Wave motion cannon!!!! i not undestand!

GufusNero

New Member
:bishop:
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
:band:

I'm Italian boy,and not understand if this card can inflict 8000 life point direct,when i wait 8 Standby Phases.
Respond me plz quickly
 
Say if you activate it during your turn, which should be Main Phase 1 or 2 because it is a Normal Spell card. After that, you play everything else as normal. THen it is your opponent's turn and he plays his card. When it comes back to your turn, you enter your Draw Phase and draw your card, go into your Standby Phase. At this point, your "Wave Motion Cannon' gains 1 token. The point is for you to do this as many times as possible without letting your opponent destroy it. If you have done this for 3 turns, then during your Main Phase 1, you decide to damage your opponent for 3000 Lifepoints, you send the "Wave Motion Cannon" to your graveyard and inflict 3000 Lifepoint damage to him/her.
 
How's it going,

Wave Motion Cannon, is a continous magic. So your are correct to say, that if it doesn't get destroyed on any or your turns, during your Main phase 1, you activate Wave Motion, your opponnent will take 8000 damage or when ever your activate it on any of your turns...Hope this helps....Greg
 
mortals said:
Say if you activate it during your turn, which should be Main Phase 1 or 2 because it is a Normal Spell card. After that, you play everything else as normal. THen it is your opponent's turn and he plays his card. When it comes back to your turn, you enter your Draw Phase and draw your card, go into your Standby Phase. At this point, your "Wave Motion Cannon' gains 1 token. The point is for you to do this as many times as possible without letting your opponent destroy it. If you have done this for 3 turns, then during your Main Phase 1, you decide to damage your opponent for 3000 Lifepoints, you send the "Wave Motion Cannon" to your graveyard and inflict 3000 Lifepoint damage to him/her.
Not trying to be "Knitpicky", but I was corrected on this terminology once before and it might cause confusion, so I just wanted to point out what I thought might be an wording error.

"Wave-motion Cannon" does not produce tokens or counters for its effect.  The placement of a "loose" item such as dice or pennies to mark is only meant to help you and your opponent keep track of Standby Phases and cannot be used for effects like "Token Thanksgiving" or "Mega-Ton Magical Cannon".
 
No counters either. Any counters would be removed when the effect is negated by, say, Imperial Order. But WMC still counts turns while it's under, say, Imperial Order.
 
You are getting way to techinical with this. It is a marker/counter, what else would you call it?

I reccommend using a 6 sided die, and roll it every turn to the next higher number. Makes life easy, and it is a clear indicator for how many Stand By Phases have passed since activated.

I'm out!!
 
It is usual to hear every Standby phase: "Another spell counter for Wave-Motion Cannon". ARGH, not spell counters!!!!

What do you people think now about Wave-Motion Cannon? Is it being more used in your area?
Does it deserve to be limited or semi-limited? I really think it doesn't. [should be banned in draft :x]

Months ago, I would say "No way". Now I see a lot of people Main-Decking this card even if the Deck doesn't have any burn strategy. It is being used a lot to prevent the opponent from using his magic destruction against the other cards. Of course, 3 Giant Trunades, 3 Raigeki Breaks, 1 MST, 3 Dust Tornados, 1 Breaker, 1 Mobius if you like, and Magic Jammers and Drains, please, even De-Spell; there are a lot of cards that can interfere. But how good is average Deck-Building around? Bad. Side-Decks? "Why a Side Deck?", some say.

Well, better for me. I have a good side deck, anyway. Is wave-Motion affecting your environment or its just my area?
 
The thing is that with this game, you have to be careful with terminology. Wave-Motion doesn't use counters/markers. You just really need a good memory. What I would do is each turn, i'd say "okay, second turn for cannon", "okay, third turn for cannon", etc. The only way that an official counter appears on the card is with Magic Reflector.
 
GufusNero said:
another little question on this card,when my opponent put wave motion cannon in the graveyard i can chain this effect with BARREL BEHIND THE DOOR? :boxing:

NO, since you can't use Barrel against continuous card effects!

You can only chain Barrel to the ACTIVATION of a card and then only, if it is definitely sure, that Barrel WILL inflict damage AND the amount of Damage has also to be known...

So you can NOT chain Barrel to the 'use' of a card (which is the correct word for the use of a card's effect like Wave-Motion Cannon).

Then, to your discussion about Metagame:

Despite the card 'Metamorphosis', my opinion says that the Wave-Motion Cannon is the card which has MOST profitted from the Advanced Format!!

Almost no one used it without the Banned List and now almost anyone runs at least 1 WMC, even - as you stated - the people which have NO further Burner-Cards in their decks!

soul
 
Wave Motion Cannon is a Continuous Spell Card. While the effect may be activated, the source is still from a Continuous Spell Card which makes chaining with Barrel Behind the Door illegal.
 
GufusNero said:
but netrep write:
"Barrel Behind the Door" may only be used against effects that will definitely inflict damage to the controller of "Barrel Behind the Door".

There are more than one rules preventing a chain with Barrel to Wave-Motion

- Wave-Motion has a continuous effect
- It is not clear, THAT Wave-Motion WILL inflict Damage when you activate the card
- The AMOUNT of Damage is not known at the activation of Wave-Motion..

so this are THREE reasons, why it's not possible to use Barrel against Wave-Motion

soul
 
soulwarrior said:
NO, since you can't use Barrel against continuous card effects!

You can only chain Barrel to the ACTIVATION of a card and then only, if it is definitely sure, that Barrel WILL inflict damage AND the amount of Damage has also to be known...

Two corrections.

First, it's not "continuous card effects" (though that is true). It's "continuous Spell and Trap cards".

Second, it should be "you can only chain Barrel Behind the Door to the activation of a Spell/Trap card or the activation of a monster effect". You can chain Granadra, but not Dark Pendant.
 
I use WMC in my main deck. Everytime I win with it, my opponents murmurs something like "It's a cheap win," or something like "what a lousy way to win," or even "A coward way of winning." But in my oppinion, it is still a win no matter what. I love this card even though my opponents hates it when I use it.  :lol:
 
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