of BTH disappear?

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OFF: Can I somehow prevent the site to highlight disappear all the time because I dont mean the card?
Also why doesnt it know Super Vehic..JD?
 
The effect of "Bottomless Trap Hole" will simply resolve w/o effect since it was not able to destroy the monster.

If you don't want the card text to be linked, then don't check the box.
Several of the cards from the last few sets have not been added to the link mechanism. They will eventually be added.
 
So you say destroy+rfg are connected in this case.

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Yeah, but I want the rest of the cards to be linked. This is the only one that is disturbing me from the start. But if it cant be helped I have to live with it ;)
 
Fury said:
So you say destroy+rfg are connected in this case.

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Yeah, but I want the rest of the cards to be linked. This is the only one that is disturbing me from the start. But if it cant be helped I have to live with it ;)
In this case, if it can't do one it can't do the other. They are part of a single action. Like "search and destroy".

Try sticking empty bold tags anywhere in the word.
HTML:
dis[b][/b]appear
This will keep it from auto-linking and allow your other cads to link as well. Or just spell it wrong. ;)
 
skey23 said:
The effect of "Bottomless Trap Hole" will simply resolve w/o effect since it was not able to destroy the monster.
If SV Jumbo Drill was brought out by SV Connection Zone, then you couldn't even activate Bottomloss Trap Hole. Otherwise you'd cause a "kara uchi" (activating an effect that won't be able to resolve, given the current game state), which is not allowed.
 
Follow up question:

These effects Vehicroid Connection Zone gives Super Vehicroid Jumbo Drill are both lingering, right?

This means if Super Vehicroid Jumbo Drill is flipped face-down or removed from play temporarily then these effects disappear and after flipped face-up again or returned to the field it now can be destroyed and its effects can be negated, right?
 
Correct. They're conditions placed on the face-up monster on the field. As soon as it becomes not a face-up monster on the field, then the conditions disappear.
 
Martok said:
If SV Jumbo Drill was brought out by SV Connection Zone, then you couldn't even activate Bottomloss Trap Hole. Otherwise you'd cause a "kara uchi" (activating an effect that won't be able to resolve, given the current game state), which is not allowed.
This is true, but Super Vehicroid Connection Zone was not mentioned by Skey, nor by the initial poster. The question asked presumes that Bottomless Trap Hole was being activated correctly, in which case Skey's answer is correct.
 
Martok said:
If SV Jumbo Drill was brought out by SV Connection Zone, then you couldn't even activate Bottomloss Trap Hole. Otherwise you'd cause a "kara uchi" (activating an effect that won't be able to resolve, given the current game state), which is not allowed.

Actually that statement is incorrect. There's nothing stopping you from activating Bottomless Trap Hole in this scenario and it would resolve. Just because SV Jumbo Drill would be protected is irrelevant to the BTH activation.

After all you can activate BTH in response to the summon of Elemental Hero Wildheart, or use Creature Swap even if the only monster on your side of the field is Horus LV6. The Monster effects will negate the other effect during resolution but the cards can still be activated.
 
@DJ:
That's right, my posting didn't contradict skey's statement. It was just an addition, since the topic starter maybe considered VC Zone.
densetsu_x said:
Actually that statement is incorrect. There's nothing stopping you from activating Bottomless Trap Hole in this scenario and it would resolve. Just because SV Jumbo Drill would be protected is irrelevant to the BTH activation.

After all you can activate BTH in response to the summon of Elemental Hero Wildheart, or use Creature Swap even if the only monster on your side of the field is Horus LV6. The Monster effects will negate the other effect during resolution but the cards can still be activated.
You're confusing 2 different things here:

Horus LV6 is unaffected by the effects of Spell Cards.
Wildheart is unaffected by the effect of Trap Cards.

A monster that was summoned via VC Zone is not "unaffected" in any way. It just cannot be destroyed by card effects.
This means that a card with the primary effect of destroying the summoned monster cannot be activated.

Here's another example for you:

Your opponent has a Dekoichi on the field. You have only a face-up Horus LV6 on the field. You can activate Creature Swap since Horus can change sides, it's just unaffected by the effects of Spell Cards.

Your opponent has a Dekoichi on the field. You have only a face-up Mataza the Zapper on the field. You can't activate Creature Swap, since Mataza cannot change sides.
 
Martok said:
@DJ:
That's right, my posting didn't contradict skey's statement. It was just an addition, since the topic starter maybe considered VC Zone.

You're confusing 2 different things here:

Horus LV6 is unaffected by the effects of Spell Cards.
Wildheart is unaffected by the effect of Trap Cards.

A monster that was summoned via VC Zone is not "unaffected" in any way. It just cannot be destroyed by card effects.
This means that a card with the primary effect of destroying the summoned monster cannot be activated.

Here's another example for you:

Your opponent has a Dekoichi on the field. You have only a face-up Horus LV6 on the field. You can activate Creature Swap since Horus can change sides, it's just unaffected by the effects of Spell Cards.

Your opponent has a Dekoichi on the field. You have only a face-up Mataza the Zapper on the field. You can't activate Creature Swap, since Mataza cannot change sides.
You got me there. I didn't notice the name of the thread. But there's one more thing I didn't realize. Bottomless Trap Hole can be activated in response to any summon. It's non-targeting, so whether it can do anything on resolution is irrelevant. Just like Creature Swap can be activated when there is only a Horus on one side of the field, so can any non-targeting effect be activated as ling as the timing is correct. It has nothing to do with whether it will do anything, nor with the differences between the uses of terms "unaffected" and "cannot" but everything to do with proper activation timing. Non-targeted effects only look form proper activation timing, but whether the will do anything isn't determined until resolution.
 
Creature Swap is also non-targeting, yet if Mataza the Zapper would be your only monster you couldnt activate it.
FAQ said:
[Re: Blindly Loyal Goblin] Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
 
Digital Jedi said:
It's non-targeting, so whether it can do anything on resolution is irrelevant.
And that's the error.
In YGO a player may not voluntarily activate a card whose primary effect(s) cannot resolve properly, given the current game state.
It doesn't matter if that card effect is targeting or not. It's a basic rule.

You cannot use TH or BTH against the summon of a single monster that cannot be destroyed.

You cannot activate Level Modulation while you have a face-up Protector of the Sanctuary on your side of the field, because your opponent cannot draw.

You cannot activate the effect of The Creator if you activated Stray Lambs during the current turn, because you cannot summon.

You cannot activate Smashing Ground if all monsters on your opponent's side of the field are face-down, because you cannot destroy face-down monsters with SG.

You cannot activate Return from the Different Dimension if all monsters in your RFP zone are Spirit Monsters, because they cannot be special summoned.
 
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