Warrior Toolbox

The_Fallen

New Member
Warrior/toolbox




Total: 40




Monster: 20

3x Cyber Dragon​
2x Zaborg the Thunder Monarch​
2x Exiled Force​
2x Don Zaloog​
1x Mobius the Frost Monarch​
1x Spirit Reaper​
1x Breaker the Magical Warrior​
1x D.D. Warrior Lady​
1x D.D. Assailant​
1x Treeborn Frog​
1x Sangan​
1x Magician of Faith​
1x Cyber-Stein​
1x Mystic Swordsman LV2​
1x Twin-Headed Behemoth​

Spell: 14

2x Smashing Ground​
2x Reinforcement of the Army​
1x Premature Burial​
1x Last will​
1x Nobleman of Crossout​
1x Confiscation​
1x Mystical Space Typhoon​
1x Graceful Charity​
1x Scapegoat​
1x Heavy Storm​
1x Book of Moon​
1x Brain Control​


Trap: 6

2x Trap Hole
1x Torrential Tribute
1x Mirror Force
1x Ring of Destruction
1x Sakuretsu Armor



Please Rate and Fix this up for me. Thank you all!






 
Looks to monster heavy (although it looks alot like SJC top 8 decks). I would drop 1 Smashing Ground and 1 Trap Hole. And add 1 BottomlessTrap Hole, and 1 enemy controller
 
For a "Warrior Toolbox", it seems to have an awful lot of non-Warriors in it. Am I the only one who thinks you should actually mean what you say?

The only point I'd make is that you have Cyber-Stein with no Fusion Monsters.
 
I'd like to improve on poe's suggestion. how about a Nobleman of Extermination? It's saved my life a couple times. or a Judgement of Anubis, just to have something against magic/trap killers.
 
Maruno said:
For a "Warrior Toolbox", it seems to have an awful lot of non-Warriors in it. Am I the only one who thinks you should actually mean what you say?

The only point I'd make is that you have Cyber-Stein with no Fusion Monsters.

Lol I didn't post a fusion deck, its a basic fusion deck with Cyber twin and Cyber end. All that good stuff, I like a deck at 20/20 it runs well for me. They are all effect monsters so they play out well. E-con isn't agro enough for me in this format, and Trap hole is in the side decks I occasionally swap Bottomless for the trap hole.
 
the truth is, the deck is pretty solid. YOu could add all the deck you want to it, but if it runs fine then you shouldnt try to fix it up. Now, if your deck has some problems, tell us, and we'll try to fix them.
 
It relies a lot on monster disposal through S/T. You really have no heavy hitters. A Skill Drain/Jinzo or Dark Ruler may eat your lunch. However, I tried it out last night, and it is usually fairly fast. One thing I did modify, was adding 3 Hydrogeddons, which made it swarm even faster, and gave me more fodder for my Monarchs (I am minus one Don Zaloog, it was more than equitable 3/1 trade). Very Quick. Oh, and Enemy Controler was a life saver!!

Once, I even managed an OTK. He went first, set with no backfield. I SS Cyber Dragon, Nobleman his FD, played Cyber-Stein to SS Cyber-Twin and went to town. Overall, I lost two before revamping with the Hydrogeddons, then it picked up.
 
I've tried out Hydrogeddon, Btw you have to have 43-44 cards in the deck to use the hydro. Hydro is great when he takes out Tomato, Angel, Momonga, Rat. However when you hit a Zombie turtle, it sucks. lol
 
The_Fallen said:
Lol I didn't post a fusion deck, its a basic fusion deck with Cyber twin and Cyber end. All that good stuff, I like a deck at 20/20 it runs well for me. They are all effect monsters so they play out well. E-con isn't agro enough for me in this format, and Trap hole is in the side decks I occasionally swap Bottomless for the trap hole.

I was curious as to what was in the side deck besides Bottomless Trap Hole. difficult to offer criticism without all the info

A swarm deck of any type has the potential to annihilate if the correct draw is pulled.

I am inclined to agree with Maruno. I wouldn't call this a "Warrior Toolbox" being nitpicky but the 3 Cyber Dragons stick out prominently so I guess Maybe a "Cyber Swarm deck" or something might fit

I have seen more warriors in a chaos deck.

But I am sure it is potent anyway. Perhaps swap the Twin headed Behemoth and one of either the cyber dragons or a Zaborg for 2 Marauding Captains and possibly one trap hole for a Rush Recklessly

Quick play power ups can be very surprising whether its making Don bigger than their 1900 beat stick or making Marauding equal to it very worth working in some kind of power up I think.

also if you are running goats anyway finding a way to put creature swap in would be very playible - perhaps a side deck item.

good luck and fun dueling
 
drop trap hole for bottomless trap hole
drop cyber-stein for enemy controller

this looks more like monarch control then warrior toolbox to me.
 
Lolz, Yeah I won't add Marauding Captains to this deck because well, they suck. This is the type of deck that Top's at Shonen Jumps. I play to win. not for fun.
 
Jathro said:
Shouldn't you be doing both?

Play to win, when you lose you mad
Play for fun, when you lose you dont care
Play for both, when you lose you get upset, but then you make your deck better to pwn the fool who beat you(with a smile on your face) :D
 
Well, this is a stein/monarch deck, not a warrior anything. That beinng said, drop a RotA and a book of moon, put in two Brain Controls. That way you don't have to trib your own monsters for Zaborg. You caould also go one Zaborg and one Mobius for a little diversity.
 
Jackalghost said:
Well, this is a stein/monarch deck, not a warrior anything. That beinng said, drop a RotA and a book of moon, put in two Brain Controls. That way you don't have to trib your own monsters for Zaborg. You caould also go one Zaborg and one Mobius for a little diversity.

most of the time my opponent only has one monster or a face down defense, and if i brain it for Zaborg and there are no other targets on the field he gets blow up. I have my frog to tribute.
 
Back
Top